Company of Heroes 3

Company of Heroes 3

Spearhead III - (Partally) Updated for Endure & Defy!
613 Comments
moaazezz99 7 hours ago 
also US armor BG bugging
moaazezz99 7 hours ago 
Italian gastadory BG not work will .. error
dockepler 17 hours ago 
Thanks for the latest BG patch!!
dockepler Nov 29 @ 1:03pm 
Looking forward to this great mod including the new BG's. Any time frame for release yet?
XXFQ007 Nov 29 @ 7:18am 
we need update for new DLC
Ardo Di Boarstock Nov 25 @ 2:56pm 
I have found that american CPU, whateve battlegroup it takes, always have wizzbang and pershing... they appear from the back of their HQ without using any ability at all, usually appear 4/5 units but always a pershing and a wizzbang.... so u have bombing runs, rocket artillery and heavy tank destroyer.......
AlpokoLoco Nov 16 @ 9:46pm 
I get tons of scar errors with this mod
AlpokoLoco Nov 14 @ 1:48pm 
Is there anywhere I can see the stats of a guns pen while in game?
dockepler Nov 7 @ 3:54pm 
Any information about the recent patch?
von_doom Nov 1 @ 10:51am 
Getting huge frame drops every time I play this mod in MP
Akiko💜 Sep 19 @ 2:42pm 
Germans building the fighting position ALWAYS creates a Scar Error, we tested it, it happens always, making it unplayable because people, even if told not to, will build it just to crash the game if they are losing. Just remove the fighting postion from germany please.
Spinarack Sep 17 @ 10:53pm 
the US seems to have the biggest of SCAR issues from what i have seen, when it was only British it wasnt as bad, and didnt crash me. and early game seems to have no issues, but later on is when the SCAR issues seemed to occur. my last match was 17mins, and it was around 12mins in with the setup i had that the SCAR issues started to arise more frequently. not sure if that helps or not.
Halfbodied Jish Sep 15 @ 4:27pm 
I've had some crashes while running the Advanced AI mod. If turning off the custom econ fixes that than I'll give that a shot. Thanks for the suggestion!
Achronos  [author] Sep 15 @ 1:18pm 
@Halfbodied Jish
Use Advanced AI and turn off custom economy.
Halfbodied Jish Sep 14 @ 12:20pm 
The AI is very limited on what it's building. It only builds the most basic units and doesn't seem to construct anything mod specific.
futurebrain Sep 6 @ 7:36pm 
The SCAR issues seem to only occur if any player plays as USA.
Charles Vane, the Chemokartoffel  [author] Aug 24 @ 4:36am 
that depends. SCAR errors can happen because of conflicting mods or problems in our build.
the more (and more accurate) descriptions we get the better.
futurebrain Aug 23 @ 10:14am 
Love the tuning pack! Any idea on when the SCAR issues might be fixed? I would like to play as US.
Cinders Aug 6 @ 11:17am 
OMG Thank you for your work!
big.Mike.5b Jul 29 @ 10:12am 
Hello there! Any luck in dealing with the Allies AI issues yet?
Achronos  [author] Jul 28 @ 7:37pm 
@Mr Panda

They're being nerfed soon. I like how everyone decides to collectively complain about them in the past 3 days after not being touched for months.

Also:
- Bunker MGs have the same range as regular MGs.
- Flak Guns have the same or less range then AT.

You're shooting AP rounds at a building. Do you honestly think that is a good idea?
Pupu Mr. Panda Jul 28 @ 1:10pm 
Great balance xD just place 10 bunkers for 10 fuel with the MG range of the all AT guns aviable for alies and you win game. Bunkers and eplmacement have 0 counter, 20mm eplacement have better range than 76mm and 57mm at guns so it just counter it at one burst. Bunkers need need about 20 hits to get destroyed. Repair ability is so fast that 1 squad can repair bunker faster than 57mm and 76mm combined shoot at once, so it never die. Bunker with MG are basicly aviable in 3 min of gameplay with 0 counter. Bombing run? ok, just get 100 ammo after ugprades and wait 4 minutes so enemy can build 4 more MG bunkers. Smoke them? ok, there is bunker covering next bunker. Basicly WWI gameplay but in worst possible way you can design it. I have replays if you wanna see xD
dockepler Jul 16 @ 12:43pm 
I understand, IRL can be a challenge for all of us at times. I really do enjoy your excellent mod by the way and I hope you will be able to continue working on it. I would.t play COH 3 without it.
Achronos  [author] Jul 15 @ 3:25pm 
@dockepler
Updates have been rolling in ~weekly. I try to upload changelogs when there are big changes; but I've been busy IRL, so less time for modding. As for the activity on the server, it's always been fairly low.

