Call of Duty: Black Ops III

Call of Duty: Black Ops III

Ultimate Experience Mod - Cursed Harvest [Public v1.2.1 Build-005]
1,340 Comments
What a save! 23 hours ago 
anyone else getting bad lag spikes when playing maps? I have an RTX 5080 and don't get why my fps drops
Pepsi Nov 8 @ 2:02pm 
any chance of this working with aae?
shadylizzard Nov 8 @ 3:08am 
so i went to round 50ish, finally got my weapon to pap 10, and theere was an other ?, so i went to round 62, and then got pap 11 at 200k points, and i was stupefied that there was another at 400k ?, will you update the page to list thoses ? pretty cool for the additional paps to keep weapons strong but they become miserable using brutal ranks, i only get about 30-45k a round ish later on playing casually , so id have to do another 7-8 rounds just to get a pap 12.
TJRoyalty Nov 4 @ 9:02pm 
I cant seem to be able to bind any buttons while using controller. Is there a way to fix this or am i doing something wrong? My scoreboard is unbound but cant remap it
Muscles McBuffStuff Nov 4 @ 8:40am 
Night of the Living Dead map says it has FULL Compatibility, but It won't even load upon launching it with this mod.
Andriy Melnyk Nov 3 @ 2:51pm 
The knife you can equip by holding the melee button breaks disorderly combat gobblegum, forces it to restart the cycle. Secondly the ghost enemies are not turned off when selecting the "Turn annoying enemies off" option. Oh and the knife also messes with the roamer option, I've noticed it causes fps drops when progressing the round which did not happen on last version
TK2025 Nov 3 @ 3:56am 
i have one question do you plan on adding anymore weapons or nah?:steamthumbsup::steamthumbsdown:
ch um Nov 3 @ 1:52am 
I cant see the skins I unlock past oil spill on my weapons? Anyone know the issue?
AkaNewb101 Nov 2 @ 5:23pm 
Yo can someone help me? Everytime I try to load this mod, it force quits me out of bo3.
Skryme Nov 1 @ 10:16am 
Would be cool if you could customize the weapons with their respective attachments from their games
Sphynx  [author] Oct 30 @ 1:52pm 
@return f"Name: {Self.name}" > Loads of stuff (I think almost everything) can be disabled by either mutator settings or in game settings.

Which things are you talking about specifically that cannot be disabled that the mod forces?
0x61686d6564 Oct 29 @ 11:28pm 
I dislike how this mod forces some things that you may not even want. there are a lot of bloat ♥♥♥♥ in this I just dont like and you can't disable whatsoever.

like why?
Bane of Mankind Oct 29 @ 11:49am 
Is there a way to get back the Standard Bo3 ingame hud ? With classic round counter, and pressing "TAB" seeing all collected parts for zombie shield, easter egg items etc. ?
aNiMetItTiEs Oct 28 @ 4:39pm 
The Halloween even challenges don't track properly.
shadylizzard Oct 28 @ 1:25am 
love the mod, but it has pain points, moslty qol aspects/options, not sure if limitation, or team doesnt want to include them

1.wonky 4 hd, this mod does but the game takes 10x longer cause slow zombies are forced upon you
no clue why its a package deal ?

2. easy mode makes zombies seemingly perma slow, unlike the bo2 way, where they just take longer to ramp up, but are normal by round 10ish

3.power up selection doesnt let you have unique drop on any map, just the option to enable them to drop on maps that have them, also free perks is missin

4. the pap system is nice, but lil crazy, more for the points needed, casually going to the 20s-30s and haven't gotten past pap lvl 4 is bonkers

5.no option to have "enhanced" perk options, either you turn perks on or off, no qol like losing perks cold war style, or cold war perk effects making them far more useful.

