Don't Starve Together

Don't Starve Together

DayW - The Zombie Mod
46 Comments
Dęąth Viper Jun 16 @ 7:42pm 
Can you make them aggressive to other mobs please?
Kejourou Jan 17 @ 1:39am 
Hey mate,
may i say i adore this mod, makes the game challenging again.
i was wondering if you could add an aggressive target setting to their behaviour
like a true zombie apocalypse the zombies eat everything till nothing remains
XDNick123 Sep 5, 2024 @ 6:05pm 
Can you make the brains stackable and cookable?
Varrgas 2.0 Mar 20, 2024 @ 4:48am 
Ho, and the same issue is on some others mod page you made, just in case you wish to refresh them all, like "Conductor's Chaos", but I didn't check them all ^^"

Again, Thanks for all this mod, I love so many of them, and the art are amazing, with original idea on top of that (the ever dagger is so fun! and pocket stomach too).

:steamthumbsup:
Varrgas 2.0 Mar 20, 2024 @ 4:42am 
Well, it still the same and I now why in fact :TheRedCrownEvil:
I'm sure you can see them when you are looking the mod page, and maybe even peoples who are on your discord server ;)

I just right clic on broken image icon to see where the link pointing, and it's start by:
- https://media.discordapp.net [...]

It's doesn't work the same as the thumbnail image or theses at first with the slider.
They are like on discord, forum, reddit, etc, when you copy/past a link, and because it's from a Discord Server, only people on this one can see them on the mod page, the others will see a broken image icon.
(Maybe there is something about the Discord Server being private, with password to join or something like this, but it doesn't change anything, it's still a potential problem)

I usually use imgBB for this and work without issue, just be sure to select "no auto suppression", it must be already selected by default, but who knows...
Sümi  [author] Mar 19, 2024 @ 1:25pm 
I just resfreshed them recently, I'm not sure why they keep failing :(
I'll see what I can do.
Varrgas 2.0 Mar 17, 2024 @ 9:05am 
For info, I don't know why, but the image of this mod, and others from same author have broken links, it would be cool to refresh them because it can let some players think that the mod is not supported anymore or doesn't work, who is wrong !

Great mod, Great mod Author who did so many good mods, thank you for sharing all of this with us, Kudos :NA_Gnoki:
Miss Bonafide Mar 9, 2024 @ 11:11pm 
I hope you continue adding more to this mod. I could see you doing a lot with these zombies!
Pink Oct 3, 2023 @ 7:15am 
Very cool but need option to control spawn time, for example only at night/dusk/day or dusk+night, or to make them slow at day and fast at another time. Also would be great if it is possible to do something with their AI, cause it looks like they freeze/stop(?) during chase
LittleWave10 Jun 23, 2023 @ 11:52am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Ололаев May 27, 2023 @ 5:16am 
I found a funny bug when I was just at base 1 a zombie came running to eat monster meat. And you know what!? He started eating FOREVER! More precisely, he didn't eat forever, he sometimes just ran, but the sound of eating was still there. Then 1 more zombie came running. And guess what he started doing? HE STARTED EATING ENDLESSLY TOO! And I killed them in the morning and the sound stopped. The end lol.
Khanical May 16, 2023 @ 12:29pm 
astro can you stop asking that in every comment section i look at
Astro May 13, 2023 @ 6:55am 
will you help me with creating an event? please?
NVTR0 Apr 29, 2023 @ 8:46am 
please make skeleton version for co-op shipwrecked mod
Sümi  [author] Apr 26, 2023 @ 12:43pm 
Making them interact with other mobs shouldn't be hard to implement.
I have a few patches I want to add, but exam season really robbed my free time recently. I'm not sure when I'll have the time to actually implement them.
歐米茄翻牌 Apr 25, 2023 @ 2:26pm 
having the concept arts as different varieties with the heads needing to be cracked open to have the brain effects kick in would be amazing
CAVALOGROSSO Apr 22, 2023 @ 11:18am 
And I wanted to know if you could make it configurable for them to be considered as monsters, so mobs like poscors would fight against them, in the same way that zombies should attack other mobs too, and not just our character. That way they would make a better part of the world like all the other mobs that interact with each other. Because there was a moment when the Zombies were in the middle of the village of pigs and nobody did anything.

A setting so we can choose the time of day they spawn would be interesting too, as @Quinn said.

Or else a setting so that we can choose exactly which types of biomes the Zombies will spawn in. That would be perfect, as each of us could configure and play with this mod as best we see fit.
CAVALOGROSSO Apr 22, 2023 @ 11:18am 
@Sümi
Thanks for the answers.
I tested the mod and I really liked it, however, I would like to talk about other things now

I set the highest range (300) away from structures, because I wanted them to only spawn far from my base, but now they just don't spawn anywhere anymore. I've been to the other side of the continent and still no zombies are born. Does range 300 encompass how much of the map exactly? Was it the whole map?
Sümi  [author] Apr 22, 2023 @ 7:19am 
I'm 99% certain that it can work in an already existing world.

I don't think there's any overlap between this and the Uncomp mod that would break the game. I'm not sure about the gameplay experience, but the system itself should be able to handle it.

