Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Reflow
790 Comments
d3ad connection  [author] Sep 8 @ 10:33am 
@Ronan Yeah, unfortunately I was never able to find a good solution that completely fixed it. I was able to reduce the variations that have the problem to a minimum, but the bug still happens here and there. The actual models are not modified from Halo 4, so I'm unsure what causes it.
Profile_Name Sep 8 @ 8:54am 
@Ronan.
lol. You punched the marine's eye balls back in.
Ronan Sep 8 @ 6:15am 
To add to this it seems to be linked to the animation because I hit the marine and then he went into the default animation and the eyes were fixed
Ronan Sep 7 @ 12:47pm 
Great mod, i just found some marines with bulging eyes, I cant find the same bug in vanilla or other mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=3564163350
d3ad connection  [author] Sep 4 @ 1:59pm 
@Geek_Quest Are you referring to the SAW machine gun? All original weapons in Halo 4 are in this mod.
Twitch.Geek_Quest Sep 4 @ 11:59am 
Is there the Answer Saw in this mod?
Dziwo Sep 1 @ 2:26pm 
This mod actually made me enjoy 4 enough to finally finish it
d3ad connection  [author] Aug 31 @ 2:11pm 
@jonathanwilson624 I also forgot, the Acrophobia skull can also interfere with the jetpack.
d3ad connection  [author] Aug 30 @ 11:10pm 
@jonathanwilson624 This is a bug with the Bandanna skull, I don't recommend using it as it breaks too many things.
jonathanwilson624 Aug 30 @ 3:01pm 
the jet pack is too buggy it takes you so high in the air that you die
d3ad connection  [author] Aug 29 @ 5:54am 
@samueleddy Even though there is a Spartan Ops category on Workshop, Spartan Ops mods don't actually work on Workshop. It's been a long-standing issue with no fix. Unfortunately you must install the Spartan Ops version manually for now.
samueleddy Aug 28 @ 11:29pm 
Can you add spartan ops version as well in the workshop?
d3ad connection  [author] Aug 28 @ 3:54pm 
@Mobius Haven't seen any issues on my PCs, so I'm not sure. You can try toggling the mod subscription, verify your game files, or use the manual install version from Nexus Mods.
Mobius Aug 28 @ 3:01pm 
this seems to be the only mcc workshop mod that ive downloaded that gets stuck at 99% updating files. cleared download cache n everything.
MrPenguine Aug 20 @ 12:22pm 
does not appear at all in either versions along with the sniper and the Saw, also maybe u could potentially implement the blood skins into the first section of the mission BTW, in the standard version.
d3ad connection  [author] Aug 19 @ 8:12pm 
@MrPenguine Neat idea and I might consider it when I return to working on this. For your issue: is the battle rifle not firing or does it not appear at all?
MrPenguine Aug 17 @ 7:53am 
have u thought about making the assault rifle display turn colour upon empty, just like the plasma weapons, they did something like that in the mythic campaign mod. also the battle rifle doesn't work in both versions of the infinity mission.
d3ad connection  [author] Aug 12 @ 7:58am 
@Jalapeno If you would like to play Reflow with the Prologue, you would need to install Reflow manually from the Nexus Mods page so it replaces the built-in Halo 4 campaign.
Jalapeno Aug 11 @ 10:11pm 
Is there a way to add the original halsey interrogation cutscene back? I would imagine all I would need to do is simply add a copy of the cutscene file into the modded folder but I don't know how to access the modded version of mcc with anti cheat disabled.
d3ad connection  [author] Aug 6 @ 8:20am 
@Skyguy ZN Yes, but it must be installed manually, as Spartan Ops mods do not work on Steam yet.
You can find the download links from the Nexus Mods page in the description above.
Skyguy ZN Aug 6 @ 3:50am 
Can this mod be used in Spartan Ops?
d3ad connection  [author] Aug 1 @ 12:21pm 
@Jalapeno & Profile_Name Thanks, unfortunately I am not able to edit cutscene animations myself so I wouldn't be able to try that.
Profile_Name Jul 29 @ 7:06pm 
Like what Jalapeno said. Would be cool if Didact just kept his helmet on.
Jalapeno Jul 29 @ 3:59pm 
Great mod that improves halo 4 in almost every aspect. Could you potentially change it to where the didact never shows his face in cutscenes? That way it would add to the mystery of whether or not forerunners are still human
d3ad connection  [author] Jul 28 @ 6:45pm 
@Le pp baguette De wewe It adds a few additional troops to the levels that already had them, but adding them to the pelican sections on Shutdown would require a lot of additional level scripting.
Le pp baguette De wewe Jul 27 @ 11:33pm 
Like with the mission you get to use a pelican, It was always sad you had to enjoy it on your own if you dont play it multiplayer
Le pp baguette De wewe Jul 27 @ 11:28pm 
Does this increase the number of marines on levels, I just want more friends
MrPenguine Jul 21 @ 8:03pm 
oh well ill just keep trying then
d3ad connection  [author] Jul 21 @ 1:42pm 
@MrPenguine When I was working on the blue variant of the weapons for the 3rd level I tried to see if it was possible to have them switch colors but it did not work, as some effects and the projectile are tied to the weapon itself.
