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this is the fix for the watcher dlc problem
Now, if we want to abandon our mods and stop updating them, that's our choice. We have no obligations, but that still doesn't negate our responsibility. Responsibility is power and we should be proud of it.
If you really care about their mods an want them to be updated, the best way to show it would be to update it yourself.
Most modders will not have a problem with others copying their code or forking their projects, as long as you show respect and properly credit them. Dual even says so on their github profile.
"I don't care what you do with my code"
tldr: stop complaining. learn to code.
I know that is is probably gonna get updated cuz its a dependency for stuff like push to meow, but my point still stands. i just wish that the other things they made got the same love as these ones.
special wont work with controller
https://github.com/zombieseatflesh7/improved-input-config/releases
not sure how useful that will be but that's the best lead I can give if you're desperate to get the mod working right now.
I do have a more technical explanation if you want to try to fix the special input but it didn't fit in one comment, and it involves decompiling and recompiling code which is really difficult to do.
(im reporting mod bugs today to help mod developers out)
Mod breaks binding to triggers, both using native controller support and SteamInput. I know it's been reported before, but getting a fix would be real nice, especially with other mods such as Rebind Everything and Push to Meow adding additional inputs and relying on this mod. More places to bind to.
When you try to bind either trigger on a DualSense (PS5) controller specifically, it rebinds them to "view" and "menu" buttons, but trying to use the triggers doesn't do the action regardless when bound like this.