Europa Universalis IV

Europa Universalis IV

[WIP] Beyond Typus for 1.35 BT2023
77 Comments
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Dec 24, 2023 @ 6:36am 
The mod is dead, it's been almost a year since the last update
ICE Dec 5, 2023 @ 5:41am 
update
StrongBowrowitch Nov 18, 2023 @ 3:43pm 
Can you make 1.36 version please?
Powerful1 UK Nov 18, 2023 @ 5:32am 
Update please
I beg you respectful author :colt:
ExplosiveL99 Nov 17, 2023 @ 11:07am 
Damn is this dead?
Odie Sep 9, 2023 @ 3:13am 
Rip my dude
was it to much for you or just RL stuff?
guto8797 Aug 13, 2023 @ 2:04pm 
VU is a perfect example on what happens if you ignore "More is less". That many new provinces makes army movement a pain, and units never visually seem to be where they are. The navigable rivers is unrealistic, and again, just a massive pain with no gameplay bonus. I really wanted to like it, but its just so laggy and cluttered.
Agraza Aug 11, 2023 @ 1:26pm 
yea, VU runs so bad. The scripted events fire more, for more tags. It is a bit better in performance mode, but still like 5x slower than vanilla.

BT is a great mod, and VU is a good example of using BT as a base.
icemorebutts Jul 29, 2023 @ 12:40pm 
Victorum Universalis adds a bunch of crap that I don't care for, I just enjoy the big map.
Galaxy Jul 19, 2023 @ 6:24pm 
just play Victorum universalis if you want the beyond typus map
TheWaif Jul 18, 2023 @ 7:39pm 
*fingers crossed*
skoobeldoobel Jul 18, 2023 @ 1:45am 
Is there anywhere to contribute? A github or official discord or something. I could definitely help with fixing up mission trees, events, reforms etc, and maybe help with compatibility mods
randomguy47velk.ca Jul 13, 2023 @ 11:12pm 
On the 6th they said on their discord they resumed work for BT16 so it isn't over yet I guess.
𖤓 feat.Caligula 𖤓 Jul 8, 2023 @ 5:56pm 
It's really sad that this mod got abandoned since the og mod team is so incompitent since they dont even have a team lead anymore basicly making the mod abandoned, this was our last hope to see this great mod revived. oh well
manuventur Jul 5, 2023 @ 11:19am 
The Infantes de Aragon issue has actually a pretty easy solution: just copy and paste the vanilla ones into your mod, that's what I did and worked perfectly
Dbaniel Jul 5, 2023 @ 9:09am 
So much for the June update I guess. Do you know if the update might come out this month?
frogenjoyer Jun 29, 2023 @ 6:29am 
I've been tinkering with this on my own for a few days now, and found something worth mentioning:
The province 8456 (Eichstatt), in Bavaria, currently starts 1444 owned by the East India Company tag introduced in 1.35. This is happening because BT adds Eichstatt as an OPM in that province, and it uses the same tag (EIC) as the East India Company introduced in Domination. I tried changing every mention of the Eichstatt tag to EIH in my copy of the mod files, and as far as i can tell it fixed it. Hope this helps!
hawkv Jun 27, 2023 @ 5:46am 
@AquosPoke206 is there a github?
Wellaite Jun 19, 2023 @ 9:24am 
Is it possible to add provinces to cover desert in Arabia and Africa, like they did in Extended Timeline?
TexasWarbird Jun 16, 2023 @ 6:51am 
What version of the game does this mod work on?

I've attempted used the 1.35.1, 1.35.0, and the most recent patch and the mod freezes loading the campaign.
The Forbidden Nutt Jun 1, 2023 @ 1:07am 
I tried both fixes and they worked. I also did some text compare with FlavorSPA on both Vanilla and BT and I didn't copy and paste the whole thing since BT has "Andalusi" Culture.

Anyways, Love the Effort everyone has in fixing Paradox's Sphagetti game and I thank you for updating this mod to the current version.
The Forbidden Nutt Jun 1, 2023 @ 1:07am 
@AquosPoke206
Same with the BT files being old, "Infantes of Aragon" event will never fire because the "BT FlavorSPA" in the events file doesn't contain the 1.35 Update.
Copy past the new, 1.35 sections of the events from vanilla and the event will fire.
The Forbidden Nutt Jun 1, 2023 @ 1:07am 
@Urall @grotaclas If you compare the mission file for Portugal in BT and for vanilla, The mission file for BT lacks the update from the "Dominations" DLC.
So when the "First Circumnavigation Event" (exploration_event.16) fires, the "dom_portugal_circumnavigation" mission from portugal is nowhere to be found and crashes the game.
A quick fix I did was to copy paste vanilla "GC_Portuguese_Missions.txt" to the missions folder and it stopped the crash if you did the First Circumnavigation Event in console Command.
You could also remove the hidden effect from the event but that requires a new txt file in the mod folder.
PandaGrog May 31, 2023 @ 7:34pm 
I echo the comment below me!.
Ze BlitzKrieger May 31, 2023 @ 5:47pm 
@AquosPoke206
It's great to hear that you are still working hard on this. I understand that life gets in the way sometimes. Take as much time as you need!
Bring the Jubilee! May 30, 2023 @ 7:57pm 
Great job, Aquos, for taking this task upon yourself. Very nice. Now if only someone would combine expanded mission trees with a mod like this to make the perfect playing experience.
AquosPoke206  [author] May 30, 2023 @ 2:35pm 
@everyone who's been crashing

Hi everyone! So, I've been making a list of all the changes between 1.33 and 1.35, 1.33 and Beyond Typus, and then amalgamating them to make the polished updated Beyond Typus. I want to make sure that everything has been updated correctly, so that requires intense looking at the code. Beyond Typus thankfully has some modder comments I can use for this, but I'm still new to modding to it's quite the march ahead!

