American Truck Simulator

American Truck Simulator

Faelandaea's Trailer Pack
442 Comments
Ser Pounce Aug 16 @ 1:47am 
Good luck and I wish you all the best for the future endevaours! @Faelandaea
Faelandaea  [author] Aug 15 @ 3:14pm 
Thank you for answering questions, Ser Pounce and Twinshadow. I greatly appreciate it. And yes I do understand that I haven;t yet gotten to the reefer indicators since ATS updated their cargo bit. I apologize for that. it has been an absolutely crazy summer. Also, don;t hold me to this on any timeline, but I am currently applying for tech jobs to get out of trucking. If I nail a job where I am home daily, i can devote a LOT more time back to my gaming and modding. Please bear with me, folks. I appreciate all of you.
Ser Pounce Jul 31 @ 2:15pm 
@TheFearlessStudios Sometimes when Steam updates the game or a mod - even though it's not this one - the "your_company" skins reset for some reason, so I have to put the files back again. Maybe the same thing happened to you as well?
TwinShadow  [author] Jul 31 @ 12:02pm 
There's been no changes to the trailers in a while now, so they should still work. Perhaps a typo somewhere?
TheFearlessStudios Jul 31 @ 11:40am 
Question for you have you changed some names or something? as my trailer decal mod has stopped working with yours any idea why?
Alex Jul 31 @ 4:07am 
Hidden Gem mod
TwinShadow  [author] Jun 24 @ 8:57pm 
Heh, fair enough. I just play on a 27" 1440p monitor now, so 2k does me good.,
Furry_Army Jun 24 @ 5:51pm 
I tend to go up to 4k by 4k for ATS because I find that I can add a little bit finer detail and it's not as...pixelated. But then again, I run ATS on a 70 inch 4K tv screen so XD I see everything.
[NL]᠌krizzy090 Jun 23 @ 10:34pm 
Glad you found the issue lol
TwinShadow  [author] Jun 23 @ 9:15pm 
lol, yeah that would do it. I usually stick to 2k resolution for my skins myself.
Furry_Army Jun 23 @ 8:01pm 
TwinShadow I figured out the issue. Apparently texture sizes that are over 4000x4000 becomes "oversized" and crashes the game for me :D I'd forgotten that I make these textures 8000x8000 when converting them to a TGA file so I can paint them, and apparently forgot to size back down to 4000x4000 when converting back to DDS since it's been a couple months since I redid my companys paint scheme.

Nothing to see here, carry on.
TwinShadow  [author] Jun 21 @ 9:03pm 
That log appears to be from a regular shutdown of the game. I don't see any errors that pertain to Fae's pack in that particular log.
Furry_Army Jun 21 @ 3:59pm 
yes, thats a gamelog from right after a load up crash
[NL]᠌krizzy090 Jun 21 @ 3:14am 
is this a gamelog after you select that issue?
Furry_Army Jun 21 @ 3:09am 
TwinShadow  [author] Jun 21 @ 12:08am 
Do what Ser Pounce asked and share the game.log.txt through hastebin, pastebin, or whatever else you feel comfortable using. I ran this trailer pack on 1.55 without a problem, and it worked before on 1.54 as well.
Ser Pounce Jun 20 @ 4:28pm 
Hmm, I can use my own paintjobs without any problems on 1.54. Could you share your game log?
Furry_Army Jun 20 @ 3:05pm 
@TwinShadow not sure if you or Fae are aware, but in 1.54, modifying the "your company" skins in ANY way causes ATS to crash on load up into your saved career. The game will load just fine if you repeat this 3 or 4 times in a row, and nothing seems broken, but if the "your company" folders are completely deleted, the sim loads just fine with no crashes.
TwinShadow  [author] Jun 18 @ 8:55pm 
Because it was Fae that brought it to reality for us. lol
armanfly Jun 18 @ 7:54pm 
why this mod so good:steamhappy:
Ser Pounce May 31 @ 8:53am 
I copied his comment to let you know IT IS a known bug. Fae is IRL driver so it might take a while for him to fix it. For now, just ignore it.
moraeguy May 31 @ 8:51am 
@Ser Pounce yea i know the trailer and stuff good it just that it don't be on we i get a frozen load but they just gotta fix the bug when they get a chance
Ser Pounce May 30 @ 10:10am 
From TwinShadow's comment: "The only bug that was caused by the update that I've noticed are all the reefer trailers don't have an indicator light now. Meaning, the light doesn't turn on with a compatible load (such as a frozen load). Otherwise, there are no problems using the trailers." @moraeguy
moraeguy May 30 @ 8:45am 
something wrong with the mod when i get something frozen the reefer don't be on
Echo-six Apr 28 @ 12:51am 
okay
TwinShadow  [author] Apr 28 @ 12:01am 
Take a look at this post by Fae: https://steamcommunity.com/workshop/filedetails/discussion/2951717330/598514011709943558/

