Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Reflow
752 Comments
d3ad connection  [author] Jun 19 @ 7:33pm 
@64.twelve62 Download the Spartan Ops archive from the Nexus Mods page. Right-click MCC in Steam > Manage > Browse local files. Place the "halo4" folder from the downloaded archive into the MCC folder and overwrite all files when asked. Run MCC with anticheat disabled.
Wunjo6462 Jun 19 @ 11:39am 
Where can I find a guide to install the spartan ops files?
d3ad connection  [author] Jun 9 @ 8:41am 
@zetsu-oh no You shouldn't have to get anywhere near the portal for the cutscene to trigger though, is it not triggering for you?
zetsu-oh no Jun 8 @ 5:16am 
@d3ad connection yeah it's the final jump to the open portal, for some reason i can never clear that gap even while boosting
d3ad connection  [author] Jun 4 @ 10:23pm 
@CamiloDG Me too. It's such a waste to have the category visible here on the Workshop without giving us a clear way of making it work.
CamiloDG Jun 4 @ 5:32pm 
I've looked for many ways to get a Spartan Ops mod to work on Steam, but it doesn't work, and the Spartan Ops mod updater is quite confusing. I hope they update that
d3ad connection  [author] Jun 3 @ 4:01pm 
@zetsu-oh no Unfortunately I can't reproduce this, I'm able to make every jump just fine and complete the level. Are you referring to the final jump toward the open portal? Because the final cutscene should trigger regardless of how close you get to it.
zetsu-oh no Jun 3 @ 3:31pm 
Can't seem to complete the Ghost section of Forerunner, i'm not sure if its because of the changes made to the Ghost's speed but the boost doesn't go fast enough to clear the final gap so the level can't be finished
d3ad connection  [author] Jun 3 @ 9:54am 
@RotableStar It definitely feels like an underbaked and unfinished section. Total speculation of course, but I'm pretty sure their original design for the level was too ambitious for the 360 under the new bloated engine, so they just cut ideas/content and patched it up so it functioned.
RotableStar Jun 3 @ 8:58am 
ah that explains why, that brings the question what the hell did 343 do to the engine to mess that part up so bad. there are other vehicle battles that go so well but the one time we get to fly a pelican is so underwhelming, its almost like 343 put so much into the environment/skybox that it just overloads it. great mod by the way its amazing work
d3ad connection  [author] Jun 3 @ 7:50am 
@RotableStar I do want to enhance that section even further if I'm able to. I have struggled with crashing issues for a long time in that part which has made it difficult to add more encounters. The Banshee AI is also really bad in the flight area for some reason.
RotableStar Jun 3 @ 2:27am 
just an idea, this is my favourite halo 4 mod that fixes many of halo 4's faults and the one part i think needs more engagement is the pelican level. it needs to be more of a challenge like banshees coming after the chief left right and centre. more AA type of cannons, phantoms that put up a better fight, that type of stuff
d3ad connection  [author] Jun 2 @ 2:33pm 
@Democratic skeletor There were some instances of AI not behaving properly so I regenerated the pathfinding for each level in Sapien. It should hopefully only fix things but otherwise be unnoticeable.
Democratic skeletor Jun 2 @ 2:31pm 
"Rebuilt AI pathfinding for all campaign levels" ooooh wonder what this means...
MrPenguine May 29 @ 10:43pm 
alright then sure.
d3ad connection  [author] May 29 @ 3:49pm 
@MrPenguine Unfortunately I couldn't get the regen field working as of yet, and I'm still unsure of adding equipment before the active camo due to narrative reasons. I'll revisit it later on.
MrPenguine May 29 @ 1:00pm 
are the other equipments in the campaign as well?
d3ad connection  [author] May 28 @ 8:40pm 
@MrPenguine The fog on Infinity is now in 9.1. I will see about the cryptum color change later. Thank you for the ideas.

@Living A Life I haven't had any luck yet, but I need to take a closer look at it.

@Democratic skeletor When I can.

@Some dumbass Thank you for pointing that out, it should work like that now.
Some dumbass May 24 @ 5:04am 
Could you modify the sticky bomb gun so that when its projectiles stick to Grunts, they panic and flee into nearby crowds, similar to their behavior when hit with a plasma grenade?
Democratic skeletor May 22 @ 5:03pm 
Are you still working on the mod or no?
Living A Life May 11 @ 2:41am 
Looking at the custom missions (mainly infantry mod) you should be able to set the spartan ops missions as regular missions although it would take some messing around or at worst redownloading the maps as "separate" content.
MrPenguine May 5 @ 2:13am 
are u able to make the opening part of infinity super foggy through the whole duration? also try making the cryptum in forerrunner blue first before the diadect comes out.
d3ad connection  [author] Apr 19 @ 9:35am 
@Sam Make sure you're not using the Bandanna skull.
Sam Apr 19 @ 5:48am 
I'm having issues on reclaimer with the target designator. It locked but the mammoth does nothing
Jim Apr 6 @ 8:16am 
yo, who mods for H4? Big ups
d3ad connection  [author] Apr 5 @ 10:04pm 
@Democratic skeletor I know, those are tough because the engine doesn't seem to like rendering them when a lot is happening on-screen, regardless of how I readjust them.
Democratic skeletor Apr 5 @ 2:31pm 
Hey the changes you made to the forerunner explosive barrel explosion effect seem to have removed it, might wanna check those out
Manuelkfc Apr 4 @ 11:14pm 
Halo 4 if it was good lol
d3ad connection  [author] Apr 4 @ 2:44pm 
@The Bi-Bastard & BenDover Hi, Spartan Ops unfortunately still breaks the menu when I try to add it through the Mod Uploader tool. There is a Google Drive link along with the normal Nexus download on the Nexus Mods page so you can avoid the download limits.