I would love to develop this as much as I can during the summer, and it is my goal to do so. My work has been catching up with me recently, and so I can only ask for your forgiving patience while I finish up some final things irl. Thank you everyone :)
AquosPoke206  [author] May 30, 2023 @ 2:32pm 
@ze blitzkrieger

I know I would've loved to have it done by then. Sadly, life duties call, and development is therefore slow. I'm sorry :(
Ze BlitzKrieger May 28, 2023 @ 9:32am 
Expected Update Date --> May 19th
:(
LeHandsomeGeth May 28, 2023 @ 4:47am 
Hey, apparently some governments reform can't work with this, for example Morroco's Barbary Iqta can't be used with the mod. I have no idea whether it's only that reform that's impacted
PandaGrog May 24, 2023 @ 7:57pm 
welp thanks for trying guys. Seems like the dev aint on steam for a while so i guess we just waiting for the og mod to update :(
Urall May 23, 2023 @ 11:31am 
Welp, that didn't last long. Game is crashing reliably on May 21st 1661. No pop-up window before-hand like the previous crash so couldn't tell you exactly why it happens.
grotaclas May 22, 2023 @ 12:18pm 
@Urall: the code which I posted was not from a mission. It is from the event exploration_events.16. You would have to remove it from there to avoid the crash. The reason that it doesn't crash if you are playing Portugal and trigger the circumnavigation yourself is because then limit in the code prevents the problematic complete_mission effect from happening
Urall May 22, 2023 @ 12:16pm 
I copied-pasted the entire missing mission code grotaclas pointed out in their first comment from the main GC_Portuguese_Missions.txt file to the mod one (everything from line 1585 down basically). Findings below:

Playing as Portugal, triggering the event in the console, the game can save without crashing.
Playing as Portugal, with the AI triggering the event, the game will still crash-on-save.
Playing as another country, triggering the event normally in game, the game will crash-on-save.
Playing as another country, triggering the event in the console, the game will crash-on-save.
Assume the same can be said playing as other country with the AI triggering the event, but I don't have a save on hand to test that with.

So not a perfect fix but at the very least I can continue the save that made me notice the problem in the first place.
grotaclas May 22, 2023 @ 12:02pm 
Removing the event is problematic, because it is the circumnavigation event and its flags are referenced in several places. But I think removing the hidden_effect section would be the easiest solution. Of course adding the new missions would be good eventually, but I guess adapting them for the province changes in the mod would be some work. To clarify: I'm not playing this mod and I'm just commenting here, because I was trying to help people who get crashes
Ckasaron May 22, 2023 @ 11:12am 
So would a good solution be to just remove the event causing problems, or would a better one be to add the corresponding mission somewhere in the Portuguese tree?
grotaclas May 22, 2023 @ 10:41am 
What Urall discovered is interesting. The reason for that crash is the following code in ExplorationEvents.txt:
[code]hidden_effect = {
if = {
limit = {
NOT = { tag = POR }
POR = {
NOT = { mission_completed = dom_portugal_circumnavigation }
}
}
POR = { complete_mission = dom_portugal_circumnavigation }
}
}[/code]

The event is unmodified by this mod, but the mission dom_portugal_circumnavigation is missing from the mod and then the game crashes when saving trying to save the information that Portugal has completed the mission.
Urall May 22, 2023 @ 8:47am 
I'd be willing to bet all of these 1600s crashes are triggered by the circumnavigation event, exploration_events.16

A save attempt after the event has fired is crashing any of my games on the normal BT file.
arcticknight98 May 21, 2023 @ 10:54pm 
Hey, is it safe to start a Brandenburg campaign?
za dom spremni May 21, 2023 @ 5:57am 
some 1.35 events in mission trees or just regular don't even exist please fix that too.
Castle May 20, 2023 @ 10:10am 
Great port, just wanted to report a bug; I noticed that my siege bonus from artillery is capped at 1 when using this mod.

The reason for this is in the 00_static_modifiers.txt file you are using the modifier "artillery_bonus_vs_fort = 5", which is 1.35 was replaced with "artillery_levels_available_vs_fort = 5". The old modifier was removed, meaning it defaults to 1. If you replace the line currently there with the one I pasted, it will set the artillery levels as normal.
PandaGrog May 18, 2023 @ 4:10pm 
Played 3 campains and all perma crashed on 1600s pls fix :(. Other than that the mod is perfect!.
TheWaif May 18, 2023 @ 4:07pm 
So happy that you're keeping this mod alive! One of my favorites
悲伤淹没了你 May 16, 2023 @ 4:12pm 
any plans to add governing capacities or reduce base province governing cost? getting over expanded too quick currently
JasatoTakouzeno May 15, 2023 @ 11:28pm 
I'll be very interested in the Byzantine Resurgence path. The Exarchate system is so damn fun, Anyone else now other mods that utilize similar mechanics to it?
Carinae May 15, 2023 @ 9:01pm 
This is now a Kafson is gay and fake thread.
za dom spremni May 15, 2023 @ 4:09pm 
it crashes by 1590-1600 please fix
Zygmunt Zen May 15, 2023 @ 3:26pm 
Glad to see someone updated Beyond Typus on their own. Congratulations on job well done. Reading the comments, looks like game crashes by 1600, amongst other bugs. Any update on that or if original BT team will work on this addition to make it more stable?
yrso May 14, 2023 @ 5:18pm 
@kafson freak
Sleeeepykai May 14, 2023 @ 12:27pm 
bro forgets people have lives