Company of Heroes 3

Company of Heroes 3

Flakk Packk - Balanced Improvements
19 Comments
gregorius-bockenau Jun 12, 2024 @ 4:24am 
eigentlich ein schöner mod.Leider stürzt Spiel jedesmal ab, wenn ich Panzerabwehr- oder Haubitzenstellung bauen will.
Rapture26 Jul 6, 2023 @ 3:57am 
Since Relic managed to make buildings useless have you guys figured out a solution; the only thing I can think of is what the Spearhead Mod did by increasing the time in getting suppressed. This is still better than vanilla but since some buildings suck more than others I was not sure if you though about this at all. Ty :)
Flakk  [author] Mar 26, 2023 @ 5:55am 
Adding command tank and limited number of heavy tanks to each faction soon
Snullelivet Mar 25, 2023 @ 3:19am 
would be cool if this was mixed with the All units mod ;)
Steal Mar 24, 2023 @ 8:57pm 
This mod is extremely fun and challenging. Nice adds and removement of some restrictions and love the autofire units
AssassinJAK Mar 24, 2023 @ 6:01pm 
No Issues but i wish there were more units. like unlimited number of tiger tanks to go with my unlimited number of auto firing wespa artillery. :D
Twiggs742 Mar 21, 2023 @ 8:42am 
having issue building the hmg bunkers atm it just crashes the game
Snullelivet Mar 17, 2023 @ 12:36pm 
hmm ill try again
Flakk  [author] Mar 17, 2023 @ 11:06am 
Cant make them too OP. Already gave it garrison slots. And AI doesn't build bunkers.
Twiggs742 Mar 15, 2023 @ 7:13pm 
possible to give the bunkers/fighting postions a bit more resiliance
Flakk  [author] Mar 15, 2023 @ 10:53am 
Just checked the mod and Bishop is auto attacking. Are you sure it was not too close to enemy unit?
Snullelivet Mar 15, 2023 @ 9:24am 
im not getting the Bishop to auto attack :(
Twiggs742 Mar 14, 2023 @ 6:26pm 
thanks bud will test it now :)
Flakk  [author] Mar 14, 2023 @ 4:59pm 
Got the whizbang working. Thanks for the heads up
Flakk  [author] Mar 14, 2023 @ 4:26pm 
There is a problem with the whizbang. I am trying to get it working ASAP
Twiggs742 Mar 14, 2023 @ 1:36pm 
auto targetting seems not to be working at least for me
Flakk  [author] Mar 14, 2023 @ 12:17pm 
Please give suggestions to improve the mod
Flakk  [author] Mar 14, 2023 @ 12:16pm 
Thanks for trying the mod. Stuka needed some balancing for auto target since it was too OP. It is done now. Hope everyone likes the mod.
Kriva Flerta Mar 14, 2023 @ 12:05am 
i noticed that each faction has their arty auto target now, i think the DAK has the walking Stuka, i was wondering if that was going to be made to auto target as well?