Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As I continue to struggle with computer issues I've been slow to work but I'd like to get to a 1.0 on both of my current projects and then maybe move to 3 or 4.
Additionally, a Halo 3 Prophets' Hand has begun draft so I will likely be working on that too!
its a lot of fun
With that said, I do like the sandbox and its new weapons.
There are ammo packs for all UNSC weapons and needle weapons in Sandbox Evolved that can be found in campaign. Perhaps I need to make them more common. And I will be sure to add them to the forge menu in the next update
A few updates ago I updated the carbine to use the new carbine model, animations, and sounds in the mod along with many other weapons like the mauler and soon the brute shot and some updates for other Halo 3 weapons.
Forge World is far out of date but you can see all of these changes and improvements in campaign, Firefight, and on the Power House forge map.
PLEEEESE
Its a great mod but the cutscenes make no sense do to them not being effected in any major way, so on TOTS, now called Victory or Death, has the final objective being to reclaim the spire, but then the cutscene is the same, with 6 jumping into the falcon and the spire getting blasted, or defending the Anchor 9 AS IT SHOOTS YOU. If you ignore that somehow, its a great mod.
In the meantime it's using an older version of the mod
Case in point: beginning of TotS
A two hit kill from an AA Wraith would suck on LEGENDARY coming from a vehicle with such a fast fire rate, but on Heroic??? I guess the idea is to EMP it with the grenade launcher, but the thing is it recovers unnaturally quickly from stun. The angle at which its turrets can fire extends quite far to the side too, which by itself isn't really bad, but combined with the above is crazy. The enemies around it force you to pick: focus on the Wraith and get rushed by elites, or focus on the infantry and immediately get 2 shot after poking your head out of cover, while not even on the hardest difficulty.
How am I suppose to clear the spyre control room on the mission "Tip of the spear"?Adding drones to that encounter was okay,but adding the engineer?It is literally impossible to clear it even on heroic difficulty.
IDK,maybe if I hijack a banshee than it might go a little bit better,but hijacking a banshee isn't the most easiest thing to do,you know
Sorry for the inconvenience, I just cannot escape constant the PC problems for the life of me.