Brotato

Brotato

DebugLoader
5 Comments
Oridjinn  [author] Mar 5, 2023 @ 9:47pm 
@darkly77 Thanks for commenting / making the mods you do! I was always kind of interested in Brotato modding before workshop support was added, but didn't really look into it any further since it seemed a little fiddly at the time. Workshop support makes it so much more accessible, and it's great to see people's creations. I see what you mean about the quotes- I guess you could always just highlight + copy, but I reformatted the description to fix the hyperlinks
darkly77 Mar 5, 2023 @ 12:58pm 
@Oridjinn FYI, the URLs wrapped in parenthesis don't render correctly as Steam thinks the parenthesis are part of the URL, so you'll need to add a space either end of the URL -- try clicking one to see what I mean. You could also wrap it in URL bbcode, which is this, but replace the curcly braces with square brackets:
{url=URL_HERE}TEXT{/url}
darkly77 Mar 5, 2023 @ 12:53pm 
@Face I'm happy for someone else to have published this :)
Face Mar 5, 2023 @ 11:53am 
Just wanted to acknowledge you for giving credit to Darkly and hopefully if Darkly asks for it to be taken down/fixed with their changes you comply.

well done.
darkly77 Mar 5, 2023 @ 10:20am 
Nice one, thanks for porting this. Yep I was considering releasing a newer version, but after seeing people use this mod to basically cheat, I decided I probably wouldn't.

But there's also a bug in Brotato 's version of ModLoader, which means that `get_mod_config` doesn't work correctly, and I would want to use that func if I did release this mod on the workshop. We're working on the next major release for ModLoader, which fixes that issue, but for now there are just some ideas that I can't implement, because I want to do them the "right" way and use ModLoader's API. Ofc there's nothing wrong with using a different implementation, I just like my mods to also be showcases for what's possible with the ModLoader API.