Scrap Mechanic

Scrap Mechanic

Scripted Engine Dyno
39 Comments
Ben Bingo  [author] Jun 29, 2024 @ 1:07pm 
Hey! There is a new version of this dyno available on the steam workshop which offers many more features and a lot more fps optimisation, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3274060388
Ben Bingo  [author] Jan 15, 2024 @ 3:23pm 
just a side note, me and Kein really appreciate the overwhelming support that this dyno has gotten, we are very glad that this has opened up an opportunity for newer players to get into piston engines/alternative power and also good players who strive to get better performance out of their engines.

Thank you.
Ben Bingo  [author] Jan 15, 2024 @ 3:23pm 
For people having issues with things such as the dyno starting to start infinitely, touch screen issues, and recently the dyno breaking after being put on a lift and such, I have tried to bug find but ultimately found some base issues, one being people having a cracked version of scrap mechanic and also the recent update to the scriptable computer mod, It slightly changes how things are ran and I cant seem to get the dyno to be stable.

Even though there are some issues right now, I wont be continuing to develop the code for the dyno anymore, I have a new fully lua dyno in the works, that will be its own dedicated mod and should be much better on performance, optimisation and accuracy. Apologies for the bugs, but stay tuned for the bigger and better dyno coming.
nico_qwer Nov 4, 2023 @ 6:51am 
Thanks for making this, its really nice. However, while it can measure RPM and torque, and it does graph torque and power, The power value stays at 0, even if i set it to average, current or max.
mkirker2011 Oct 20, 2023 @ 12:30pm 
my dyno is not displaying anything
Ben Bingo  [author] Oct 4, 2023 @ 2:35pm 
@Z3RO_GRAV make sure you have the required mods installed to spawn this in
Z3RO_GRAV Sep 29, 2023 @ 11:37am 
or failed to bui.ld
Z3RO_GRAV Sep 29, 2023 @ 11:34am 
ik keaps saying something about the blueprint not working
Ben Bingo  [author] Sep 21, 2023 @ 12:27am 
@egg corporation Some general lag optimisations, a torque count limiter to make the dyno more accurate with super high rpm inputs, the max torque is now more accurate, there is now reverse detection and there is now an indicator that shows you weather the tgt speed is in manual or automatic mode.
Ben Bingo  [author] Sep 21, 2023 @ 12:24am 
@Uncle Chadpa That sounds really odd, have you got the correct scriptable computers mod? There are some mods that are modifications of the base scriptable computer mod on the workshop, the one that the dyno was made for is linked in the required items.
Ben Bingo  [author] Sep 21, 2023 @ 12:22am 
@FireSlinger35, its just a notification the dyno now gives you that tells you if the input has reversed direction during the run
FireSlinger35 Sep 20, 2023 @ 6:26pm 
what does the input reversed mean
parking lot snow pile Sep 20, 2023 @ 3:00pm 
what got changed
Uncle Chadpa Sep 12, 2023 @ 1:16am 
Do you have any plans for a thrust test stand?
Thoms Sep 8, 2023 @ 2:08pm 
I can't for the life of me get this to work, i can spawn it in, hit the input axle with a hammer and verify that it can read rpm, which works about half the time. Other than that, if i try to modify the build in any way, remove a block, add a block, weld my engine to the dyno, it breaks and the values on the screen either freeze or disappear, would otherwise have loved to try it out.
Ben Bingo  [author] Sep 2, 2023 @ 6:09am 
@ACE its just a blueprint that needs the required mods to spawn in, and it will spawn in with everything already ready to go
ACE Sep 2, 2023 @ 1:55am 
kein that doesn't answer my quesiton, it still has to be a blueprint/vehicle or a mod and while yes i see it's a blueprint now i don't understand why, is this coded? so when you save it on a lift it saves that code? i haven't played sm in 3 years now so idk
unknown81311 Aug 23, 2023 @ 11:32pm 
durf didnt make any mod. he stole assets from the game, and got all the scirpts form brent batch and nick.
YaYaToure Aug 22, 2023 @ 10:30pm 
SniperGnome Aug 21, 2023 @ 8:23pm 
discord link is broken
M1 1964 Aug 16, 2023 @ 7:56pm 
Is there a way to flip the right graph so low speed is on left side and high speed on right? Other than that I love this thing.
justice Aug 14, 2023 @ 12:06pm 
my inline 6 piston engine made 7k tourqe its beutefull i can actually tune my piston engine :0
gogulrafal Aug 14, 2023 @ 7:12am 
mods?
Jammerman1012 Aug 13, 2023 @ 6:56pm 
it just gives me an error spawning it in.:steamfacepalm:
Kein Anderer  [author] Aug 3, 2023 @ 4:54am 
Its basically what an engine dynamometer is in real life, even if executed differently. So neither a mod or a vehicle.
ACE Jun 19, 2023 @ 11:32am 
is this a mod or a vehicle?
Ben Bingo  [author] May 9, 2023 @ 1:44pm 
MAJOR UPDATE v1.0 Major changes, new UI and completely new dyno maths (PID). Much more accurate and more features than ever before, please see the description above
Kein Anderer  [author] Apr 13, 2023 @ 3:21pm 
This can go as far as ergonomics by the way.
Ben Bingo  [author] Apr 13, 2023 @ 1:04pm 
Big thank you to all the support on the dyno, please feel free to add some suggestions in the comments of what things you would like to see :steamhappy:
Kein Anderer  [author] Apr 13, 2023 @ 9:37am 
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Yushiri Apr 12, 2023 @ 1:16am 
Nice
Ben Bingo  [author] Apr 10, 2023 @ 2:24pm 
@теребонькаю Thanks!
turbodiddy Apr 10, 2023 @ 9:14am 
impressive.
Ben Bingo  [author] Apr 9, 2023 @ 4:22pm 
UPDATE v0.1: Added extra features listed in description, various bugs fixed, more optimization and + - buttons can allow for faster and more accurate counting
Ben Bingo  [author] Apr 8, 2023 @ 8:58am 
@Miofam yea sure I could make the values count faster, can update this later
Ben Bingo  [author] Apr 8, 2023 @ 8:57am 
@DEjV they are listed above, it's the scriptable computer mod and the modpack continuation
DEjV Apr 8, 2023 @ 8:42am 
which mods are used here? What kind of modpack and "meter"??
Miobrot Apr 8, 2023 @ 8:04am 
Nevermind, I found how to adjust the target rpm quicker. I didn't notice that the target rpm variable was "lowest" until I read through it better. No issues anymore :steamhappy:
Miobrot Apr 8, 2023 @ 7:58am 
I love this build so much because I needed to make something like this, but I didn't want to and then this pops up on "top of the shop".

My only issue is: is it possible to make the "target rpm" go up and down quicker? It is taking forever to get to numbers like 2000 rpm.