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Version 0.5.1
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- Fixed bug not where channeler HQs were not buildable
- Fixed buggy state modifiers that caused crashes
- Removed the DLC vanilla paper maps as theme options
Version 0.5
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- Compatible with vanilla version 1.7.5, including integration of power blocs, lobbies, subject interactons, new building ownership and more
- Expanded the map to include Seanchan
- Added trolloc pops and Myrddraal characters. Unified under The Shadow in the 3rd age and will raid the Borderlands. Present in 4th age as a roadblock to collnising the Blight.
- Added Ogier Stedding and related events
- Changed raken good into Seanchan Exotics good- can now be used in battle and as a pop need
- Added Organic Oil good and Olive Groves building
- Seanchan unlikely to make first aggressive move in 4th Age
- Added custom AI logic for diplomatic plays relating to Dragon's peace and other mod mechanics
- Made some powerful vanilla character interactions harder to use
- Added diplomatic action for Dragons Peace protector to request military access from a member
- Expanded on succession crisis mechanics, added diplo plays to claim throne
Version 0.4
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- Compatible with vanilla version 1.6.2
- Added a new "sandbox" bookmark set in the third age for those who want to avoid spoilers (includes no specific events/mechanics yet)
- Added a game rule for technology progress (on, off, slower or faster)
- Added rubber to the madlands. Also added synthetic rubber for the late game
- Some AI strategy tweaking
- Added a Dragon policy addressing the economy
- Added localist ideologies for Murandy/Arad Doman
Nice work, will add to the description
@Eight-bit Mushroom
It's not quick, but the best advice I can give is start small and go step by step. So first get a heightmap working in the map editor, then start adding a handful of provinces, etc
I found the CK3 wiki actually to be the best source of help:
https://ck3.paradoxwikis.com/Map_modding
Can you add it to the description?
to produce thelephones and stuff
but this mod is great, i have played more then 100 years
Version 0.3
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- Compatible with vanilla version 1.5.12
- Adapted new vanilla military system to the mod
- Added Aiel citizenship event
- Added starting journal entries for many nations giving a lore background
- Some rebalancing to the Dragon's Peace making reform more likely
- AI strategy balancing
- Some new flags for republics
- Added some mod concepts
- Made gemstones more viable
- Many fixes and tweaks
Version 0.2
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- Compatible with vanilla version 1.4.2
- Added the Land of the Mad Men as a colonisable land. Associated journal entry and mechanics to do with the remnant Insane Channelers and xenophobic population
- Expanded Dragon's Peace mechanics. Including an organisation policy that can ultimately establish a central bureacracy, and the possibility to impose sanctions. Made reform slightly easier.
- Added a hydroelectric dam building, buildable in only certain states
- Many other fixes and tweaks
@Ukalnsk I cant replicate that, could you upload a save game please?
Version 0.1.4
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- Fixed bug with law change and other events not triggering
Version 0.1.3
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- Compatible with vanilla version 1.3.6
- Added more Dragons Peace policies related to the Guarantors Council
- Increase AI aggression somewhat