@illarionovmisha
I wouldn't do that because the italian models of those units can't use the store skins.
big.Mike.5b Jul 15 @ 2:26pm 
@achronos in terms of the units and techs, yeah, I guess so. But what I meant more was that once you switch to the Italian ToW version, it changes the skins of the infantry units and paint on the armoured vehicles, so sand-coloured tanks and units wouldn't look out of place on Italian maps.
dockepler Jul 15 @ 12:02pm 
Thanks for the response Achronos but there doesn't seem to be much activity recently on Discord. When can we expect a new Changelog to be available?
Achronos  [author] Jul 14 @ 4:28pm 
@dockepler
There is nothing wrong with the SH3 discord.

@illarionovmisha
We already have something similar, the three divisions are organized roughly by year:
- Armoured: <1943
- Guard: ~1944
- Infantry: ~1945
dockepler Jul 14 @ 4:02pm 
Excellent idea to improve the games historical validity and player immersion! What do you say devs?
big.Mike.5b Jul 14 @ 3:46pm 
Any major updates still planned for the future, or will it be just patches and fixes? Mod is great though, well, for me at least. Feels very much like my favourite amazing Wikinger for CoH2.
Speaking of Wikinger, in their CoH3 version, they have an option to choose between the African and the Italian versions of the Brits. Adding a similar feature to your mod would make it even greater, in my opinion. :steamthumbsup:
dockepler Jul 13 @ 6:29pm 
What happened to the Spearhead III Discord?!
GerminhSoviet Jul 1 @ 8:45pm 
Just tried playing wehr luftwaffe and found the unlock for the wirbelwind doesn't appear in the waffenkammer once selected
Sum Ting Wong Jun 24 @ 12:43pm 
Last Patch broke some thing in multiplayer koop.
You can't build Bunker for MG with pioneers, Panzerfaust not Working.
Bot is rushing at 4 Minutes with Stuarts like crazy, he can go over bridges that are destroyed, can you bring back the old version before 20.06.2025?
Hunter2k6 Jun 22 @ 1:48am 
Panzerfaust skill from Airborne German Unit not working correctly
Uncle Bad-Touch Jun 14 @ 2:21pm 
Yo, just wanted to say thanks for making this mod, keeping it going, and recommending Advanced AI to go along with it. Keep up the good work lads <3
dd_penny Jun 8 @ 5:10am 
I always encounter Nashorn and Jagdpanzer, seldom a Panther. Haven't seen a Tiger and King Tiger ever produced by the AI. Is this a problem?
Meatknocker May 25 @ 5:24am 
The mod has stopped being fun and has gone all out to be competitive. Vehicle wrecks can no longer be easily flattened which leads to unnecessary clogging. Everything feels like it has the same range. Concentrating the view to the front makes no difference and the resource limit is utter nonsense. This only means that you can't keep up in a 2v4
Charles Vane, the Chemokartoffel  [author] May 19 @ 9:42am 
nope.
dd_penny May 19 @ 2:27am 
Any chance for a Super Pershing call in?
Charles Vane, the Chemokartoffel  [author] May 17 @ 5:28pm 
your statement is a lie.
whosasaltyboi May 17 @ 4:10pm 
A'ight this mod is a little ridiculous and unbalanced, how does a Panzer F1 bounce 5 rocket launcher hits???:steamsad:
mbnq Apr 14 @ 3:56am 
Buff Brits, they are so crappy, not fun playing them at all.
maru Apr 13 @ 1:39pm 
It seems like the 2-inch HE mortar barrage ability for the 1st Canadian Sappers/Shock troops does not work. When I try to use the ability the munitions are deducted, but nothing happens and a moment later the munitions are refunded.
Achronos  [author] Apr 13 @ 10:44am 
@maru
That's intentional. It's a modding limitation we have. ATM Marines don't have any unique researches (yet).

@Staalby
Nope. Just another chinese dude stealing my mod again.

@Peresto
- Haven't found a fix for the mortar crew yet
- I intentionally set those limits based on how rare these tanks are and balance.
Peresto Apr 13 @ 5:07am 
-is it posible to fix mortar crew, during firing they moving out of mortar pit
- could u change to be able to buy 2 pershing , churhil VII / crocodile . wermacht can create 2 panters/tiger I
:cozycrashfish:
maru Apr 5 @ 12:45am 
I cannot seem to build the marine support center. It just builds the Air support center instead. I tried it with both the special operations battlegroup and the advanced infantry battlegroup, and it's the same thing with both.
Peresto Apr 4 @ 3:41pm 
Thank You:cozycrashfish:
Achronos  [author] Apr 4 @ 2:26pm 
@Peresto
It replaces the Brummbar in DAK's Normandie Theatre.
Peresto Apr 4 @ 2:14pm 
Which wermacht battlegroup has jagdpanzer iv?
Peresto Apr 1 @ 1:47pm 
-mortar crew in Mortar Pit are moving after time from the pit
Klovok Apr 1 @ 9:52am 
This plus advanced AI is an insane combo.. thank you for this mod!