Europa Universalis IV

Europa Universalis IV

Disable AI Colonization (Your Subjects Can)
21 Comments
HeinrichSchmidt Oct 2, 2024 @ 7:16am 
Man I love you for creating this and keeping it up to date. Keep it up
Veridis Quo  [author] May 12, 2024 @ 8:10am 
Version updated to 1.37.* versions of the game
Veridis Quo  [author] Jan 23, 2024 @ 4:02am 
Version updated to 1.36.* versions of the game
pigeonpoop Nov 9, 2023 @ 10:42am 
Thanks a lot for the mod! Hoped for something like this for a while
2V^|Dz1adek Sep 8, 2023 @ 8:20am 
I understand thank you for giving me an answer.
Veridis Quo  [author] Aug 20, 2023 @ 12:34pm 
@Noob Lord @LAFN1996

Little delayed, but I've taken a look what I could do. And reworked the mod. From now on, the mod correctly applies/removes the said modifier by 2 ways:
- on startup: when you create the save game, the mod assigns this modifier to every AI nation that is not a player subject.
- on yearly: every year the mod checks if the modifier is applied wrong (i.e. a player nation or a player subject AI nation have the modifier) and removes it (so it does self-balance) or if there is change in the countries (i.e. once an AI controlled nation gets controlled by a player or reverse)

So, it may take a year (in game xd) but this should fix the problem.
Veridis Quo  [author] Aug 20, 2023 @ 12:32pm 
@2V^|Dz1adek

I like the idea, and thank you for the suggestion. However, I sadly cannot do it. Currently, I do neither the time to deal with it nor incentive. (the game doesn't appeal anymore)

So, most probably I won't be able to do that, however, if things change and I decide to do it, (If I don't forget) I'll remind you in this section, and I'll reference you in the description of the mod's page.

Thanks for the idea again,
Veridis Quo  [author] Aug 20, 2023 @ 12:21pm 
@Obltn.z.SBlömquist

It doesn't sound practical to add something like that. You can directly unsubscribe to the mod if you want to remove all the effects. Since the mod now has a dynamic (yearly) check system to detect changes and corrects; it shouldn't cause any problem (I guess)

Other than that, why do you want to something like this in the first place, I wonder. Can you be more specific and give the real reason why would you want such a feature?
2V^|Dz1adek Aug 17, 2023 @ 12:03pm 
Is there a chance that you could make a mod that would add decisions to change tradegoods in all provinces that can be colonized.
SlimitedEditionShady Jul 14, 2023 @ 1:58am 
Piggybacking off of this, it'd be nice if the entire mod could be enable and disabled VIA decision.
Veridis Quo  [author] Jun 30, 2023 @ 4:11am 
Thanks for your feedback guys, I'll look into this problem. For making colonies able/not able to colonize via a decision, I can't promise anything but will try to do something about it.
LAFN1996 Jun 29, 2023 @ 1:43pm 
I think colonies don't colonize in this mod. Probably due to the reason Noob Lord said below. Also a suggestion: could we get a toggle like a decision about whether colonies and other subjects (PUs and vassals) can colonize? Personally I don't mind my colonies colonize as long as they only colonize inside their colonial regions, but I don't want my other subjects to colonize
Noob Lord Jun 25, 2023 @ 2:18pm 
Stops my colonies from colonizing when I reload a save game. I was playing as England with the mod enabled and everything worked fine, but when I reloaded the save my colonies have the -5 colonist modifier too.
Veridis Quo  [author] May 17, 2023 @ 2:52pm 
Sorry for being late, I believe the problem is now fixed. Updated the mod.
Minover May 5, 2023 @ 9:59am 
Thanks! Hope you're doing well, hopefully an easy change (who knows with this game)
Veridis Quo  [author] May 5, 2023 @ 8:09am 
@Minover thank you for reminding, I am now aware of the problem and I'll work over it whenever I can (nowadays ima little busy but I will try)
Minover May 5, 2023 @ 7:54am 
Doesn't seem to work when used with other mods (tested with "The Idea Variation Lite Version", "Europa Expanded"). Some mods are compatible, but around half of those I tested in isolation, the ai colonist -5 debuff didn't show or work.
Veridis Quo  [author] Apr 24, 2023 @ 6:48am 
UPDATED for 1.35.* versions of the game
Mc.F Apr 20, 2023 @ 2:52am 
plz update
CrescentSickle Mar 9, 2023 @ 7:33am 
Hey there! Glad someone picked this up, I've not played EUIV in a long time since I made my disable mod.

Only other thing I'd suggest, if you want to try it, is to also disable the special colonization mechanics some nations have, like Russia, which I included in mine.
Kmart Mar 8, 2023 @ 8:44pm 
An idea that seems insanely fun alongside this mod... have you ever thought of a mod that'll make colonial AI come back overseas to the old world? The only thing better than completely controlling the America's, is the America's coming back and steamrolling with you as far as the eye can see