Tabletop Simulator

Tabletop Simulator

Lorcana TCG - Scripted 1v1 Table
181 Comments
21Lancz 3 hours ago 
is there any fix for import from dreamborn or we need to wait for some solution?
Draugr5 Sep 30 @ 9:06pm 
Dreamborn is no longer working with import. I know it says to contact dreamborn directly, but wanted to post for others to see
Technoir Jul 10 @ 12:08pm 
@3vo

Did you left the project ? I need to talk to you for the future
Amychan Jun 27 @ 10:27am 
Hello! Sadly, I stil get the 403 Forbidden error trying to import a Dreamborn deck. What am I doing wrong?
fireheart126 Jun 16 @ 10:56am 
Hey, when I import a deck from Lorcania, whenever the deck contains Location cards, they always end up twice as big as the other cards, and the card backs end up sideways... any way to fix this?
hello i am potato May 28 @ 4:30am 
thx mate.
3vo  [author] May 26 @ 1:01am 
@LGKing

If you sit at the Black/GM Seat on the table and right-click on a card that you've imported via the Deck Importer, you can see its encoded data in the GM Notes field.

If those values are undefined/missing, please reach out to whichever site you are importing the cards from, as the data is missing from their API and only they can fix it.
3vo  [author] May 26 @ 12:55am 
@Tobato

The mod works for any cards, even custom ones you make yourself. You don't need to wait for a mod update to start playing.

If there are cards you'd like to see custom automated actions for, feel free to post a list of suggestions.
3vo  [author] May 26 @ 12:52am 
@Technoir

The owner of Dreamborn has been working on migrating their database and is in the middle of a security overhaul. I have zero control over their site though. Feel free to reach out to Dreamborn directly regarding any issues importing from them and/or to express your desire for better Tabletop Simulator compatibility.

I don't mind adding new playmats once decent quality images are available; I haven't been able to find any though. Feel free to join the Discord and share those images if you have them.
Technoir May 21 @ 11:51am 
The problem is that the game can't import "private" decks.
Could you please update the mod? There are also new playmats to import.
You've done a great job so far, and we support you moving forward! We're with you.
Tobato May 14 @ 11:23am 
when did we can play set 8`?
My Little Soda Pop May 7 @ 1:11pm 
Just confirming that private decks seem to no longer allow them to load for some accounts. Not sure if this is a dreamborn issue or not
LGKing Apr 29 @ 6:31pm 
the lore isnt working for me i have to manually enter it when tapping i no longer have an option to quest with the creature. pressing 6 over it just taps it
LGKing Apr 29 @ 6:30pm 
dont import private decks. only public decks.
tom:) Apr 27 @ 5:22am 
dreamborn can import now but it has many errors to play the cards? also lorcania import seems to have large location cards that are easily visible because the card is larger than normal cards.
Coach Nader Apr 24 @ 5:30pm 
if anyone gets an update or solution to recent error 403 from dreamborn please lmk! was working great for a long time! :(
jahn.andrew Apr 24 @ 4:13pm 
if you could make it so that you don't import a deck straight from the URL but rather if we could copy and paste the decklist in maybe that would be a simpler workaround? right now untap.in does a paste of what looks like a CSV type list that is pretty easy to export from dreamborn.ink
THANKS SO MUCH
3vo  [author] Mar 19 @ 1:25pm 
@Xylord
Nothing has changed about the UI buttons recently. Are you using a manual Save, or loading from the Workshop?

For reference, the UI buttons only display when you are sitting at the table (not in Grey/Spectator seats). They auto-hide when you have a search window open, and appear again once you close out of that search window. Players can also toggle hiding or displaying the UI buttons by typing "!UI" into the in-game chat.
Xylord Mar 18 @ 10:57pm 
The import deck button that's normally in the top right isn't loading any more. Any other methods for importing decks?
WunWun Mar 12 @ 8:05am 
@3vo
Thank you for the Discord link.