Unfortunately 9.1 Spartan Ops is delayed as I am still trying to fix some major softlock issues (with the limited time and energy I've had lately)
BenDover Apr 4 @ 2:06pm 
does the spartan ops mod work on workshop yet? i really wanna play it but cant get it through nexus :(
Darkfyre Apr 3 @ 9:23pm 
@The Bi-Bastard
It does work, if you use the manual install version of reflow from mod nexus. It's pretty fun!
The Bi-Bastard Apr 2 @ 6:38pm 
glad to see this mod is still being worked on ^^

is spartan-ops disabled for the time being? i was searching to see if there was an ops version of reflow, before realizing that it came packaged with the campaign mod.
TheSha Mar 29 @ 1:41am 
Oh yeah I fixed it by, using vsync from nvidia control panel and locking the fps to 60, really odd since the normal launch works fine as is tho
d3ad connection  [author] Mar 28 @ 10:11pm 
@MrPenguine Not a bad idea at all, but I won't be able to implement it right now.

@The Thank you!

@TheSha I would try disabling Steam Input for MCC, or maybe check your VSync settings.

@farm equipment Yes, once it's fully tested I will upload the alternate version as always.
Space dinosaur Mar 28 @ 3:34am 
Will 9.1 version with Halo 4 UNSC weapons come out on Nexus?
TheSha Mar 27 @ 5:17pm 
I retract my statement, it seems like the view is stuttery when launching the moddable version, even if I don't have any mods my view stutters. Online version works perfectly... Weird
TheSha Mar 27 @ 4:55pm 
For some reason moving the mouse to look around doesn't feel smooth compared to the unmodded game, everything feels stuttery despite the fps being 60
Chad Mar 20 @ 11:07pm 
Looking forward to it my friend.@d3ad connection. Thanks for all that you do
MrPenguine Mar 18 @ 9:54pm 
can you please insert the hologram equipment into the first 2 missions and the regeneration field later on, thank you.
EmperorIng217 Mar 17 @ 11:53pm 
@Noble 9207 Do you have backflow on your logic circuits?:steamfacepalm:
Noble 9207 Mar 16 @ 11:08am 
you should add or make a mod that changes cortanas model to something approprate like a uniform or something like infinite did.
d3ad connection  [author] Mar 15 @ 8:33am 
@The Thank you, Campaign 9.1 is pretty much ready on Steam outside of a few more adjustments I want to make. Once I have the issues with Spartan Ops sorted out I will release the full 9.1.
Chad Mar 13 @ 12:46pm 
Great mod my friend, enjoyed playing through it a few months ago. When do you plan on releasing version 9.1?
d3ad connection  [author] Mar 13 @ 12:02pm 
@BenDover Spartan Ops mods still do not work on Steam Workshop from my testing.
@MrPenguine Once I have some softlock issues fixed in Spartan Ops I plan on releasing the full 9.1 on Nexus Mods.
MrPenguine Mar 13 @ 7:01am 
can you also update the mod to the current version on nexus as well. thank you.
BenDover Mar 12 @ 5:45pm 
love the mod but why is the spartan ops download not an option except on nexus mod?
d3ad connection  [author] Mar 11 @ 4:38pm 
@Epsilon-5 Unfortunately I haven't had any good luck importing models myself, so without anyone wanting to collab on it I'm stuck there.
The H2A MP assets are all compatible with Halo 4 so they were copied over and modified from there. There are no Halo 3 assets in Reflow.
Epsilon-5 Mar 11 @ 11:04am 
Good mod makes the game that little less awful, any chance of the covenant getting better models? like the ones from 3, Reach or 2A that is.
Epsilon-5 Mar 11 @ 11:01am 
@SpartanX92 i think its the other way around, halo 3 and 2As assets are trying their hardest to cover up the blemish that is halo 4.
d3ad connection  [author] Mar 10 @ 9:18am 
@Democratic skeletor Unfortunately not in Assembly, but in Foundation (official tools) under the frame_event_list tag for each enemy biped, I had to manually delete animation frame events for each death, and set the ragdoll keyframe manually so it would look somewhat natural when the death animation gets forced into the ragdoll. It was unfortunately pretty tedious.