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As always, if I somehow messed something up or there's other problems just let me know.
land_province = {
max_attrition = 5 #Maximum Attrition is 5
local_manpower_modifier = 0.25 #25% of manpower.
local_has_musketeers = yes
local_has_streltsy = yes
}
I think it could be linked to a priority in the settings about the right or not to spawn these units, feel like the mod have a superior priority on the game, and because these features are not implemented in the mod, it act as if the "permission" is not granted.
I don't know how all these things work, so i'm just writing my thoughts about it, I hope it can help you finding where the bug is ! o/
You should look at it ;)
Great balanced mod anyway ! I played with an other mod like that but it was not really balanced so I appreciate this one !
Will change some things related to professionalism eventually like slackening
Lunar Magister: I see your point, I'm thinking of making each level of professionalism slightly increase land maintenance by about 4%(20% at max), this would of course mean removing the peace/war changes. I think it'd remove some of the more "artificial" difficulty.
will update so feel free to recommend changes