Crusader Kings III

Crusader Kings III

More Traditions (Interactive)
17 Comments
smirkyshadow Aug 15 @ 4:31pm 
It still works :D
RúbenParanormal Jun 2 @ 11:41am 
problaby
vladimir_gilmour May 14, 2024 @ 7:28am 
hi, does this need an update?
MsL229 Jun 1, 2023 @ 1:54am 
My man, this mod is pretty snazz, you just found a way to solve my biggest gripe with not enough traditions xD
Dr Jimothy  [author] May 28, 2023 @ 9:54am 
It also worked fine during my second playtest.
I am totally dumbfounded by this and have no idea why or how it works like that. It might be a game-side error where it's only loading the function for extra traditions on reloads. I don't imagine anyone who isn't cheating or doing some ridiculous 13 hour session or something is gonna have a problem with the limit only increasing when they load the save, so uhhh I guess I'll close the issue here and focus on other issues for now.
Mythomaniac Gremlin May 28, 2023 @ 9:48am 
No clue what might cause this, but reloading my game after taking the tradition (and saving) made it work!
Dr Jimothy  [author] May 27, 2023 @ 1:45pm 
The traditions are meant to have a special cultural modifier increasing max cultures, any means by which you obtain them is meant to do the trick.

I'm about to do a bulk testing of some of my mods and will include this. My bestest friend in all the world, error.log, should tell me what's going wrong here.
CINA3125 May 27, 2023 @ 1:27pm 
This seems to just add the "More traditions" tradition, but doesn't actually increase the cap? For example, I have 5/5 traditions and taking the decision just makes me have 6/5 traditions. Is there something I should be doing?
CaliBlueBear May 17, 2023 @ 9:32am 
Cool, thanks!
Dr Jimothy  [author] May 16, 2023 @ 10:53pm 
Looked at changes to vanilla files with new update. No changes to traditions or decisions, so this should work fine. Technically not tested yet, which is why I haven't officially updated, but 99% chance says this will work fine and dandy.
The things changed:
- Activity-related traits (like hunter).
- Activities (which none of my mods touch anyway)
- How "no inheriting" traits (like eunuch or monk) are tagged.
- Building bonuses (old buildings mods will still work, but the buildings will give the character bonuses of the old system rather than the stationed-MAA-boosts of the current one)
- Maybe another thing or two but I forgor / they're not things I've had to check for cos none of my mods touch them
CaliBlueBear May 16, 2023 @ 7:19pm 
Does this need an update for 1.9?
Jason-faf Mar 29, 2023 @ 2:31pm 
Thanks. I am using RICE and it force adds some tradition for northern cultures exceeding the vanilla limit. When I want to change the tradition it leads to strange behavior. This mod fixes the issue I guess.
Dr Jimothy  [author] Mar 29, 2023 @ 1:57pm 
@Jason-faf
Player only. AI can, however, add the tradition the normal way (especially if using the Court DLC), as can the player. The decision is for if you're at max traditions and don't want to be stuck (no court DLC) or lose one of your traditions to make room for the more traditions tradition (if you have Court DLC).
Jason-faf Mar 29, 2023 @ 8:42am 
Hello, So far i understand it increases the number of tradition slots for one culture by taking a decision. Can AI take the decision as well or is it for player only?
Fen Mar 26, 2023 @ 6:09pm 
thank you for responding
Dr Jimothy  [author] Mar 25, 2023 @ 7:08pm 
@Fen
Just try it and if it works it works if it doesn't it doesn't. EK2 is like sorcery to me so my usual ability to tap into the astral plane and simply know of what is and isn't compatible with anything I make doesn't apply.
Fen Mar 25, 2023 @ 3:39pm 
any way to see if its compatiable with EK2