Stellaris

Stellaris

Machine Void Dwellers
17 Comments
SeveredHead  [author] Oct 18, 2023 @ 3:19am 
no
Shines Oct 8, 2023 @ 10:45pm 
Does this currently work with 3.9?
HOLY DICK Jul 1, 2023 @ 11:47pm 
solution: don't build hydroponics farms :troll:
SeveredHead  [author] Jun 12, 2023 @ 8:46am 
@fvallejosm, i will look into that when I get back into stellaris, you alternatively can change that yourself as well and I will add you to mod authors.
Palestina Libre Jun 11, 2023 @ 4:30pm 
Mod works wonders, just one thing. I'm playing Rogue Servitors with void dwellers and I noticed that one of my habitats has farmer jobs on top of Agri-Drone jobs.

The reason seems to be due to the Hydroponics Farms building. This building gives Farmer jobs to normal empires and Agri-Drone jobs to gestalts. However with void dweller Origin* this building gains +1 farmer job. Since the game doesn't normally allow Gestalts to start with void dweller this seems to have stuck with the mod.

Any possibility of you replacing the +1 farmer job with a +1 agri-drone job for machines? I would but I have zero clue on how to do modding.
SeveredHead  [author] May 21, 2023 @ 1:01pm 
@patrick, basically yeah, as far as I tested.
patrick May 20, 2023 @ 9:57am 
Looks interesting, i'm subscribing. Does the last bullet point in "what was done" mean that synth ascension players can reapply the void dweller trait to their pops?
SeveredHead  [author] May 15, 2023 @ 1:40pm 
@oresKa2 read the notes sections, it shows potential conflicts, also try playing around with the load order of the mods.
oresKa2 May 15, 2023 @ 9:29am 
anyone else having problems when using this mod with Guilli's planet modifiers and tech?
cause I get deposits that adda few hundred resources on a lot of planets
Skylearion May 6, 2023 @ 9:39am 
FINALLY!
SeveredHead  [author] May 3, 2023 @ 3:54pm 
Updated mod to allow modification of robot species when robomodding is researched (robots cannot have habitat preference).
SeveredHead  [author] May 3, 2023 @ 10:08am 
Updated mod to have appropriate traditions for Void Dweller machine empires.
SeveredHead  [author] May 3, 2023 @ 7:08am 
oops, i see what you mean, fixed
SeveredHead  [author] May 3, 2023 @ 6:44am 
@Happymallow11 what traits specifically? I did not override any traits other than void-dweller trait.
Happymallow11 May 2, 2023 @ 9:39pm 
This mod removes bio traits. From plantoids at least, didn't actually check others
strange botkiller queerfur May 2, 2023 @ 4:05pm 
nice
Jesus is Lord. May 1, 2023 @ 2:29am 
🤡