That's why there are _m30 versions of all the Forerunner weapon effects, because I had to make them new weapons altogether. Keeping the blue variants only on the 3rd level kept it from getting too difficult to manage for myself.
MrPenguine Jul 21 @ 10:58am 
have you thought about making the forerunner weapons blue too on the racks and when picked up too in mission 6 - I've been trying to do that, so far only managed to get the bolt shot to fully work.
pirate3251 Jul 18 @ 1:19am 
This mod made the suppressor actually usable 10/10
MYBUTT Jul 16 @ 2:07pm 
thanks
d3ad connection  [author] Jul 16 @ 1:47pm 
@MYBUTT Use Halo 4 Rescored: https://www.nexusmods.com/halothemasterchiefcollection/mods/1277

It must be installed manually to work with Reflow and other Halo 4 mods.
MYBUTT Jul 16 @ 9:04am 
Any way to switch out the DMR and Battle Rifle sounds with better weapon sounds?
d3ad connection  [author] Jul 15 @ 12:56pm 
@LTFoxtrot Unfortunately no, you can use left d-pad to change grenades without adjusting the flashlight. I understand it's annoying as I use controller too, but I cannot change the button it is tied to.
LTFoxtrot Jul 15 @ 7:06am 
Is there a way to disable the flashlight for this mod on controller? I keep turning the thing on and off while trying to switch grenades and it's kind of annoying atp.
d3ad connection  [author] Jul 11 @ 4:36pm 
@zetsu-oh no Ah gotcha, thanks for getting back to me on that.
zetsu-oh no Jul 11 @ 11:48am 
@d3ad connection hey mb for replying late, turns out it was my fault, i actually wasn't pressing the trigger hard enough to get to max boost speed. and it wasn't actually the final jump, i think it was a halfway point where there was a bigger gap than normal that i couldn't clear
d3ad connection  [author] Jun 19 @ 7:33pm 
@64.twelve62 Download the Spartan Ops archive from the Nexus Mods page. Right-click MCC in Steam > Manage > Browse local files. Place the "halo4" folder from the downloaded archive into the MCC folder and overwrite all files when asked. Run MCC with anticheat disabled.
Wunjo6462 Jun 19 @ 11:39am 
Where can I find a guide to install the spartan ops files?
d3ad connection  [author] Jun 9 @ 8:41am 
@zetsu-oh no You shouldn't have to get anywhere near the portal for the cutscene to trigger though, is it not triggering for you?
zetsu-oh no Jun 8 @ 5:16am 
@d3ad connection yeah it's the final jump to the open portal, for some reason i can never clear that gap even while boosting
d3ad connection  [author] Jun 4 @ 10:23pm 
@CamiloDG Me too. It's such a waste to have the category visible here on the Workshop without giving us a clear way of making it work.
CamiloDG Jun 4 @ 5:32pm 
I've looked for many ways to get a Spartan Ops mod to work on Steam, but it doesn't work, and the Spartan Ops mod updater is quite confusing. I hope they update that
d3ad connection  [author] Jun 3 @ 4:01pm 
@zetsu-oh no Unfortunately I can't reproduce this, I'm able to make every jump just fine and complete the level. Are you referring to the final jump toward the open portal? Because the final cutscene should trigger regardless of how close you get to it.
zetsu-oh no Jun 3 @ 3:31pm 
Can't seem to complete the Ghost section of Forerunner, i'm not sure if its because of the changes made to the Ghost's speed but the boost doesn't go fast enough to clear the final gap so the level can't be finished
d3ad connection  [author] Jun 3 @ 9:54am 
@RotableStar It definitely feels like an underbaked and unfinished section. Total speculation of course, but I'm pretty sure their original design for the level was too ambitious for the 360 under the new bloated engine, so they just cut ideas/content and patched it up so it functioned.
RotableStar Jun 3 @ 8:58am 
ah that explains why, that brings the question what the hell did 343 do to the engine to mess that part up so bad. there are other vehicle battles that go so well but the one time we get to fly a pelican is so underwhelming, its almost like 343 put so much into the environment/skybox that it just overloads it. great mod by the way its amazing work
d3ad connection  [author] Jun 3 @ 7:50am 
@RotableStar I do want to enhance that section even further if I'm able to. I have struggled with crashing issues for a long time in that part which has made it difficult to add more encounters. The Banshee AI is also really bad in the flight area for some reason.
RotableStar Jun 3 @ 2:27am 
just an idea, this is my favourite halo 4 mod that fixes many of halo 4's faults and the one part i think needs more engagement is the pelican level. it needs to be more of a challenge like banshees coming after the chief left right and centre. more AA type of cannons, phantoms that put up a better fight, that type of stuff