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Have you also overhauled the tavern girls? Because some of them aren't properly cut out of the background. Not a big deal, but it looks unfinished.
Apart from that, I really like the changes you have made.
Kinda got distracted after getting a new gaming rig. But I'll be updating again... soonish.
@Goldilocksguy
Start a new game in story mode and talk to Malak in the first map. He should have a new portrait if the mod is working. However, even if the mod's correctly loaded there's no guarantee that the mod works for every hero as the game only allow one mod to modify any particular hero. So if another mod also alters the same hero there will be a conflict. ATM there's no tool to create a bashed patch for this game. In the future I will make a dynamically loaded version of the mod that loads the portraits on game startup.
The old-fashioned fuzzy select + recolor in GIMP method. The colors are baked in within the assets files and cannot be changed with code. If you want to edit individual assets you can use Unity Asset Studio or similar software to export (the assets are in either the DesertLegend_Data folder or the DeployedMods.HS folder), edit them in GIMP (or Photoshop), then make a mod to either override the vanilla assets or create new objects with the edited assets, depending on your goal.
I checked and Nura's right hand is indeed in an anatomically impossible position. However, the problematic hand anatomy is already present on the vanilla portrait. I can try to get AI to redraw the hand but at the moment AI is notoriously bad at generating anatomically correct hands (getting five and only five fingers is usually a struggle), so I'll wait til AI gets better at it.
Yeah, Nura was the first character I did and it was done with a really primitive workflow. Have been waiting to get a proper desktop computer before doing more characters, but I might go back to a couple characters I did earlier to fix problems.
Just have to manually do both English and Chinese translations, as far as I'm aware.
Any tips on how to get English mod name/description working for the in-game mod manager? I prepared default_english.json but it worked for some mods but not others, and I couldn't figure out what made it work.
Thank you for spotting it. It's now fixed. Now I sort of understand why the translation files have
"hotfix" affixes.
@ Masterfade Just want to note that this will change the character names and text dialogue to Chinese in game. To have mod in English need to translate the Roles Heroes excel itself or create a hotfix translation.