The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lunarforged Lunar Weapons
86 kommentarer
slug 19. apr. 2019 kl. 4:17 
@Graesholt well I feel like a dumbass now. Thanks so much :)
Graesholt  [ophavsmand] 18. apr. 2019 kl. 10:31 
@Binglesnatch
I have very much an idea how to solve that.
Look at the very top of my mods description .
Hope you have fun.
slug 18. apr. 2019 kl. 3:07 
I installed this and all of the lunarforged weapons are glowing, but not with runes. They're just kinda bright white and look like they aren't loading properly..
any idea how to solve this?
Graesholt  [ophavsmand] 10. sep. 2016 kl. 9:38 
@Doom Guy
Would love to make this more convienient, but the files are on a harddrive in a cave behind a dragon somewher, and I don't have teh time to teach myself modding again, so I'm afraid I don't see it happening...
Really would like to, but it's not feasible at the moment :/
Graesholt  [ophavsmand] 23. apr. 2016 kl. 1:34 
@xXHONCHOXx
I understand your questions as:
1, do you have any other mods that involve crafting?
And 2, Are you planning more?
To your first question, yes, all my mods, in fact, involve crafting in some aspect or other. They can be found here: http://steamcommunity.com/profiles/76561198012464076/myworkshopfiles/
To your second question, no, I am not planning to make any more mods for skyrim at the moment.
Warlock 22. apr. 2016 kl. 14:37 
awww ok i was there during the day and it sucks becuase i have a crap ton of craftable items which also makes it difficult so i was like screw it i'll just ask thanks for the response do you have other craftable mods i enjoy crafting odd but what are you going to do
Graesholt  [ophavsmand] 22. apr. 2016 kl. 8:20 
@xXHONCHOXx
You should be able to find them under Iron, but keep in mind that they can ONLY be forged at the Lunar Forge, and ONLY at night.
The texture pack you choose should not matter, if the steam version fits what you need, then knock yourself out.
Warlock 21. apr. 2016 kl. 16:03 
what are they listed under like hide , iron ,steel ect. also note that i did not use the nexus mod because the lazyness was real but the weapons still look awesome because they are glowing white which fits into the whole light bringer of the darkness theme so thumbs up
n00b 28. jan. 2016 kl. 7:53 
Fine for me. Thums up in rating. Work great, also love the idea with textures. All other mods rate up
Storm_at_Sea 28. jan. 2016 kl. 5:46 
No worries, I decided to pass on using this mod, but I did rate it up since it was a good idea tho. :)
Graesholt  [ophavsmand] 28. jan. 2016 kl. 5:41 
@n00b
The enchantment can be added at any table, that is true, but the weapons themselves can only be forged at the lunar forge at night. There you go. Lore.
Graesholt  [ophavsmand] 28. jan. 2016 kl. 5:41 
@Storm_at_Sea and @n00b
I am aware this limit has been lifted, however I do not have the files nor software to re-upload this mod my current PC, nor do I have readily available the skills to do so any longer as I have not modded in a while.

@Storm_at_Sea
I am not looking to include more sets in this mod at the moment, and there are a few reasons for this. One is time. It took me 6 months on and off to make the many textures of this mod. Another is design. The iron scrollwork seen here came to me easily, but other weapons have designs that allow for little surface to work with. Furthermore, in vanilla the lunar weapons are only iron and steel; I used steel for my skyforge weapon mod, and therefore decided to use Iron for this one. The iron weapons in this mod are boosted, so as to compensate for the missing steel ones, but ultimately it is meant as a low-level thing, as in vanilla.
More weapons are not coming.
Storm_at_Sea 18. jan. 2016 kl. 6:36 
I never mentioned Skyforge or it's specific weapons. Was just asking the modder if they'd be interested in expanding on the Lunar Forge's abilities, since the steel/iron is very beginner level stuff and long forgotten not far into the game.
n00b 18. jan. 2016 kl. 4:35 
Maybe you could upload yours Lunar Texture-Pack on steam?

Maybe change glowing in more like moons? It will be diffrent form skyforge steel?
But anyway, we can take lunar enchantment apply to any weapon, its true that with be many of work if this enchantment was only avalible in lunar forge but it would be more lore firendly, you could use only gear III look (its not so much but cool looking though).

