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modifier_group="ItemModifierGroup.cloth"
id="legendary_cloth"
name="{=lRf4t9Qg}Legendary {ITEMNAME}"
loot_drop_score="2"
production_drop_score="5"
armor="5"
price_factor="1.8"
quality="legendary" />
@iwantsomepotato even basic clothes might just add 5, it's a preset, check item_modifier urself
如果不是一件标准骑砍装备,我可能会去兼容避免报错,但是大概率无法升级,不过也得需要日志看看才能有结论。
thx for the feedback! the cost for tier 6 upgrades has already been adjusted several times. i've been playing recently too, and just a few large battles (like 1k troops) can give enough loot to sell and upgrade a top-tier weapon or armor. the current pace feels pretty balanced to me. if u want earlier access to endgame gear, i'd suggest using cheat mode/console to get it directly.
the idea for continuing gear upgrades is great, i'll add that in an update within a week.
Also how about and option to continue upgradig gear, I mean when you upgrade an item u need to talk again with the blacksmith. What about if there is an option to continue upgrading equipment.
(base price)*(target coeff - current coeff)
this results in differences in upgrades between one-time upgrades and gradual upgrades.
i'm trying to figure out how to fix it...
can't make this mod work with every custom setup other authors use, srry 'bout that!
But maybe in future update you can talk directly with the NPC at tavern.
1.2.11 sssssssssssupport
1. Use the Github Version
2. You need to search for the blacksmith location in the town.
3. It works on mod weapons and armor, but does not upgrade crafted weapons or horses.