Transport Fever 2

Transport Fever 2

Light rail overhaul
70 Comments
the_bad_editor Jun 5 @ 4:17pm 
They're not, like, *completely* dead, but they only get maybe 2 or 3 commuters at a time, compared to above ground lines which are far more successful
the_bad_editor Jun 5 @ 4:16pm 
I feel like commuters don't like using these trams, or at least underground trams. I have several underground lines and they barely get any use despite the cities themselves being very active
grungie_two May 23 @ 9:39pm 
nvm to make the tracks work you need to activate tram tracks by clicking yes or electric
grungie_two May 23 @ 2:40pm 
i have found the issue with the tracks not working and its because you need the bus-way filter off.
CliffAMcL May 12 @ 5:02am 
I love this mod. No map without it. But i miss a tram-filter for single track. Maybe you can add it? Thank you.
takashi May 5 @ 3:57am 
Please note that trams cannot be placed from terminal stations with depots.
Replace them with terminal stations later.
joshwiz23 Apr 16 @ 4:58pm 
only the quad track works the rest are just dirt roads?
Shamurai Dec 2, 2024 @ 5:07am 
Thanks, this is going to be very helpful whenever I get around to redoing my Pittsburgh build.
Akiyama Wataru Nov 17, 2024 @ 3:37pm 
i wonder when experimental terminus becomes functional like trains reverse
DrSemiAuto Oct 27, 2024 @ 7:28pm 
on the years when the trams with elongated variants unlock, i see the game notification that they're now available, but for some reason they do not appear in the depot's purchase menu, as if they're hidden
Summer Oct 16, 2024 @ 12:18pm 
A further issue - A terminus station with a depot. The vehicles are "unable to find a path to stop" while buying them in that depot. Non-terminus stations with depots work fine. They are underground and I didn't test with above ground ones, so that might be part of the issue.
Summer Oct 16, 2024 @ 10:04am 
The crash isn't specific to underground stations I suppose. I hadn't switched it to underground yet and still going over the road with the tool crashed the game.
Summer Oct 16, 2024 @ 8:45am 
I'm getting a consistent crash when trying to place underground stations as well. Also annoying is that they keep trying to snap the tram tracks to the road instead of the above-ground station if it's oriented that way (rotating it 90 degrees helps, unless that's how you wanted your trains to face). The crash might be related to the snapping but that happens without the crash too so I'm not sure of the cause.
gsh.tls Oct 1, 2024 @ 9:17am 
On 4 track variant, cant put waypoints on two of the tracks, so cant route trams
villavine10 Sep 28, 2024 @ 9:55am 
The mod's ballast texture is z-fighting with the default ballast texture
Oldhip Sep 25, 2024 @ 9:24pm 
Can we make elevated Curved corners ?
[HTP] Tiomat Aug 24, 2024 @ 6:10pm 
Love the mod... It's exactly what I think I want to add to my game (LRT). But like everyone else said... game crashes whenever I want to delete things. Makes it hard to figure out the mod when you have to relaunch every time.
Sesadre May 27, 2024 @ 3:12pm 
I'm not bothered by the crashing stuff, since I just use this for alpine rail stuff, but minor/strange issue: one-way tracks appear to actually go the opposite direction, and the two-way tracks have the trams on the left side instead of the right
RadiKyle May 15, 2024 @ 5:56pm 
Hi, having a lot of rendering issues with the doubled-up trams, they're not very usable. See discussion post.
okeating  [author] May 2, 2024 @ 8:08am 
The crash on bulldoze elevated stations is a bug in TPF2 code rather than my mod. Unfortunately there is nothing I can do to fix it.
Aehyrna May 1, 2024 @ 11:06am 
I like the mod, but very unstable. I try not to delete elevated stations because it makes the game crash, but sometimes, just having the mouse over one makes the game crash... Hard to play with this mode unfortunately, but I really hope it will get fixed because I think this is a great add to the game
Connor | RIMapping Mar 5, 2024 @ 3:54pm 
Whenever I try to delete an elevated station my game crashes.
average_beverage Feb 2, 2024 @ 1:00pm 
this is what ive wanted so much. thanks
Feñoxrs Dec 10, 2023 @ 5:47am 
when i use the two way tram tracks the tracks are invisible but the gravel its visible
ExoticParallel Nov 3, 2023 @ 8:45pm 
elevated station causes crash, must fix.please
optimusgd Sep 13, 2023 @ 8:02am 
Also I got a 100% repeatable crash with "Assertion !indicies.empty() failed" when just zooming to (not bulldozing) elevated station with Manx tram from "IOM Manx Electric Railway" on it, with vehicle view small window opened, it's quite annoying.