anyways, just my thoughts, no beef, great mod, keep up the good work !
Kwolfe0795 Oct 26 @ 8:39pm 
My rayguns keep geting put in the mule kick slot
Kwolfe0795 Oct 26 @ 8:38pm 
This halloween update is awesome but if the dev could can they make a way to set which weapon is the one in the mule kick slot
onlyatroller Oct 26 @ 6:56am 
BO3 Enhanced Compatabiliy when? Would make it the smoothest and safest expierence.
MaximysKing Oct 25 @ 4:49pm 
Can you add Russian language support to the mod? It's not very nice when the screen is filled with squares instead of letters.
Motorbreath Oct 25 @ 7:29am 
Do you have to successfully exfil to get progress towards the event challenges? If not, they aren't saving for me.
Kwolfe0795 Oct 24 @ 11:02am 
Does anyone know if i can save my mutator settings it wont save mine
ukiyo Oct 23 @ 7:46pm 
can someone make a mod thats literally just a fake level up system idc if its just a number i just want some sort of progression for bo3
YoungSexyFather Oct 22 @ 4:03pm 
Good afternoon.
The map "Howl's Moving Castle" is listed in your fully compatible maps, but several custom perk machines are missing from the map, making one of the challenges (Obtain 20 perks), and therefore the map, incompletable.

On an unrelated note, I'd like to leave a suggestion for the scoreboard in-game.
I would much prefer to see a layout of shield/equipment parts, as opposed to lifetime stats. I feel as though the lifetime stats are not something that would need to be checked nearly as frequently as shield/equipment parts would be, while in the game.

Thank you for the mod, I very much enjoy it
Kwolfe0795 Oct 22 @ 3:11pm 
ok i did that but i still hope that the developer can make a fix for it eventually
Ranma Oct 22 @ 10:31am 
@Kwolf0795 I was having trouble with this as well on my steam deck. What helped me was enabling the right trackpad to be used as a mouse.
Kwolfe0795 Oct 21 @ 8:14pm 
Also forgot to request if you could add some way to make the text and ui in menus and in game bigger that would be cool because the text and stuff is hard to see on the steam deck screen
Kwolfe0795 Oct 21 @ 7:32pm 
this mod is really cool and fun but i have found a few bugs with mainly using a controller in menus. the main menu has a bug where you cant start a game with a controller because it wont let you select anything on the lobby menu. the only problem with the in game pause menu is just that you cant change your options or view challenges. also i have found that the mario 64 zombies map will crash the game if you try to play it with the mod and the minecraft 1 window challenge does open but its bugged and says you lost as soon as he map loads so it cant be played but other then those all other maps ive tried worked really well. im already around level 50 and im still having alot of fun with the mod its very good.
HBeardd Oct 19 @ 11:03am 
I am not able to load the mod even with the fix. I will say I am running the Enhanced addition of BO3. I guess I will have to see what the develops of the enhanced edition might say about this.
Sphynx  [author] Oct 18 @ 2:09am 
@Red Can > I am working on fixing Die Rise at the moment!
Red Can Oct 17 @ 6:39pm 
could just be me but mod crashes when trying to load die rise
Skel Oct 17 @ 11:19am 
Respect for having a blahaj tho
Sphynx  [author] Oct 17 @ 10:00am 
@Skel > Because they are 'features' that I want to implement but haven't had the time to do so yet.

The calling card is going to be changeable in the future. I wanted to add a random one for now, as I don't want to have it empty there.

Features get added, but never worked out fully due to time constraints (and in all honesty also motivation constraints). So you see what would be added, but not 100% done.

Which part of the hud? To each their own I suppose :)
Skel Oct 16 @ 11:51pm 
I don't understand why there are so many features that are completely unused... Why is the calling card unchangeable, why are there point rewards that don't do anything, etc.
My biggest problem is WHY IS THE HUD GOD AWFUL
gamertechnology24 Oct 16 @ 6:18pm 
Great mod, I'm looking forward to future updates and playing this again with my Bestie! Take care, don't push yourself too much and I hope you have a great week!
PrO-_ToNy Oct 16 @ 2:15pm 
I think I came across a minor glitch in the MOTD challenges, specifically the EE challenge. Friend and I did it yesterday and got the pop up in game for completing but in challenges it still says 0/1
Isafreyr Oct 15 @ 3:23pm 
thank you so much for your hard work.
Sphynx  [author] Oct 14 @ 3:17pm 
This mod will be updated somewhere in the upcoming weeks. Sorry for the delay, I am fixing a bunch of stuff!
Fedzor Oct 14 @ 2:08pm 
Cool mod, just wish it was compatible with BO3 Enhanced, as the standard version runs like ♥♥♥♥, even with T7 Patch :/

Also, do you happen to know why save and quit is greyed out for me?
Dummkopf Oct 14 @ 10:42am 
is there a way to play this mod with black ops 3 original weapons?
Sphynx  [author] Oct 14 @ 6:53am 
@Malice > I understand your opinion, and it’s a valid one. I agree that focusing solely on profit should never be the goal for any modder. We’ve seen this happen with others before, and we all know how that turned out.

