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By the same token, the vanilla game can already do this with the player going to a plastic surgeon every once in a while, or longer if they want and remaking your character to your new age.
It isn't coded into the game or automatic as you or I might prefer, but the end result it the same. Take the time to take your character and go to a plastic surgeon and age them, and when your character dies, if you take an old save or new game and make the son or daughter of your old character. :) Role Play can be very cool. Not exactly like some RPG titles out there, but still it can be pretended in Kenshi in a way to make it real enough for a play through. :)
I might try it myself, sounds like fun. :)
Maybe, haha, Anyway, i think it can be done, in a limited sort of way, and if the player is willing to suspend belief in their story and load different 'stages' and tell themselves it is all the same story. Even though it is more like several linked games in a row.
Anyway, let me know what you think and if it is worth the effort.
I have been rather distracted lately with Fallout 4, haha, but I still dearly love Kenshi. So I wouldn't mind putting the game away a bit and coming back to work on a new mod. :)
Thanks for listening,
Teal
Hello All,
I think a chapters kind of mod that has characters, or animals that come in different groups so as to have them appear to 'age over time' can be done. It would mean having several levels in the mod, that could be numbered or identified in some way. Say Bonedog1, Bonedog2 and Bonedog3, (for young, middle aged and then old versions of the bonedog. I am not an artist, but perhaps if I use a different color hair for the older dogs it will appear older. Or if I can give the older dog an injury that lasts a very long time it will appear to be in a decaying or decrepit state. :)
Anyway, sorry. You can do it manually and pretend they are aging. :)
Take care and thanks for the question. A really cool question. If I get back into heavy modding again I could try to do chapters for some of the groups I added and have them appear to age. :)
Take care,
Teal
There may not be anything I can do about those conflicts as the author of the Hive Expanded likely changed the same files I did.
Perhaps a patch, but I will have to see if the other author is good with that.
Thanks for the note though.
Teal
Your mod likely conflicts with Hive Expanded mod. Fogmen become friendly and can't be attacked by the Player character.
Uninstalling your mod fixed the problem, so there's a large chance its conflicting with it
In addition I have released a 13th version that changes the Hiver and Fogmen races back to a genderless state. Which is their normal Kenshi representation. If you prefer that then please use version 13.
If however you like the changes that were made to reflect a familial situation with male and female hivers and fogmen, then please use version 12.
Thanks for your suggestions and happy gaming out there. :)
Teal
I was wrong, I must have changed them at the base level, so they are included in any of the starts. Let me find a way to disable it. Perhaps a start that changes them back to what they are in the normal game. I'll start that now and get back with you when I'm done. It shouldn't be long.
Teal
Let me check though, to make sure. I don't want to have them included if you don't use their start and especially if you don't want them in your game.
I will be right back.
Teal
Take care,
Teal
You could take your saved game and update the file with my children. But would need to edit the save file. I could use a group of my children in a save file and make a copy and rename it to nameless_1.platoon instead of nameless_0.platoon. So it will add my characters to your save file and your game. That way you will have both sets if you like.
Let me know and I can see if I can grab a copy and rename it.
Though you will have to create a second squad in your game, Even if empty. Probably especially make it empty so you don't lose anything when copying it into your save file.
Let me know what you would like to do, okay?
Teal
I think the person that made the child mod you are talking about made them a race. My mod doesn't do that. They are characters, not a race by themselves.
But I can test it and see what happens.
I will let you know.
Teal
Teal
Good idea. :) Thank you very much. I'll do it right now. Thank you for the note.
Take care and have a good weekend. I work weekends, but there is always nights after dinner to work on mods. :)
Teal
Thanks again and will get at that. :)
Take care,
:) Teal
@Teal - you should be listing what families are finished in the description. you should also specify if these families can be spotted outside of starts, as well as a list of features, future Features.
Simplify it, most Folks like simple Text, Fast but informative Info.
Take care and have a good night
:) Teal
Anyways, pretty cool mod! Can't wait to see how it improves Teal! Thanks for making this gem.
Genealogy, Parent to child physical and statistical traits, can turn a station house into a school house, possible creation a few characters as Teachers given certain parameters.
thats just a few pokes that this mod could be capable of creating with Genmod.
then with Reactive world and UWE you can create even more flowers with how ppl see these families, whos in bed with who, Name tags with actual ties to family.
this mod is currently a rock waiting to become a planet.
as for a modding mishap, that's not from autistic people, that was the modders mistake, and people reported it, Autistic folks were not part of that I can assure you, most Autistic folks are smarter than even straight A students, most of which probably mod, or don't even bother playing games at all. so no, please keep from stupidity such as labeling stupid people with those that make even smart people look average, thank you - ; )
Teal, all you really need to do is ask, I'm sure they' d be interested in it. its a new idea with room for a lot of growth.
Next up I think Rebel Farmer's in the Great Desert...
:)
Anyway, I will try to be done by tonight and post it then.
Take care,
Teal
Probably an hour or so.
Teal
I have no idea about this other modder, or situation. I was making a mod for a request from Mick on the forums regarding families and legacies for player dynasties.
I am trying to make this workable and am not interested in politics. Thank you.
Teal
:) Nice idea, but I don't know if I am really up to the calibre those people use. :) Most of my stuff is little, or simple, not really complex. It is a wonderful thought. :) And I suppose if they came and said, Hey, can we use your mod? I'd fall over, haha, and then say yes! :)
Thank you for the nice compliment! Have a great night! :)
Teal
Goodnight!
Teal
Teal
There are also many other factions and groups that would be interesting to expand, the Rebel Farmers, the Swampers, The Red Swamp Ninjas and even Bounty Hunters and Mercenaries in the United Cities.
I want to add Holy Nation Farmers as well. So, this is an on going thing. If it isn't exactly what I think it is, or you feel it isn't what you want, then I am truely sorry. But if you can give me a little bit of a break, I can try to make it better and hopefully get it to something you and other people will like. :)
Thank you for listening,
:) Teal