Transport Fever 2

Transport Fever 2

Rail Served Warehouse Assets
9 Comments
Stephen Spry Apr 1 @ 1:00am 
FYI - start date is 1880!
Kaebuki Feb 11 @ 10:06pm 
@Scotchbob Thanks for the prompt reply! I'll update on my side and let you know if the error persists.
Scotchbob  [author] Feb 7 @ 4:51am 
@kaebuki - thanks for pointing this out. I have deleted it and will update the mod.
Kaebuki Feb 6 @ 4:58pm 
Hello! I wanted to ask, are the mdl files listed here unused? I was wondering if it was okay to delete them since they gave errors in the crash log.

* railroad/scotchbob/rail_warehouse copy.mdl was removed because the following resources were missing:
- railroad/scotchbob/rail_warehouse/Material1.mtl
- railroad/scotchbob/rail_warehouse/Material2.mtl
- railroad/scotchbob/rail_warehouse/Material3.mtl
- railroad/scotchbob/rail_warehouse/Material4.mtl
- railroad/scotchbob/rail_warehouse/Material5.mtl
- railroad/scotchbob/rail_warehouse/roof_1.mtl
- railroad/scotchbob/rail_warehouse/wall_1b.mtl
* railroad/scotchbob/rail_warehouse.mdl was removed because the following resources were missing:
- railroad/scotchbob/rail_warehouse/main.mtl
Scotchbob  [author] Apr 30, 2024 @ 7:01am 
@edorzr - sadly not. Only the depot type allows for the animation to work correctly. The waypoint option will trigger an animation but it will close the door again after a set amount of time so it could close in the passing train. The depot waits until the train has passed before triggering the closing animation.
edorzr Apr 30, 2024 @ 2:34am 
It's pretty cool, but could the doors be made to also be able to function as a station or waypoint rather than only as a depot?
joschiblue May 27, 2023 @ 1:42am 
hello, can you also construct these animated doors for streets, or is this unpossible?
Exeed May 15, 2023 @ 11:47am 
merci :steamthumbsup:
youpi2971 Mar 30, 2023 @ 12:17am 
cool thank's