I’m very open about everything I do with the mod. If you’d like to discuss it, my DMs are always open — we can talk about what I do, what I’ve done, and why I personally believe VIP ranks are fine. All comments or questions on the Workshop or my Discord are never deleted; I want to be as transparent as possible.
Sphynx  [author] Oct 14 @ 6:53am 
Free Mod
First and foremost, I’m developing this mod entirely in my own free time, and I’ve put in a massive amount of hours (well over 3000+ hours) since the start. I’ve never focused on making money from this mod, and it will never be the goal.

There are countless ways I could’ve monetized this mod to make more money — but I never will. I don’t want to be a developer who focuses on profit over passion. It takes away creativity and the soul of a game when money becomes the main focus.

However, I introduced VIP tiers because people WANTED to support. When the mod was first released, there were no VIP tiers at all. But as time went on, and people asked how they could support, I wanted to give something back to those who did. I even asked supporters how they’d like to be rewarded.
Sphynx  [author] Oct 14 @ 6:52am 
Legal?
I’ve done thorough research, and what I’ve set up is completely legal. The main issue Steam has with monetization is when gameplay content is locked behind paid tiers — which this mod does not do.

Why?
If you enjoy the content I’ve created for free and you want to support me voluntarily, that’s entirely your choice. How much you donate — or whether you donate at all — is completely up to you. In the end, the mod is free and gives you a full, new experience — all for free.
Sphynx  [author] Oct 14 @ 6:52am 
Giving Back
I also want to make it clear that the money I’ve earned through support doesn’t just go to me — I give back to the community. I’ve paid people who’ve contributed work to UEM, and I’ve also helped others simply out of kindness. Some people weren’t in a great place, and even though they never asked for anything, I still decided to give back because I feel it’s my responsibility as someone who’s been fortunate enough to receive support.

I’ve given money to those who’ve helped with development, moderation, or simply been part of keeping the community alive. Even other modders who haven’t directly contributed have received support from me — because I believe that giving back strengthens the community as a whole. I’m not saying this to gloat, but because I want people to understand that I don’t just take; I also give back to the people who made this project what it is.
Sphynx  [author] Oct 14 @ 6:52am 
Final Thought
Personally, I don’t really see a mod as something entirely different from a game. When a project grows to this scale — with its own mechanics, systems, and design — it essentially becomes a new game built on an existing framework. So I think it’s fair to ask: should someone creating a full game in Unity be allowed to earn money, but someone using a similar tool to create an equally large and unique experience shouldn’t?
Revan607 Oct 13 @ 2:00pm 
the mod has a good idea. enjoy the leveling but i hate PAP 10+ times then it makes every single gun feel like it has infinate damage. Blast O Matic is a cool gun but should be nerfed a little cause un PAPed is a 1 shot past the 30s which is too much. I enjoy a power fantasy in zombies but this is too much.
mk_BRIAN Oct 13 @ 11:28am 
thank you for the awesome mod :)
EvaPilot-01 Oct 13 @ 8:08am 
does anyone knows why i cant use FovScale as a comand anymore?
In the past, i easily could upper my Fov with that comand, but now its just gone
Isafreyr Oct 12 @ 1:02pm 
Is it illegal? I thought it normal to support modders, since you know, they work hard to deliver these content for us. If I was doing something and wouldn't mind getting support for it so I can keep getting better and be motivated. Is this weird?
VΛL Oct 11 @ 5:49pm 
profiting from modding im pretty sure is against TOS
TK2025 Oct 5 @ 9:16pm 
best mod to run for custom zombie maps:steamthumbsup: