Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach: Sandbox Evolved [Beta 0.9.1]
223 Comments
ToxicDOC Sep 19 @ 5:17pm 
playing in coop and would randomly get booted out saying lost connection
Death Sep 19 @ 9:14am 
i hope halo mcc dose not update as much bec i want all mods to work:steamhappy:
NSixNick  [author] Sep 17 @ 9:07pm 
Should be working on the latest update
Graf-1 Sep 17 @ 7:38pm 
update pls :c
343 killed halo Sep 3 @ 1:38pm 
really cool mod. the new and returning covenant ranks are cool. most mods replace the officer with the red elite but your the only mod to include both witch i really appreciate.all the new weapons look great and are fun to use. very creative< but not too wacky witch i like. the brute shot is the only weird one but once you get the model fixed it will be solid. my only few complaints are the lack of AI teammates. would be really cool to actually have some marines to get in the new vehicles with. also there's no drones or engineers and no enemy vehicles. but other than that i really like this mod. just needs a few more maps and friendly AI and it would probably over take halo reach polished as my favorite reach mod. great work.
NSixNick  [author] Aug 14 @ 11:08am 
@WolfShadow2021, I am somewhat interested in making a Halo 3 mod and I'm equally curious in making something for Halo 4 (The tools and engine are very powerful and have a lot of potential). But I'm still working on my Reach and ODST mods as of now.
As I continue to struggle with computer issues I've been slow to work but I'd like to get to a 1.0 on both of my current projects and then maybe move to 3 or 4.
Additionally, a Halo 3 Prophets' Hand has begun draft so I will likely be working on that too!
Death Aug 13 @ 2:59pm 
yo that would be fun @WolfShadow2021 but idk if he is gonna make it or not
WolfShadow2021 Aug 9 @ 7:35pm 
have you thought of making a mod like this for halo 2 , ce, halo 4, and halo 3
its a lot of fun
MYBUTT Aug 6 @ 9:08am 
Ok, thanks.
NSixNick  [author] Aug 6 @ 9:04am 
Only if you want to play forge
MYBUTT Aug 5 @ 6:24pm 
Do you need to install multiplayer for this mod?
Death Aug 3 @ 5:27pm 
ok @NSiNiCK sounds good thx for letting me know
MarineRaider244 Aug 3 @ 11:31am 
Could've dialed back some of the damaged multipliers or at least the enemy numbers on legendary but ok I reckon everybody loves this anyhow
BOT Alpharius Aug 1 @ 7:26pm 
@Death Okay, Presley.
NSixNick  [author] Aug 1 @ 6:51pm 
Hey @Death, I acctualy made/ helped make the swords and shaders for The Prophets' hand's swords. That said, I do still plan one or two more sword variants to the mod in the nearish future. But right now I'm working on polishing and porting other models and the larger missions so it's a little low on my list.
Death Aug 1 @ 6:33pm 
you might ask the maker of the profits hand for help on how to add shaders for your swords and like add the red sword that i asked for
Death Aug 1 @ 6:31pm 
question can u add like a shine for your armor and better sounds when walking and a small fog that would make this mod 100x better
Bird Is Crazy Jul 28 @ 2:03pm 
Can we have more Blamite weapons please?
MarineRaider244 Jul 28 @ 11:57am 
This is obviously a beta because holy crap Tip of the Spear's beginning is way too difficult. That AA wraith needs nerfed. Also, the elites somehow come off as even more obnoxious than their absurdity in the vanilla version, and the input reading of the enemies is a bit game breaking at times.

With that said, I do like the sandbox and its new weapons.
Noble-673 Jul 25 @ 3:07pm 
would be cool if you can download separate things like forge and firefight so the file wasn't so large
NSixNick  [author] Jul 12 @ 2:50pm 
Hey @WilliamRomy36, I also work on The Prophet's Hand and many of the weapons, vehicles, models, and textures in TPH come from Sandbox Evolved. There are some similarities between the two mods but they are in no means connected.
There are ammo packs for all UNSC weapons and needle weapons in Sandbox Evolved that can be found in campaign. Perhaps I need to make them more common. And I will be sure to add them to the forge menu in the next update
A few updates ago I updated the carbine to use the new carbine model, animations, and sounds in the mod along with many other weapons like the mauler and soon the brute shot and some updates for other Halo 3 weapons.
Forge World is far out of date but you can see all of these changes and improvements in campaign, Firefight, and on the Power House forge map.
WilliamRomy36 Jul 12 @ 2:32pm 
like the ammo module for the Assault Rifle?
WilliamRomy36 Jul 12 @ 2:30pm 
also in forge can you add ammo modules for ALL weapons, not just the SPKR and Sniper
PLEEEESE
WilliamRomy36 Jul 12 @ 2:25pm 
most of the weapons and vehicles are features in the elite Reach Campaign overhaul: The Prophet's Hand. In this mod, the Wraith Launcher has been renamed to the Giga Launcher, and the Carbine not only got it's module changed from a pink Needle Rifle with no needles and green lights to the actual Carbine module with not one but 2 variants in the Brute and Shock Carbines.

