NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

AGMLIB
18 Comments
milesvyt Oct 8 @ 5:01pm 
Any update?
goofball305 May 2 @ 11:55am 
Nope. I'm using Factions Unlocked, so most warheads are available unless there's something keeping them restricted. I heard from the author of The Sovereign Incident Demo that there's some sort of filter keeping the laser warhead restricted to the missile it's intended for, and that its somehow related to this mod. Life has gotten busy enough that I don't have time ability to pursue this anymore, but once things clear up I'll ask the modding discord as you've advised.

Thanks for the advice!
AGM-114  [author] May 1 @ 10:33pm 
It'd be best to ask on the modding discord.
Do you have control over Ares Drive Yard?
goofball305 Apr 9 @ 10:57am 
Hey AGM, quick question. If I wanted to make it so that the laser warhead from The Sovereign Incident was available for all missiles, what would I need to do? Its more or less exactly what the Ares Drive Yard missiles are missing, and I'd like to be able to use it with them.
BaronVonSwagger Mar 21 @ 5:30pm 
We can finally access the fleet editor with this :D
BaronVonSwagger Mar 21 @ 5:29pm 
It's fixed :DDDD
bob Feb 18 @ 8:38pm 
Mod is catastrophically broken. Logs attached at PasteBin. https://pastebin.com/dRAW508N

All other mods have been disabled. Can't even get into the fleet editor with this mod loaded.
why6969 Jan 19 @ 11:27pm 
this mod makes it so there is no energy used
Lily Jan 11 @ 11:00pm 
I've done some checking and other mod's that require this one have a bug with the Radar Signature being 100m2. Another mod which doesn't require this one being Starshield Trade Conglomerate doesn't have the issue of the Radar Signature's being too small. I'd thought I'd let you know as well as some of the other dev's like Prism's of the issue incase it helps solve other issues that might crop up as well.

Thanks alot for your mod letting other dev's do great work!
Skyknife Jan 10 @ 6:23pm 
Good luck man, I cannot imagine it’s easy being the backbone of the modding community lol.
Skyknife Jan 10 @ 6:22pm 
The Carrier Update has broken something here, I’m completely sure of it.
Usain Broly Jan 10 @ 11:43am 
The Carrier update has broken something here, im almost sure of it.
RedShadowDragon Nov 14, 2024 @ 2:26pm 
I deleted the folder SteamLibrary\steamapps\workshop\content\ 887570\2960504230 and validated files and it worked again for me
TheLittleSparty Oct 31, 2023 @ 3:16pm 
Prism seems to have been removed from the steam workshop, hoping it gets reinstated
Nyx (She/Her) Apr 19, 2023 @ 6:03pm 
PRISM, SYS, RR, and Cold Space Systems iirc all rely on AGMLib to do custom code stuff; this was originally bundled with each but that meant loading *four* separate versions of the library which is VERY not ok
Never Stop Giving Up Apr 19, 2023 @ 1:10pm 
it seems to have something to do with the PRISM aerospace mod, which is now dependent on it. It downloaded automatically and ever since the PRISM mod doesn't work anymore.
someusername6 Apr 19, 2023 @ 10:07am 
this really should be documented
FoxOption Apr 13, 2023 @ 1:04pm 
what do?