I’ll try your suggestion about uploading the images directly. I’ll update you on progress.
3vo  [author] Mar 11 @ 10:29pm 
@WunWun
Alternatively, you could manually load in a backup of the images; a cloudshare can be found in the Discord server that is linked in the mod (it's not my server; just a community server that people use to find matches, but I help out there when I can). The link to the Discord server can be found in the Notebook and in the Notes field at the bottom right of the UI, but here it is as well: https://discord.gg/qnrtXE3e3F
3vo  [author] Mar 11 @ 10:28pm 
@WunWun
Dreamborn changed from having .webp files on the site and hosting separate jpegs available for us, to having Clouldflare automatically transform images. API requests from Tabletop Simulator are supposedly forcing .jpg variants. For most users, this works fine. For some, they are either getting caught in the bot challenge or are being served typeless / invalid images somehow.

I unfortunately don't control Dreamborn in any manner. You could try manually changing the file extension on those images if they are just missing the extension, or you can delete those images from your "My Games\Tabletop Simulator\Mods\Images" folder and try importing from Dreamborn again.
WunWun Mar 11 @ 5:14pm 
Unfortunately, I am still having trouble loading card images using Dreamborn links. Lorcania links work okay, although I get a wonky image with locations in that they are super big.

3vo, I would love to try and work with you to resolve this. The specific error I get is multiple "Load image failed unsupported format: UNKNOWN Supported formats: .jpg, .png, .webm, .mp4, .m4u, .mov, .rawt, .unity3d at " and then multiple web addresses. An example is https://cdn.dreamborn.ink/images/en/cards/002-003?tts .

When I navigate to this link, it brings up a card image for the correct card. If I right click and attempt to save picture as, it comes up as a .jfif file, which I think is an older .jpg file type, but I could be wrong.

Also, I have been unable to locate your Discord, and would love to join.
3vo  [author] Mar 4 @ 7:04pm 
@Neho
The flipping animation is cosmetic, so other players at the table don't actually see the card. In your situation, streaming your perspective, the easiest solution would be to just move the Deck Zone token closer to your hand. You can right-click the token and unlock it, then move it to your desired location. It will function anywhere on the table besides in the Inkwell zone.
Neho Mar 4 @ 4:51pm 
Hi 3vo,
When I play remote, I stream my tabletop simulator screen cause the mod is awesome and offer a clean neat visual. I just hide my hand zone so my opponent cant see my hand.
But when I draw a card, the cards flip in the air before reaching my hand.
So my opponent can guess the card I draw because he simply sees the cards fliping.
Is there a way to prevent this behavior ? Like hide the card till it reaches my hand, speed the drawing animation, flip the card only when it reach the private zone or whatever.
3vo  [author] Mar 2 @ 2:34pm 
@Jahseh Onfroy
Yes, I highly recommend disabling the on-screen hand. You can press H to toggle it off. I go over how to disable it by default in the tutorial video though:

https://www.youtube.com/watch?v=J2R0_-1m3n4
Jahseh Onfroy Mar 1 @ 12:26am 
Hi! Love the mod :) Was wondering whether there is a way to disable the "floating" bigger hand at the bottom screen? To me personally the hand on the table is enough
3vo  [author] Feb 26 @ 8:47pm 
@[ANG]SoShinyTCG
As far as I'm aware, the VR controls are unable to interact with anything XML related. I'd recommend first loading the mod outside of VR, import the deck, then save it to your Saved Objects.
[ANG]SoShinyTCG Feb 26 @ 9:47am 
I am unable to load my deck/customize while in VR. Is there a workaround/fix?
3vo  [author] Feb 23 @ 10:38am 
@NerdyPuff
Not sure what you mean by loading the script, and there are no cards on the table. You can use the Deck Importer tool to load in saved decks from either Lorcania, Dreamborn, or Inkborn.

If one of those specific sites is giving you trouble, you'll need to troubleshoot your connection to that site or try using one of the other sites.
NerdyPuff Feb 22 @ 8:46am 
Anyone else having a hard time loading the script? I've tried uninstalling/reinstalling TTS, updating drivers, dling on a different driver. All i see are white cards. Need help!
3vo  [author] Feb 19 @ 6:05pm 
Pushed a large update for Set 7. Check the Change Notes or join the Discord to see more details.


