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I beg you respectful author
was it to much for you or just RL stuff?
BT is a great mod, and VU is a good example of using BT as a base.
The province 8456 (Eichstatt), in Bavaria, currently starts 1444 owned by the East India Company tag introduced in 1.35. This is happening because BT adds Eichstatt as an OPM in that province, and it uses the same tag (EIC) as the East India Company introduced in Domination. I tried changing every mention of the Eichstatt tag to EIH in my copy of the mod files, and as far as i can tell it fixed it. Hope this helps!
I've attempted used the 1.35.1, 1.35.0, and the most recent patch and the mod freezes loading the campaign.
Anyways, Love the Effort everyone has in fixing Paradox's Sphagetti game and I thank you for updating this mod to the current version.
Same with the BT files being old, "Infantes of Aragon" event will never fire because the "BT FlavorSPA" in the events file doesn't contain the 1.35 Update.
Copy past the new, 1.35 sections of the events from vanilla and the event will fire.
So when the "First Circumnavigation Event" (exploration_event.16) fires, the "dom_portugal_circumnavigation" mission from portugal is nowhere to be found and crashes the game.
A quick fix I did was to copy paste vanilla "GC_Portuguese_Missions.txt" to the missions folder and it stopped the crash if you did the First Circumnavigation Event in console Command.
You could also remove the hidden effect from the event but that requires a new txt file in the mod folder.
It's great to hear that you are still working hard on this. I understand that life gets in the way sometimes. Take as much time as you need!
Hi everyone! So, I've been making a list of all the changes between 1.33 and 1.35, 1.33 and Beyond Typus, and then amalgamating them to make the polished updated Beyond Typus. I want to make sure that everything has been updated correctly, so that requires intense looking at the code. Beyond Typus thankfully has some modder comments I can use for this, but I'm still new to modding to it's quite the march ahead!
I would love to develop this as much as I can during the summer, and it is my goal to do so. My work has been catching up with me recently, and so I can only ask for your forgiving patience while I finish up some final things irl. Thank you everyone :)
I know I would've loved to have it done by then. Sadly, life duties call, and development is therefore slow. I'm sorry :(
:(
Playing as Portugal, triggering the event in the console, the game can save without crashing.
Playing as Portugal, with the AI triggering the event, the game will still crash-on-save.
Playing as another country, triggering the event normally in game, the game will crash-on-save.
Playing as another country, triggering the event in the console, the game will crash-on-save.
Assume the same can be said playing as other country with the AI triggering the event, but I don't have a save on hand to test that with.
So not a perfect fix but at the very least I can continue the save that made me notice the problem in the first place.
[code]hidden_effect = {
if = {
limit = {
NOT = { tag = POR }
POR = {
NOT = { mission_completed = dom_portugal_circumnavigation }
}
}
POR = { complete_mission = dom_portugal_circumnavigation }
}
}[/code]
The event is unmodified by this mod, but the mission dom_portugal_circumnavigation is missing from the mod and then the game crashes when saving trying to save the information that Portugal has completed the mission.
A save attempt after the event has fired is crashing any of my games on the normal BT file.
The reason for this is in the 00_static_modifiers.txt file you are using the modifier "artillery_bonus_vs_fort = 5", which is 1.35 was replaced with "artillery_levels_available_vs_fort = 5". The old modifier was removed, meaning it defaults to 1. If you replace the line currently there with the one I pasted, it will set the artillery levels as normal.