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Absolute dream comes true ahhaha
together with More game rules mod, splitting them into counties, and i have massive amount tiny kingdoms - former baronies.
I'm gonna try now together with More Provinces expanded.
I think a compatch for Rajas and More Provinces mods should be easy :)
If it is too tedious can you at least tell me the method you used to make this mod so that I can make it on my own
I will give you 100% of the credit, i just want this mod with Rajas of Asia and I have been trying to replicate what it does using python but i just keep failing
-barony (renamed to nothing, bc its uselss and doesnt matter)
-county (renamed to barony, bc every barony is now a "county" in the games code)
-duchy
- first renamed to county
- second borders redrawn so that its the size of the normal counties but made up of the baronies which were turned into "counties"
- kingdom (rename to duchy, do the same step as previously mentioned with the duchy)
-empire (renamed to kingdom, borders redrawn to fit the new system at previously mentioned)
- new tier (named empire, uses the borders of the vanilla empires, but takes into account the new system
with this, it becomes possible to play as a "baron" with 0 issues that other mods have and adds more depth to the game, making it more like CK2 was!
since u already made each barnony into a county we can skip that step
but what you can do to improve it is by adding a new tier of realm rank above empire, and rename all the ranks
so ordinarily it goes
-barony
-county
-duchy
-kingdom
-empire
1. Ducal overextension penalty needs to be reduced or the cap increased. Not a problem in vanilla as once your domain is this large you will usually make a kingdom. This is not tenable in this mod with how many counties are now needed to form a kingdom. AI does not now how to deal with this leading to many ai dukes having 60% tax penalties.
2. Counts over county limit at start ends in peasant rebellions. Either event at start to generate new counts or a temporary modifier for all counts to have more limit which is lost time or if they get a ducal title.
3. Starting county development needs to be reduced as in vanilla where you would have 1 county at 8 development at start with 2 empty baronies, you now have three 8 development counties with castles already built.
4. AI doesnt seem to know best manage vassals do this and ends up creating many single county vassals which quickly choke up their vassal limits.