Same with the Tropical Experience.
CAVALOGROSSO Apr 21, 2023 @ 4:51pm 
@Sümi
Can I activate this mod in an already created world or do I need to start a new world for it to work?

Does this mod work in conjunction with the Uncompromising mod?

This mod works with the Tropical Experience | The Volcano Biome?
Vladimir Mar 29, 2023 @ 1:45pm 
i hear a hunter
Sümi  [author] Mar 25, 2023 @ 9:56am 
In their current form, they can't spawn around any structure. There is a config option where you can change this radius.

If they have a reason to do so, they will attack walls and fences. A hiding player or a fenced brain will invoke their property damage urges.
Shirek Mar 25, 2023 @ 8:43am 
I feel like this mod would be better if you could add a toggle that makes them only spawn at night. In the day, it gets really annoying when they're directly spawning on you. Too potent. Even better, have some sort of "zombie repeller" structure you could build, to prevent them from spawning in a radius. That'd make roaming from base at night more scary.

Another toggle allowing for them to target walls would be cool, too.
Ahoy! Mar 24, 2023 @ 11:47am 
Fuck it im planting some shit to kill these.
Anomen Mar 23, 2023 @ 11:11am 
Thanks!
RanDumb Mar 23, 2023 @ 10:02am 
best mod in like a month or 2
Sümi  [author] Mar 23, 2023 @ 9:32am 
2023.03.23.
- Zombie aggro range and spawn restriction around structures is now configurable.
- WX78's light module added to Blue Brain Zombie light list.
- Improved Zombie AI about their behaviour around walls and fences.
from_Beyond Mar 22, 2023 @ 5:01pm 
great mod would like some more zombies types with different abilities and the zombie aggro range need to be massivly raised also zombies should full on attack you at night. dont mind my complaining, its a epic mod
Sümi  [author] Mar 22, 2023 @ 10:50am 
We'll look into it, thanks fot the report!
Bob the Ham Enthusiast Mar 21, 2023 @ 5:06pm 
I've noticed quite a few bugs with this mod.

- I threw Wolfgang's dumbell at one of them, and they somehow.. ate it? Not sure if this is just for the Dumbell, but it's strange.
- There were a few instances of the eating sound effect playing non-stop. Not sure if this changes if I kill the zombies, unfortunately.
- A few of the configurations are buggy, like how the Zombie Arm damage cannot go over the Zombie arm damage done to players.

Overall though, this is a very cool and unique mod. Thanks for making this!
UncleRippu Mar 21, 2023 @ 1:00pm 
dammit people already made PvZ jokes. joking aside, this is a really cool mod!
Sümi  [author] Mar 21, 2023 @ 9:08am 
I can add a configurable aggro radius, that shouldn't be hard to feature. I'll add it with the next patch.

I'll have to ask Monti about the no-base spawn rule to see if it can be implemented. I'm open to the idea for sure.

Thanks for the feedbacks!
Anomen Mar 21, 2023 @ 8:30am 
Is there any way to prevent them from spawning in your base?
For example making them unable to spawn on player-made turfs or near structures.

There would finally be a reason to use turfs and walls on your base as they are currently useless outside of decoration and pathfinding exploits.
FunnyJuice Mar 21, 2023 @ 4:28am 
do you think it would be possible to configure the aggro radius? I'm not sure if it's conditional based on time of day, but it feels like the aggro radius is insanely small.
Ashtyn Mar 20, 2023 @ 5:35pm 
Wrotten couldve been a good name aswell. too late i suppose.
♿Lebo Mar 20, 2023 @ 2:48pm 
now we need a plants mod
atocannon177 Mar 20, 2023 @ 2:32pm 
they kinda look like crypt keeper from tales from the crypt
Sümi  [author] Mar 20, 2023 @ 8:42am 
Would have been an actually nice reference.
Erofix Mar 20, 2023 @ 8:08am 
Thank god they aren't smart enough to wear cones or buckets.
404_coffee.exe Mar 20, 2023 @ 6:48am 
I personally do not see them fitting exactly into don't starve due to the different styles and how characters are drawn but having them in is really fun to mess around with
Sümi  [author] Mar 20, 2023 @ 4:51am 
That's a good point,I was thinking about it during the creation as well.

Besides laziness, my thought process was that spiders and pigmen don't really have variations either, plus I feared that it would overcomplicate the recognization process when it comes to their brain colour and behaviour.
If there would be different looking zombies, people would want to make their abilities different as well, which could lead into an even deeper rabbit hole :D

I might change my mind about it, but - at the moment - I would prefer to put the time into another mod and explore some other themes as well.

Thanks for the feedback!
Ghost Mar 20, 2023 @ 4:19am 
would be cool if the zombies had a random design every time rather than the same one, you could use the rest of the concept art zombies for this
Ashtyn Mar 19, 2023 @ 7:09pm 
Would be cool detail if you made this compatible with Island Adventure's Brain coral
GNGR bred boi Mar 19, 2023 @ 6:46pm 
This mod is AWESOME :zombiehead:
Sümi  [author] Mar 19, 2023 @ 12:30pm 
Let me know what you think about the mod.
If something doesn't work as intended, please, leave a report about it.

If you experience any performance problem - especially on a lower end PC - try to reduce the zombie density at the configuration options.