@Storm_at_Sea i know what you saying but skyforge weapons also are unique in steel (and only in steel even if its crap as hell)
Storm_at_Sea 25. nov. 2015 kl. 2:14 
Assuming I'm correctly informed, there is no longer the 100mb limit, as was in the past, apparently when this mod came about... after looking at the pictures, it's just iron and steel, unless I missed something... is there anyway you could include more than just iron and steel, which don't seem worth my effort (I rarely and only briefly use them in a game, quickly moving on to better) but something like an ebony lunar forged weapon sounds awesome, frankly :D Just curious, I always thought the lunar forge was under-used in the vanilla game. Thanks for reading.
Graesholt  [ophavsmand] 30. aug. 2015 kl. 0:27 
@Dr.Evil
No, granted that all the files I would need to do so are on another harddrive and it would require me to delete half the stuf on my computer to make room for the game in order to be able to test it. It's just not a posibility right now, and I do not know when it will be.
Graesholt  [ophavsmand] 26. aug. 2015 kl. 4:32 
@dwearle1
Here is an easy guide on how to find out where the camp is.
http://lmgtfy.com/?q=Silent+Moons+Camp+Skyrim
Have fun.
dwearle1 25. aug. 2015 kl. 15:28 
Sorry to have to ask this, and I could most likely, in time, find out where it is, but could you share on where the Silent Moons Camp is on the world map? Thanks, and I would let you know what I think on this as soon as I can find the SM Camp, heh :)
sjpeart 5. juli 2015 kl. 12:12 
where can i find the fordge
Graesholt  [ophavsmand] 10. maj 2015 kl. 6:24 
@/.R.C.A.\ Lunaris
@ShadowSlayer
@Google
I am currently experiencing machine malfunctions and have had to send my computer off to repair. As soon as I get my main machine up and running once more, I expect to attempt updating this mod on the workshop. However, I cannot make any promises as to when that will happen.
Thank you all for your interest and initiative in alerting me of this change in the workshop policy, however. I appreciate it.
ShadowSlayer 19. apr. 2015 kl. 10:42 
Could you upgrade this mod for steam? Since now it should be able to comply with this mod.
Graesholt  [ophavsmand] 6. apr. 2015 kl. 9:35 
@/.R.C.A.\ Lunaris
I am still not quite certain what would cause what you describe, but I am happy that you have figured it out.
Let me know naytime if there is anything else I can do.
Intolerant Bird 5. apr. 2015 kl. 20:58 
The ones the mod added for the lunar iron weapons

I did manage to fix it after using the CC to spawn the lunar weapons in directly and then restarting to remove the lunar steel sword, however, so cheating saved the day
Graesholt  [ophavsmand] 5. apr. 2015 kl. 14:29 
@/.R.C.A.\ Selíni
Which textures are you referring to as the "special weapon textures"?
Intolerant Bird 4. apr. 2015 kl. 22:23 
Followed the steps as above, and everything on the mod appears to be working save for the special weapon textures and the removal of the steel lunar weapons, any idea what I could be doing wrong?
Graesholt  [ophavsmand] 4. apr. 2015 kl. 6:13 
@摸鱼侠
As Falskaar is a very recognized and extensive project, I would be surprised if the creator(s) were able to get special permission.
I will look into this however, but I make no promises.
s e n s 0 r i t Y 4. apr. 2015 kl. 2:25 
Falskaar's author has uploaded it to the workshop,and it's over 700MB.So it looks like you can upload your mod as large as you can.
Graesholt  [ophavsmand] 4. apr. 2015 kl. 1:54 
@摸鱼侠
Does it?
I did not hear about that.
Do you, per chance, know what the new size limit is?
s e n s 0 r i t Y 3. apr. 2015 kl. 5:46 
Steam workshop now supports uploading files over 100MB,maybe you can upload this mod with texture pack now?
Graesholt  [ophavsmand] 26. mar. 2015 kl. 2:00 
@Storm Shine
Thanks (:
Stormious 24. mar. 2015 kl. 10:27 
This is pretty awesome! :D (Originally just clicked on this because the glowing designs seemed pretty cool, but I like the idea behind it too! XD)
bellofury 28. dec. 2014 kl. 18:06 
Ah... As I said, I don't do that stuff. Thanks for answering, though!
Graesholt  [ophavsmand] 28. dec. 2014 kl. 18:01 
@ExplosiveFirehawk
I'm delighted that you like my mod (:
(Copying the texture the way you suggest would still require two new textures for every weapon in the game, and because the lines are so sharp, the textures would need to be very big. Furthermore, if somehow pulled off, you would stand with a mod that would conflickt with just about anything. The sheer size of the project is what makes it impossible, even if I somehow found the time to do every texture for every weapon...)
bellofury 28. dec. 2014 kl. 16:42 
Looks pretty cool... I like it!

