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Signus, Envoy of the Devourer
Cosmic Lantern
Ceaseless Void
Void Orb
Storm Weaver
The Devourer of Gods
Keep in mind all the weapons (besides the railgun in The DoG's mouth) are energy-based. THE DoG CAN KILL HEAVILY ARMORED SHIPS BY ONLY BROADSIDING.
Also, the ships only require one mod - Galactic Allegiance. Literally the only reason why GA is required is because The DoG, Storm Weaver, and Signus, Envoy of the Devourer, are slow asf. The DoG is still slow even with the Plasma Thrusters from GA.
I misread chaingun stats. each side has 1.1mil damage worth of ammo, not 300k.
When targetted and up to speed, these deal more dps than Rekyu's ion with a slightly wider spread.
They are completely disposable. negligible negatives other than hilarious difficulty in reloading them in campaign
As is though, it is slaughtering the P128-V2A in my tests. https://i.imgur.com/9lC9s2k.jpeg
https://i.imgur.com/lcPPnIp.jpeg
Each side does roughly 300k damage before being detonated away from the main ship.
also, 10 armor layers isnt that much =).
Anyways, I just came up with something. It's a ship that utilizes nearly the entire 1000x1000 grid of Huge Ship Size, it's name is "P300-V8C DYING STAR", it's basically gonna delete anything in it's beam. The UNGODLY amounts of Ion Beam Emitters & Ion Beam Prisms could crash a decent gaming setup. It's also gonna have like, I don't know, ten layers of armor?
The P300-V8C DYING STAR would also have tons of shields, just completely engulfing the Dying Star. It's gonna have a RIDICULOUS amount of shields protecting the beam emitter.
At that point might as well call it the Death Star.
the only problem is... each ion beam requires at least 4 crew, thats 8000 crew just for the beams. add in about half that amount for engines so that thing can at least move at all and you get the drift. =)
i can assure you though that it wouldnt end all life... but my laptop would certainly go extinct if i dare to fire that thing =).
if you wanna see a "big" single beam, get yourself the 192 starburst and redirect all six beams into a single one that you add, so you can see how a mere 200 ion single beam looks like and amplify that x10 for your idea =P.
Like, if I create a box with 2000 Ion Beam Emitters, hook them up to Ion Beam Prisms which hook up to exterior prisms, which surround three layers of armor, which surround heavy armaments, does it create something that can eradicate every ship in a large radius?
If someone can create that, I'd be surprised, confused, and terrified at the same time. It's like the Lord himself has arrived in Cosmoteer.
anyway, always happy that someone got something out of the ships!
I've looked at the way you designed your ship's armor and I've implemented it to my own designs since I was that impressed by it.
alas i would then go full bonkers and call the thing PXXX(count yourself)-VX1000 BLACK HOLE SUN, right after the biggest quasi star that probably ever existed and this thing could then BURST.
something like that =P.
If you can utilize Huge Ship Size, a mod built-in to Cosmoteer, then make another ship. It's going to be the size of the 1000x1000 grid. I'd recommend the name "P129-V2B DYING STAR".
but the fighter thing might be right, as the armor is stronger when getting hit directly diagonal. but has a slightly wider arc for getting hit sideways (like the normal straight weaving) when flanked.
after testing, i think it was still worth it, as big ion ships do exactly that, stare down enemies in close combat most of the time, =)
its under "ship library" -> "steam workshop" -> "P128-V2A STARBURST"
maybe steam bonkered the download? try to un- and re-sub?
if you mean "ion bursts" by ion capacitors... dont... i tested them extensivly and even made a semi automatic one that unoads in intervals without player interaction. for pure dps they suck like no tomorrow and for 1 shot guns they need even more micro to not fail the one shot you get with them, as the recharge takes forever to reach "insta kill" values. if im mistaken, just forget what i said =P.
but yeah, generally i follow the "most use for least investment" philosphy... doesnt help much if you could theoretical win something if 100% goes your way... as 100% optimal conditions rarely happen... (same within mmo´s... rotations... scripted fights, etc. =P).
anyway, dito on the weekend =)
May you have a great weekend
I think I settle with this for now until we get new equipment to further this design battle :P
My other option is to add Ion capacitor sidecannons. I have seen those things punch a hole through a relay station in an instant.
Rekyu should use real parts rather than these hard to use functional memes XD
My aim with the Rekyu was to make the strongest brawler. Maw version I think fails that because that implies the ship does the work itself rather than requiring insane multipiloting skill/practise. I have to do a ton of control work rather than set the ship to attack, sit back and enjoy the show. V2A is so powerful I was forced to abandon the original aim just to get wins :D
i did a few tests against the maws, but with strafing they dont really got a lock on.... maybe their settings are a bit wierd? i got 1 fight where 1 of em managed to get behind, but didnt actually do much but turn around.... =). and if you set both ships on manual, as said, they wont even undock till i´m in range. but if you undock them beforehand they surely pose some danger.
ship took me over a week to finetune and i think its fine. not that i had anymore space to drop more engines anyway =P. the tractors are set to push as standard, but you can also mess around with them to make smaller ships fly all over the place. sadly we cant setup behaviour for them so far...
anyway, hope you have some fun =)
Seems to be a player skill based tie vs the Maw variant. If either Maw land a rear side salvo the V2A loses. Maws move at 137m/s so they get full choice of when to dive in, but are very difficult to control in real time because their turning is unwieldy. They work amazing in single player with time slow and pause. But with the same time power the V2A could more easily manoeuvre to try and negate the impact. Needs the right angling to prevent the salvo from penetrating, which can only work if they arrive out of sync. Also, sometimes the tractor beams can pull ram a Maw into their own nukes mid launch.
The fight makes for amazing lore/role play.
Was a crazy work week. Wish I had noticed you uploaded it sooner. Cheers mate :D