Arma 3
Beowulf ROKIT
11 kommentarer
Walker  [ophavsmand] 27. dec. 2023 kl. 0:47 
Won't be doing any custom configs other then the existing 3CB and ACE ones (now uploaded in separate workshop items)

The code is available on github if you'd like to look how those were achieved and make your own of course.
J-Money 22. dec. 2023 kl. 1:08 
Is there any possible chance at all you could do a patch and apply BeoWulf to the Rocket Artillery technicals from this mod?

I have them spawn in my Anizay Liberation mission, and they work but, they're deadly AF.
Would prefer BeoWulf on them. let me know what you think.

awesome mod you made.

https://steamcommunity.com/sharedfiles/filedetails/?id=1119388699
Platoo 21. maj 2023 kl. 14:05 
im in love with the concept of this mod, do you plan on doing the same with normal shells instead for rockets?
Walker  [ophavsmand] 13. apr. 2023 kl. 8:42 
@Fox, this would need to be run on client and server
Walker  [ophavsmand] 13. apr. 2023 kl. 8:42 
The ROKITs have a little additional dispersion on them. But they do have lower damage values. Less then say a normal Mk6 mortar damage value, but a larger area of effect. The smoke and sound certainly helps the difficulty for players
nanner 11. apr. 2023 kl. 8:45 
🤩
Fox 11. apr. 2023 kl. 1:02 
is this client or server sided mod?
OksmanTV 10. apr. 2023 kl. 13:46 
So in essence how is the rebalancing made? Less accurate? Less damage? Or is it the fact that there's smoke & sound to hint at an incoming but accurate strike? I like it, realism or not, artillery is a cool addition in COOP but most often than not (when not zeused) it can really ruin the mission by an instant wipe! Good work!
Ghostmatch73 6. apr. 2023 kl. 12:26 
Rokit is a good motivator to get your guys moving but also doesn’t run the risk of wiping them off the face of the earth. It’s pretty neat!
little andy 5. apr. 2023 kl. 16:52 
nice mod
Toykio 5. apr. 2023 kl. 14:17 
5/7. Perfect scary boom boom. Makes your squad scream and run for cover. Would recommend.