I'm sure you can find some on the workshop for sure though by others.
Echo-six Apr 27 @ 10:57pm 
is there any skin/paint jobs for these or unknown
Faelandaea  [author] Apr 26 @ 3:52pm 
Thanks! I still need to fix the indicators to match the latest version of the game, but I was very happy to get these out to the community.
Agent69 Apr 26 @ 2:51am 
Best trailer mod for ATS, nice addition with Schmitz refeer unit :D
TwinShadow  [author] Apr 22 @ 9:27pm 
It is the same hotkey you would use to slide the tandems on the default trailers. Make sure that when you select the chassis, that it specifically says "Sliding Tandems" or something similar, as all the other ones are deprecated and will be removed at some point in the future.
brrgr Apr 22 @ 7:05pm 
amazing mod, been loving it so far. one question though, has anyone had any experience with the tandems? when you purchase the trailer they're back but ive noticed that they're forward now.

does anyone know if there's a way to slide them like you can with scs trailers? or how and why they move back and forth. Thanks!
Echo-six Apr 18 @ 12:32am 
okay thank you for clarifying
TwinShadow  [author] Apr 18 @ 12:24am 
There's no real issues with the trailers in 1.54. Cargo for van trailers don't have physical models unlike flatbed trailers. The only bug that was caused by the update that I've noticed are all the reefer trailers don't have an indicator light now. Meaning, the light doesn't turn on with a compatible load (such as a frozen load). Otherwise, there are no problems using the trailers.
Echo-six Apr 17 @ 10:12pm 
does this work withe latest update
Faelandaea  [author] Apr 6 @ 8:58am 
TheLion - Thank you. All trailers in this pack are ones that I pulled regularly, so it was an advantage to be able to take 200-300 photos of a trailer to get the details right down to the rivet patterns :)
Lionv8 Apr 5 @ 3:38pm 
Very good mod. Ref trailers have amazing quality far better than scs ones
Faelandaea  [author] Jan 24 @ 9:47am 
Thanks, ExplosiveBadass. Good information to have.
respect for what you do. i dont know if you know geno from midwest now EMMN map mod. he makes a lot of stuff has taken over a lot of stuff. I dont know if this would something that his team can do and would do. But if your open for it contact him and see if you guys can work something out to keep this mod fresh and you could join the team to add changes etc to your mod but the overall update progress or so would be faster in a good team.
TwinShadow  [author] Jan 17 @ 4:08pm 
Fae has said they will not be in the freight market. Someone has tried before, but if I recall, some conflicts happened or something. So officially, these trailers will only be available as owned trailers.
ΛG Jan 17 @ 3:52pm 
When will we get these trailers in the freight market?
Faelandaea  [author] Jan 7 @ 2:38am 
ROFL! Okay I’ll take a look at it next time I get home (whenever that is) lol.
Furry_Army Jan 5 @ 9:58pm 
Faelandaea yeah lol, not sure what caused it, but I reinstalled the new files, re added my paint schemes, added my own custom number stuff, and when I went to add them, BOOM, 6 billion dollars XD, Now that im 18 billion richer, it's time for my trucking company to take over the world :3

In all fairness, I don't think its a node issue because none of the other nodes do that, its literally just the 9 new nodes you added for extra trailer numbers.
Faelandaea  [author] Jan 5 @ 1:02pm 
AMc_18 - I was not aware of this issue. I will look at it the moment I get home next weekend. Thank you for reporting it.

Furry_Army - Holy smokes. That's odd. I never did anything with prices in the DEF files. LOL. Enjoy the lottery winnings, I guess. ROFL. Seriously, though, I'll look at it when i get home. Maybe the game is freaking out because I added more nodes and it doesn't know how to divy up the money.
TwinShadow  [author] Jan 4 @ 10:51pm 
Blame Fae for that one, he's the one who did whatever in the def files and messed up the pricing a bit. lol
Furry_Army Jan 4 @ 9:59pm 
@TwinShadow thanks for the 6 billion dollar refund I got for changing trailer numbers on the updated 4000DX Trailer XD https://i.imgur.com/1Orv7Fu.jpeg I have 3 of these, so... thanks for the 18 billion dollars I guess LMAO
[NL]᠌krizzy090 Jan 4 @ 4:55pm 
I dont think that is fixable i have seen fae showing me what he did to Make it do that it is a texture if i remember correctly so
AMc_18 Jan 3 @ 1:10am 
hey in the next update could you fix the utility carrier reefer light as well? On the carrier you can't see the green light unless you're at the perfect angle or very close. Keep up the fantastic work! we appreciate you more than you know
AvidGamer11 Dec 27, 2024 @ 8:18pm 
Thank you for your help!
slimfrmdagrm Dec 27, 2024 @ 7:11am 
@mx_ats I stand corrected sir they are now working thanks for the help!
slimfrmdagrm Dec 27, 2024 @ 5:26am 
@mx_ats still the same problem. On the 3000r only the reefer unit, side skirts, and doors work for both skins.