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Little delayed, but I've taken a look what I could do. And reworked the mod. From now on, the mod correctly applies/removes the said modifier by 2 ways:
- on startup: when you create the save game, the mod assigns this modifier to every AI nation that is not a player subject.
- on yearly: every year the mod checks if the modifier is applied wrong (i.e. a player nation or a player subject AI nation have the modifier) and removes it (so it does self-balance) or if there is change in the countries (i.e. once an AI controlled nation gets controlled by a player or reverse)
So, it may take a year (in game xd) but this should fix the problem.
I like the idea, and thank you for the suggestion. However, I sadly cannot do it. Currently, I do neither the time to deal with it nor incentive. (the game doesn't appeal anymore)
So, most probably I won't be able to do that, however, if things change and I decide to do it, (If I don't forget) I'll remind you in this section, and I'll reference you in the description of the mod's page.
Thanks for the idea again,
It doesn't sound practical to add something like that. You can directly unsubscribe to the mod if you want to remove all the effects. Since the mod now has a dynamic (yearly) check system to detect changes and corrects; it shouldn't cause any problem (I guess)
Other than that, why do you want to something like this in the first place, I wonder. Can you be more specific and give the real reason why would you want such a feature?
Only other thing I'd suggest, if you want to try it, is to also disable the special colonization mechanics some nations have, like Russia, which I included in mine.