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1. I have added an option to disable all events.
2. For me, convert to random unit effect is working perfectly fine, so you need to elaborate more on this.
3. I have made some improvements to performance, although I don't know if that helps, because I don't have weak devices to test on.
4. Most of the random stuff works on territory basis: if you have a lot of units across the map, you will have an higher chance to get something; I won't change this system because some players may find your change unfair; instead, you can enable fast mode to increase overall amount of effects.
5. All effects have an equal chance of triggering, but because random in game is imperfect, every effect has a dynamic chance of happening, which means that it can be very low or very high and constantly change.
1. The events are the most annoying thing ever (for me), if you could make a button to remove them than that would be awesome.
2. The transformed units (when transformed from one to another) don't work on the AI side, they will not use them at all and i can't use them too if trying to control AI.
3. Game just freezes every now and then, idk why it dose that but fix please.
4. Could you make the player like get 50% of the random U to random U stuff, it never happened to me when i was playing a 4 v 6 against bots (because most of theme were events prob).
5. When i was talking about 1., i think making them like a 10% chance is a good idea.
That was all i have, will not use in current state, if you have any questions then add me, 𝐅𝐅𝐀𝟐𝟎𝟎𝟖#2157
Have a great day mate!
there my tip :))