I'm still working on updating the Puzzle Challenge Images; let me know if anyone runs into any other issues!
GengarTheTrainer Feb 14 @ 7:11pm 
@3vo
That sucks! but thank you for all your hard work!! Hope you get your replacement soon and everything works great!! Thanks again for managing this mod!!
3vo  [author] Feb 14 @ 12:53pm 
@GengarTheTrainer
They will be added back soon. The pump in my CPU cooler went out, so my computer has been inoperable for a bit. Should be getting a warranty replacement shortly.
GengarTheTrainer Feb 11 @ 7:00pm 
Love the mod, disappointed that the puzzles were taken away. I do have a version saved with all puzzles working (to my knowledge), and would love to see the main file updated to have puzzles working again!
bearking Jan 6 @ 6:28pm 
puzzle challenge is not loading properly
3vo  [author] Dec 11, 2024 @ 1:31pm 
@i.luv.winter.16
If you don't see the placeholder text in the input field, it is likely an issue with your resolution / screen size settings. Try maximizing the game window and/or adjusting the resolution slider in game.
i.luv.winter.16 Dec 9, 2024 @ 11:47am 
Hi I have an issue where I cannot type/paste into any of the textboxes in the Lorcana deck importer window. I'm using 1v1
ericandrew22 Nov 29, 2024 @ 11:48am 
Thank you so much for this.
3vo  [author] Nov 26, 2024 @ 9:59am 
@TM5
I have not updated the 4P or Ursula's Quest mods since Dreamborn changed some things on their end. Lorcania or Inkborn should work fine still for those, so please use those sites until I port over the changes for Dreamborn.

Or you can save your deck after importing from Dreamborn on the 1v1 table, then load it into whichever mod manually.
3vo  [author] Nov 26, 2024 @ 9:55am 
@Pengoyn
If you don't see the placeholder text in the input field, it is likely an issue with your resolution / screen size settings. Try maximizing the game window and/or adjusting the resolution slider in game.
Pengoyn Nov 23, 2024 @ 4:46am 
Deck Importer not working for me, the fields apear white and cant paste any link there. Its been like that for 3-4 days.
TM5 Nov 21, 2024 @ 12:22am 
Found a work around for 4player, import deck in 1v1 fixed, save object for the deck imported, then swap to 4player match and drag it into play
Hope this helps others
TM5 Nov 20, 2024 @ 11:15pm 
My Friend told me the Ursula Quest mode has the same issue with the same code @3vo
TM5 Nov 20, 2024 @ 11:00pm 
Hi, okay so the 1v1 deck importer works, but not the 4player match.
Error Message: Error in Script (Global):chunk_4:(794,5-50): bad argument #1 to '!!next_i!!" (table expected, got nil)
3vo  [author] Nov 20, 2024 @ 1:01pm 
The importer is working for all three sites for me and a couple others I had test. Going to need more information to help troubleshoot.

@TM5 @Joes Toes
Can you describe what is going on? What exactly are you pasting into the import field? Are you getting any error messages? What is being logged in the console in TTS (press ` or click the ~ icon at the top left of the chat box in game)?
Bjarne Bjesp Nov 20, 2024 @ 12:55pm 
Can't import decks from dreamborn
Joes Toes Nov 20, 2024 @ 11:42am 
Getting issues with dreamborn once again =[
TM5 Nov 18, 2024 @ 10:57pm 
The Deck importer isnt working again for any of he different websites, any way to fix?
3vo  [author] Nov 8, 2024 @ 11:52am 
@Pawp
You can use the included Deck Importer to import saved decks from any of the supported sites (Dreamborn, Inkborn, Lorcania).

Or you can import your own custom images, be it for brand new spoilers, fan-made cards, etc., via the Objects menu in game. If you want the custom cards to work with the automated scripting (auto questing, checking 'ink-ability', etc), you can manually encode the cards.

To manually encode, sit in the Black/GM seat, right-click a single card, and paste the following into the GM Notes field:

Lore=,Cost=,Inkable=,Rarity=,Strength=,Willpower=,Color=,,Type=,Classifications=,,

Inkable is either 0 or 1. Lore, Cost, Strength, and Willpower are positive numbers. Color, Type, and Classifications are lower case. You can have multiple Classifications separated by commas.