(Also, I like the idea of this for all enchantments... You could simply copy the textures of the glow onto all weapon types. But I don't texture or model... Just an idea.)
Graesholt  [ophavsmand] 23. dec. 2014 kl. 13:15 
@Dalamite
1. As stated int he description, the weapons are not meant to be more powerful than their vanilla counterparts. They are simply meant to look more unique.
2. I have tohught about it, and it has been discussed ont he Nexus mod-page (link in the description), but due to the shear scope of the project, it would be impossible for me to make a new texture for every weapon in the game and every enchantment in the game. I'd love to, but it is impossible.
3. Thank you dearly for respecting that I do not accept unanounced friend requests. You are always welcome to contact me on my mod-pages, and I will always do my best to respond swiftly.
Stirling 23. dec. 2014 kl. 12:58 
Whoops, read that you didn't accept random friend requests, AFTER I sent a request, apologies. I just wanted to ask if you could make mods that add these glowing-patterns to enchanted weapons, different enchantments having different patterns and colours.
Stirling 23. dec. 2014 kl. 12:50 
I'm just pointing out that when having the arcane blacksmithing perk one is generally far above using Lunar weapons. Thus, I suggest raising the damage value of said lunar weapons to be on par with say, elven quality?
BonesMalone 26. nov. 2014 kl. 16:13 
oh my apologies
Graesholt  [ophavsmand] 25. nov. 2014 kl. 20:54 
@SoIHerdULiekMudKipz
The Lunar Forge is a feature of the game, this mod simply expands upon it.
Google is your friend...
BonesMalone 25. nov. 2014 kl. 18:43 
wtf it is showing moon forge on my map whe nim not subscribed to the mod
Graesholt  [ophavsmand] 14. nov. 2014 kl. 13:33 
@Captain Heimskr
It stated in the description, the texture pack is necessary due to file-size limitations on the workshop. If I could upload the mod in it's entirety to this site I would, but that would require the mod to have multiple .ESP files, and that would not go down well with the users, as there is a limit to how many you can have in your game at once.
The Texture pack is not uploaded on the Nexus out of malicious intent. The Workshop has an idiotic restriction; the Nexus doesn't.
It's that simple.
JohnSmith11 3. okt. 2014 kl. 20:46 
Really like the Spirals. nice
Graesholt  [ophavsmand] 16. sep. 2014 kl. 17:00 
@JulienLeKebab
It says several times in the description.
LoveTheEND 16. sep. 2014 kl. 13:53 
where is the forge ?
SkellaKitty13 22. aug. 2014 kl. 23:01 
I love the look of the forge! Looks awesome! Can't wait to make the weapons since I really like that enchantment!
Michael Bone 20. aug. 2014 kl. 20:12 
Ohhh. I was under the impression that combining the texture pack with the mod would make it over 100 Mb. My apologies. Thank you for clarifying.
Graesholt  [ophavsmand] 20. aug. 2014 kl. 20:01 
@Fox
If the texture pack did not absolutely have to be a manual download I can assure you that it wouldn't be [why in the world would I make my mod complicated to apply if it wasn't absolutely necessary?]. As stated in the very opening of the description, the texture pack is a product of the 100 Megabyte limit on files uploaded to the Steam Workshop.
Putting it onto the workshop as two mods would be unfavourable, as people are reaching the limit of mods in their game (255, I believe), and they're not going to download mods that for no reason count for more than one.
Take a deep breath and follow the guide. You should be just fine.
Michael Bone 20. aug. 2014 kl. 19:25 
I have a question. After reading all of your information and the posts I was hoping you could explain to me why the texture pack has to be a manual download. If it does not have to be, would it be possible to put it onto the steam workshop as a seperate mod? I tend to screw up my files when I do things manually, even if I follow the instructions to the book.
Graesholt  [ophavsmand] 16. aug. 2014 kl. 6:07 
@Jesus Christ
Thanks (:
Good luck!
kaare 16. aug. 2014 kl. 5:03 
Okey Dokey :) guess ill just enchant my stronger weapons with the enchantment then :D great mod tho :D