BTW Thank You Very Much, your underground and elevated tram stations very useful at early eras, there is nothing similar in the workshop. Also your tram track filter and filtering stations are really helpful to prevent autotraffic over lightrails at early era, before selected tram and buslines will available.
optimusgd Sep 13, 2023 @ 8:01am 
Also is it possible to add bridge type look selector for elevated station? Stone bridge looks ugly, as for me, not visually consistent with your "construction that allows tram tracks to be built over head roads on elevated struts", and it's pillars overlapping station building. Yes, I know, pillars are automatic, but maybe if I can select some of pillarless bridges from mod's as station basement I can manually add some aesthetic assets for supported pillars visual.
optimusgd Sep 13, 2023 @ 8:01am 
Can you increase cargo capacity for cargo stations, or add an option for doubling\tripling it in configuration screen? Because for example (I'm using your underground cargo station) even with maximum station platform length, it's capacity are not enough for cargo-ship unloading from connected cargo-port. Presume something about 600 max for platform will be enough, maybe more. Another ground level cargo-tram stations may be extended by adding warehouses to them, but not yours (because it's not modular), so maybe you can add some tuning knob?
Foxyyyyyyyyyyy Aug 7, 2023 @ 11:40am 
theres too much z-fighting when built near the water, idk if anyone else has that issue
DARTH-REN Aug 1, 2023 @ 11:55am 
specificaly the aditional dampftrams so far
DARTH-REN Aug 1, 2023 @ 11:31am 
i cant see the bigger vertions of some of the trams?
Xann Jul 22, 2023 @ 2:12pm 
How do you do light freight?
Jamist2000 Jul 17, 2023 @ 1:49am 
WOW Thats exatly what i need
okeating  [author] Jul 6, 2023 @ 11:37pm 
@PilotACE I know - see the description, there is not much I can do about it I am afraid, but it only happens when your mouse hovers over the "node" at either ends. If you zoom right in and only hover over the ground building then you can use the bulldoze tool, or use my Bulldozer++ which is completely safe
WB Travels YT Jul 6, 2023 @ 9:47pm 
Game crashes: when you delete or hover the buldozer tool over the elevated station.
okeating  [author] Jul 6, 2023 @ 9:16am 
It is automatic :)
ExoticParallel Jul 5, 2023 @ 2:21pm 
To update do I have to resubscribe or is it automatical?
okeating  [author] Jul 5, 2023 @ 11:01am 
@ExoticParallel many thanks for sharing your video, it is a real delight to see the imaginative ways in which people have been using my mod, and your setup with the airport and 4 track is really cool.

RE: Z fighting I have seen this too, I have tried to fix this in the latest update (just pushed)
RE: Hole in ceiling - I have also seen this but I am not sure I can fix it
ExoticParallel Jul 5, 2023 @ 2:07am 
Look what I built using your fantastic mod https://youtu.be/hmmReyvMig0
ExoticParallel Jul 4, 2023 @ 9:12pm 
Theres also weird holes in the ceiling in the underground station through the ground where you cans see the sky
ExoticParallel Jul 4, 2023 @ 8:56pm 
https://youtu.be/p-HbE085D_0 Look at what its doing
ExoticParallel Jul 4, 2023 @ 8:54pm 
This is a fantastic mod but i am seeing severe z fighting on the track ballast under the rails
okeating  [author] Jun 15, 2023 @ 11:24am 
@moreno204 this should be fixed now

@MichDem no unfortunately from the games perspective trams are completely incompatible with rail
moreno204 Jun 14, 2023 @ 6:20pm 
its not the tracks is the elevated stations the game dosent seem to like can u fix them
moreno204 Jun 14, 2023 @ 6:18pm 
sorry im a fast typing i was saying i cant get the elevated stations to work with the liens says that the lines are not connected mean while i used the right truck i was making a section of track that goes above ground from being underground seems elevated stations not being recognized as tram stops.
MichDem Jun 6, 2023 @ 12:22pm 
Does it allow to use trams as trains as well? There are a few mods out there that convert some trams into trains, but for example with Dampftram there's only "locomotive plus those specific wagons" - no separate tram locomotive or separate wagons.
okeating  [author] Jun 4, 2023 @ 4:10am 
@yellowdotchuck I have just pushed a new feature release that includes cargo option

@Er Devindesiato Scogna do you have any snippets from the logs? I am not able to reproduce this issue
EDS Jun 3, 2023 @ 7:18am 
"Intenral Erro: An error Just occurred" shows up when i make a line between the light rail station and a regular tram stop
Oldhip May 29, 2023 @ 5:57pm 
and no problems now, thanks heaps for this and for being active.
Oldhip May 28, 2023 @ 7:19pm 
Thanks heaps, glad you are active as this is super good