Kenshi
Little Garden
45 Comments
Gutz Feb 26 @ 8:44pm 
Hey I meant to thank you for fixing the cushion issue! Definitely helped the vibe of my base
FriskyFritz Feb 23 @ 9:58pm 
I know this is unrelated... buuuut I am glad that you are super responsive and helpful with people having issues. I wish more mod authors are like this!
MARH  [author] Feb 20 @ 3:55am 
※The copy mod was deleted
MARH  [author] Feb 19 @ 7:22am 
@BEEP
I am happy to hear that :)
Now that this mod works, can I delete the copy mod?
Luc Feb 19 @ 7:09am 
its work now thx:)
MARH  [author] Feb 19 @ 6:28am 
MARH  [author] Feb 19 @ 6:11am 
Yes, something is wrong.
As a last struggle, I made a renamed copy mod of Little Garden.
 Little Garden+ 

Of course, it would be better to consult moderators, but could you try unsubscribing Little Garden and subscribing to Little Garden+?
Luc Feb 19 @ 5:43am 
it's must be sth wrong,It's disappeared from my Workshop folder and mod list,I tried restarting steam and resubscribing,but it doesn't work anymore,furniture ingame also disappeared
MARH  [author] Feb 19 @ 5:06am 
@Gutz
That's weird. I can see Little Garden in my mod list when I subscribe it.
So, I think the Steam Client may have some issues.
Try unsubscribing this mod, restart Steam Client (or your PC), and re-subscribe this mod.

Sadly, I cannot help you further if it does not work. You should consult the moderators in the Steam Forum.
Luc Feb 19 @ 4:28am 
Why it's not work after updated?cant find this in mod list
MARH  [author] Feb 19 @ 3:02am 
@Gutz
After checking the mod, I found that the Garden Cushion was not set orient-fixed despite having a direction marker.
I fixed it and updated the mod.
Thank you for the reporting and trying my mod!
Gutz Feb 18 @ 4:41pm 
Hello,
So for some reason no matter where I rotate the garden cushion, the characters always face the same direction. Not sure how to fix this issue.
FriskyFritz Feb 10 @ 2:58am 
No problem, this is one of my favourite aesthetic mods for quaint little homes, wish there was a way I could showcase some of the stuff I did to ya.
I think my only complaint is the lack of wear and tear on some items so it sticks out a little too much when trying to combine it with vanilla assets.

I hope to see more from you in the future!
MARH  [author] Feb 10 @ 1:40am 
@FriskyFritz
I am relieved to hear that :)
Thank you again for the feedback!
FriskyFritz Feb 9 @ 8:18pm 
Yes that works perfectly now MARH, there are no more pathfinding issues that I can see
FriskyFritz Feb 6 @ 8:05pm 
I will absolutely try it out~
This is one of my favourite decorative mods so I will gladly give it a go and see how it goes.
MARH  [author] Feb 6 @ 2:33pm 
@FriskyFritz
Thank you for the reporting.
I suspect a setting of tatami mats called "Path Mode" caused the pathing issue. As a quick tweak, I set the "Path Mode" of the tatami to "IGNORE" from "PROJECTED" so PCs can ignore the hitbox and go through the tatami mats.
Due to this change, player characters' feet may sink into tatami mats a little, but it is better than invisible walls.
Could you try it?
FriskyFritz Feb 6 @ 6:26am 
Tatami mats occasionally for some reason create an invisible barrier around them that will not allow players to walk on top of them, I don't know why this is a case... but it appears to be inconsistent.

As for my second story they work totally fine and I am using 18a, and then downstairs it does not work and I am also using 18a, as well as the one that is a single and a double.
MARH  [author] Jan 8 @ 2:02am 
@Shir Blackwater
Thank you for letting me know. The pathfinding near doors and gates is always troublesome. Maybe there is no complete solution, but your comment can help others.

By the way, using wood partitions as wall lining sounds good :)
Thank you for trying my mod!
Shir Blackwater Jan 7 @ 8:27am 
I've used the garden walls to spruce up the inside of my buildings by placing them against the walls with the ingame editor, creates a real nice effect of wood paneling. However I can't place the square tatami indoors because it will keep messign up the pathfinding particularly when placed near a door, and it can prevent me from even entering the building. I guess it's the same issue that causes pathfinding problems with placing objects on gates that the screenshot warns about, I was able to place one of the single long tatami indoors a distance away from the door which has not caused any pathfinding issues so far. I have not tried this with every building, only the small shack so far. Not a complaint just more of a heads up for people who use this mod.
MARH  [author] Dec 9, 2024 @ 1:43am 
I am glad to hear that. :)
Without your report, I would not have recognized that the fake functionality could be annoying. Now, I plan to make a similar patch mod for the Campfire with Stand because the mod uses the same fake functionality.
Thank you again for giving helpful information!
今晚早睡WW Dec 8, 2024 @ 6:17am 
I am very willing to try.Thank you for everything has done.This is very useful for me.:steamhappy:
MARH  [author] Dec 6, 2024 @ 6:39pm 
@今晚早睡WW
For now I could not reproduce the issue, but your report indicates that "fake functionality" seems suspicious.
I made a mod to remove that fake functionality as a temporary measure.
Little Garden Fake Func Removal
Would you mind trying it?
MARH  [author] Dec 6, 2024 @ 6:38pm 
@今晚早睡WW
Thank you for reporting.
Most of the furniture added by this mod is just decorative items. The only furniture that has real inventory space is the sake barrels.

