Stellaris

Stellaris

Standalone Ancient Ships
38 Comments
Large_Gremlin Jul 30 @ 3:20am 
Okay, can confirm, the game crashes when you try to start a new game with this on 3.14.
Kinda sad, since I really wanted to purify the galaxy with War Worlds.
Large_Gremlin Jul 30 @ 2:45am 
Aw man..
thepigemperor2  [author] Jul 30 @ 2:43am 
@Large_Gremlin

I don't think so, it's already been updated to 4.0
Large_Gremlin Jul 29 @ 6:11am 
Hi, does this still work on 3.14?
thepigemperor2  [author] May 11 @ 7:11am 
currently the prereq techs are arcane deciphering, modular engineering, starholds and destroyers

@Salvus
Salvus May 11 @ 7:05am 
Yeah that would actually be really cool. What are the prerequisite techs?
thepigemperor2  [author] May 11 @ 6:56am 
@Salvus

Remnants empires do have an easier access to the ships, but you still need to get the prerequisite techs to unlock them. I can look into adding them as starting tech options though, it seems like a neat touch
Salvus May 11 @ 6:54am 
Do remnants empires have access to these ships? I noticed I did not get the research option on my relic world. Also do you think it is possible to have them as either starting or guaranteed research options for remnants? I have been trying to find a similar experience to the ACG return of the ancients playing as a fallen like empire. I think this mod, combined with the Archeo-tech could be pretty close.
KomradXie Jan 7 @ 1:59pm 
Do the AI empires have access to these ships?
bret556jr Dec 17, 2024 @ 7:39pm 
Any chance of getting just the shipset as a standalone in-itself? Cosmetic only?
GalaxisStark Nov 9, 2024 @ 4:07am 
pigguh modding... this cannot continue
Sparble Nov 5, 2024 @ 1:50pm 
good idea
thepigemperor2  [author] Nov 4, 2024 @ 4:38am 
@Brother Skolas yep, they're balanced around them
Brother Skolas Nov 3, 2024 @ 3:47am 
are these on par with the cosmo genesis ships?
thepigemperor2  [author] Mar 29, 2024 @ 5:50am 
@thomjcarr The mod already works with 3.11, I will be updating it soon with more features though
Acheron Mar 27, 2024 @ 7:11pm 
Will this be getting a update to work with version 3.11
thepigemperor2  [author] Mar 11, 2024 @ 10:29am 
@Ovid Yeah those are only supposed to be available with ZOFE. That's a known issue that I'm working on fixing, but thank you for reporting it!
Ovid Mar 6, 2024 @ 4:48pm 
I was messing around with ACOT's Delta-technology start Origin, and because of the coding on that, I started out with new ship sections for the Ancient ships from this mod. Except I'm not sure some of them are finished yet. The Delta ship sections I've seen before, but the new ones that surprised me are the Restored and Original sections. The Original section didn't even have colors, it was mostly just black.
Are these mod sections meant to be available to players now? And/or are they meant to be locked behind other mods being active, like ZOFE's Original Empire technologies?
thepigemperor2  [author] Feb 7, 2024 @ 7:00am 
@Ultragrunt777 They won't, no. I'm making an update now focused around ZOFE compatibility content that adds restored and original sections, as well as component compatibility, however
Ultragrunt777 Feb 5, 2024 @ 11:32am 
Question if you use ZOFE and you use lets say the spiritualist design for your ascended empire will these ship inherit the colors of the chosen designs?
Garyx Starlight Feb 4, 2024 @ 8:40am 
That may possibly be on me, oops
Ros[É] Jan 16, 2024 @ 5:36pm 
War world also doesn't appear to have any thruster effect and is the hexagonal graphics on the planet supposed to be static? It looks like the shielded world effect but without any animation while still having the fading hexagonal texture of a shield that is animated
Ros[É] Jan 16, 2024 @ 4:43pm 
I figured it our but now the rings around the sentient war world are pitch black whilst the gigacannon spire is textured
Ros[É] Jan 16, 2024 @ 2:18pm 
Is there a way to unlock the sentient metal sections of the war world?
Sane Boi Caligula Oct 18, 2023 @ 7:53pm 
Hi,
I am trying to make a mod to make the normal Behemoth Planetcraft from Gigastructures mergeable, but I cannot seem to figure it out.
Do you have any tips?
thepigemperor2  [author] Apr 14, 2023 @ 9:31am 
@Human_me ideally it'd go after all four, although I don't overwrite any content so the anywhere should theoretically work. best be safe though
Human_me Apr 12, 2023 @ 9:45am 
Where should this go in the load order? Thinking about ACOT, AOT, SOTS & Giga in mind
thepigemperor2  [author] Apr 12, 2023 @ 6:12am 
@KittenHasWares Probably not an option, but I will considerably tone down their AI weight
KittenHasWares Apr 6, 2023 @ 10:03am 
Would it be possible to get an option that makes these player only in the future? I've noticed the AI when it gets shiptypes like this it tends to stop using all regular ships over these and it gets a bit boring
q.sahmar57 Mar 29, 2023 @ 2:50pm 
That would be great! thanks in advance.
thepigemperor2  [author] Mar 29, 2023 @ 1:34pm 
@q.sahmar57 thanks for the suggestion, I can try implementing the outposts/fortresses

@ComradeSader cloaking components have a ship size restriction, so I'm working on creating my own. I'm also thinking of implementing a ship specifically designed for cloaking, and a ship designed to detect cloaked ships.
q.sahmar57 Mar 29, 2023 @ 10:08am 
Is there any plans for FE defense stations? i noticed that their def stations is pretty cool compared to normal civilization's def/station.
Sader Mar 27, 2023 @ 3:51pm 
Ty for Giga fix.
These shipsets don't support cloaks (DarkMat + Psy)? Is this intended or ?
q.sahmar57 Mar 22, 2023 @ 7:00am 
oh no, not good! lol
need to secure all relic worlds....
thepigemperor2  [author] Mar 22, 2023 @ 4:22am 
@q.sahmar57 yes
q.sahmar57 Mar 21, 2023 @ 3:36am 
Is it also available for AI?
thepigemperor2  [author] Mar 16, 2023 @ 2:52pm 
@ComradeSader Weird, I'll look into it... I probably messed up one of the gigas potential blocks
Sader Mar 16, 2023 @ 8:28am 
Latest mod update made the War World stuff show up for those of us who don't use GE, any chance of fixing this?