Its a great mod but the cutscenes make no sense do to them not being effected in any major way, so on TOTS, now called Victory or Death, has the final objective being to reclaim the spire, but then the cutscene is the same, with 6 jumping into the falcon and the spire getting blasted, or defending the Anchor 9 AS IT SHOOTS YOU. If you ignore that somehow, its a great mod.:steamthumbsup::steamhappy:
NSixNick  [author] Jul 3 @ 7:06pm 
Hey @Green Cumulon, The file size has gotten too big to export Forge World with all the content, I will need to split it into two maps, likely one for normal guns and one with vehicles and heavy weapons.
In the meantime it's using an older version of the mod
Green Cumulon Jun 29 @ 6:41pm 
The forge world map that I have with this mod says ###OUTDATED### on it, is there an up to date version of the map I can get?
Sir Kunnar Jun 26 @ 12:31am 
I love this mod but i got a big gripe with it. its weapon sandbox is amazing and it clearly is brimming with interesting new weapons, but in my opinion it's too difficult. I feel like Heroic is as hard as Legendary in vanilla and even other mods. I'd be much more open to this if that was the stated intention, but it doesn't seem so.

Case in point: beginning of TotS

A two hit kill from an AA Wraith would suck on LEGENDARY coming from a vehicle with such a fast fire rate, but on Heroic??? I guess the idea is to EMP it with the grenade launcher, but the thing is it recovers unnaturally quickly from stun. The angle at which its turrets can fire extends quite far to the side too, which by itself isn't really bad, but combined with the above is crazy. The enemies around it force you to pick: focus on the Wraith and get rushed by elites, or focus on the infantry and immediately get 2 shot after poking your head out of cover, while not even on the hardest difficulty.
Albert Whiskers Jun 22 @ 3:16pm 
Can there just be a version with no 343 assets?
Thel 'Vadam Jun 22 @ 5:30am 
what cause all these co-op issues anyways the new weapons?
NSixNick  [author] May 15 @ 10:33am 
@The25thDiego, there are a handful of Halo 5 variants already in the mod. And I would like to do more. I will likely be adding some to Forge in the next update, as well as a new map.
The25thDiego May 13 @ 11:20pm 
Any chance you can add some of the halo 5 cool variant weapons like the sniper with explosive rrounds or the orange sword? Or maybe some halo infinite wepons like the new gravity hammer/ shotgun
Shadow_Fire May 12 @ 2:19pm 
10/10 mod
Shadow_Fire May 12 @ 2:19pm 
Nvr
Shadow_Fire May 11 @ 8:00am 
how do you access the mod?
Death May 3 @ 8:56pm 
can you add a shine to your armor and make the lighting a bit shiny
:steamhappy:
Death May 3 @ 8:41pm 
and i am thinking of doing that to
Death May 3 @ 8:41pm 
one of my friends made a really big map with this but they have not been on for a long time now
NSixNick  [author] May 2 @ 12:24pm 
@hopspecialtyproductions, so glad you're enjoying the mod! I hope to add more maps to the MP side soon, and I see no reason why I couldn't add a red sword. It would be pretty cool.
Death May 1 @ 11:21pm 
can you add a red energy sword?
Death May 1 @ 11:21pm 
for forge
Death May 1 @ 11:20pm 
best mod i ever seen:steamhappy:
NSixNick  [author] Apr 27 @ 10:44am 
All you greenhorns who wanted to see ai spartan allies up close, today's your lucky day!
NSixNick  [author] Apr 15 @ 9:02pm 
@Mr.TnB, I can absolutely do that, I know it's possible I've just been busy fixing my PC and then polishing up other works. But I think more allies in both campaign and firefight would be a fun change.
Mr.TnB Apr 15 @ 10:18am 
Quick question , is there a possibility add friendly ai to firefight ?
리치를_기억하라 Apr 7 @ 5:01am 
I really love everything else in this mod(I really do),but I have only one complaint.

How am I suppose to clear the spyre control room on the mission "Tip of the spear"?Adding drones to that encounter was okay,but adding the engineer?It is literally impossible to clear it even on heroic difficulty.

IDK,maybe if I hijack a banshee than it might go a little bit better,but hijacking a banshee isn't the most easiest thing to do,you know
NSixNick  [author] Mar 29 @ 10:13am 
I have my computer back and in working order, I will hopefully be able to get a patch out later today or tomorrow! And I would like to continue progress on the mod in the coming weeks as well.
Lord of Bricks Mar 26 @ 10:07am 
Any update on when this mod is getting fixed?
NSixNick  [author] Mar 3 @ 10:31pm 
Hey everyone, I see the new MCC update broke the mod. I should have my PC back in a week or two and I’ll be sure to post an update as soon as I can!
Sorry for the inconvenience, I just cannot escape constant the PC problems for the life of me.
YahBoiFabio Mar 3 @ 8:47pm 
it isnt showing up anymore
Lord of Bricks Mar 3 @ 6:38pm 
seems to not be working after the last update to MCC