As for interactive icons, the small objects, such as sake bottles and teacups, are hard to select when on the table. So, I added a "fake functionality" that displays a gear icon when a cursor is placed on decorative objects.
Example Image
The fake functionality itself does nothing. When you right-click an object with fake functionality and select " Inventory," the character's inventory window will open, but nothing more.
今晚早睡WW Dec 6, 2024 @ 8:21am 
First of all, thank you very much for your mod.This is a fantastic module.I love it.But I encountered some trouble.Buildings like sake and fences will have interactive buttons.When I click on the interaction, a border similar to inventory will pop up and then i will crash.I'm wondering if it conflicts with other furniture building mods.Or are these types of buildings inherently non interactive and only for viewing purposes
Велли Mar 10, 2024 @ 6:10am 
What a beautifull mod! Thank you!
iriemk Mar 4, 2024 @ 12:25am 
No biggie, I consider it SOP to report back if and how I get bugs & glitches ironed out. I know from experience that in 9 out of 10 cases where mods seemingly not work correctly, it is indeed not the mod, but user error that prevents it from functioning right.
And I really hate those customers who first cry 'bout a mod being broken, then just be like "Oh, no matter, I fixed it..." without any further explanation, and never comment again.
MARH  [author] Mar 3, 2024 @ 7:25am 
@iriemk
Thank you for reporting, and I'm glad to hear your game is functioning correctly now. I genuinely appreciate your taking the time to solve this issue. Your report will help others to solve future CTD issues!

For reference :
I received a report about the Beak Thing Statue mod, similar to the CTDs you experienced in the building menu. In that case, the auto-icon generation process was suspicious. So I made icon images beforehand and included them in the mod folder, and then the CTD stopped.
iriemk Mar 3, 2024 @ 1:53am 
My game CTDs as soon as I click any of the sub-categories in the build menu. Has never happened with any other furniture mod, dunnno what the problem is....any hints?

Edit: Just checked, only downloaded empty folders, no meshes or materials inside them. Seems to be a steam issue; had to unsubscribe/re-subscribe twice to get it to download all the assets, now it seems it's working fine.
pnciampo Jan 24, 2024 @ 9:17am 
Thank you for your... indulgence. :steammocking:
MARH  [author] Jan 23, 2024 @ 1:57pm 
The exprimental mod was deleted as scheduled.
MARH  [author] Jan 19, 2024 @ 8:21pm 
@piciampo
To make the scale variations, copy a bridge and change its scale as you like.
Image 3
I would build several bridges in parallel to make a fat(wide) bridge.
Thank you for trying my experimental mod.
pnciampo Jan 19, 2024 @ 7:41pm 
A "fat" bridge might be better for this sort of thing, its better not to overthink lol
pnciampo Jan 19, 2024 @ 7:38pm 
I just tried it out. Yes, scaling it (duplicate) works just fine. Love it. I was able to fit two Small Shacks on top pretty snug, out in the Floodlands. Though, if I may be suggest insanity, 6x, 8x or even 10x might support a "town." Interesting. I'd totally use it if it was a standalone mod - different versions of bridges. Sweet.
pnciampo Jan 19, 2024 @ 7:25pm 
I'll give it a go afterall lol
pnciampo Jan 19, 2024 @ 7:24pm 
Looks interesting for sure. I don't know if I'd like to use an experimental mod. Though, what I meant is the scaling option in the duplication - which I think is what you've done. Yeah, a new item made to original large scale WOULD be better.

Map features are interesting, but I've got no knowledge about them, really. Nice. I would settle for a duplicated and scaled building object lol
MARH  [author] Jan 19, 2024 @ 3:06pm 
@pnciampo Thank you for the message.
The bridge construction in Kenshi is an intriguing topic. The ideal approach is making new meshes, collisions, and textures for the large bridge from scratch. But unfortunately, I cannot gather that level of willpower nowadays.
But the topic is too good not to try. I made an experimental mod for big, flat garden bridges.

The first type is a simple copy of Garden Bridge II (no railings), but the sizes are ×2.0 and ×4.0. → Image 1

As for the scaling option, Kenshi's building mode does not allow it.
So, the second type is not a BUILDING but an object called MAP_FEATURE.
You have to go through complicated steps to use MAP_FEATURE.
But you can change the scale of the feature. → Image 2
pnciampo Jan 18, 2024 @ 5:16pm 
Hey, hey you. This mod is awesome and I made a custom base with your bridges and boardwalk... I do have a request - I wonder if you could make an jumbo sized bridge that could stretch across a late in Shem? Or maybe scale options for the bridges. It'd be interesting to build a town on a large bridge.
JediKnightSky Dec 22, 2023 @ 4:12am 
Honestly some of the best furniture in any Mod. I consider this a must have personally these days for every play through.
BootyHunter Aug 7, 2023 @ 9:38pm 
Fine things to make one's house prettier.
T-bag Mar 5, 2023 @ 8:17pm 
beautiful
能量牛 Mar 5, 2023 @ 6:49am 
looks good
MARH  [author] Mar 4, 2023 @ 6:49pm 
Thank you for the comments!

@Shir Blackwater
Like vanilla Campfire, the new objects do not generate the player's outpost themselves. But if you build them near your existing outpost, they can change the boundary of the outpost.
Shir Blackwater Mar 4, 2023 @ 5:51pm 
Do these create an outpost when built or can they be used in a camp and remain hidden?

Nice wotk though, will definitely use these either way.
DR Kien Mar 4, 2023 @ 4:36am 
nice! :steamthumbsup::beeped: