Company of Heroes 3

Company of Heroes 3

Spearhead III - Initial Patch for Fire & Steel!
580 Comments
dd_penny Jun 8 @ 5:10am 
I always encounter Nashorn and Jagdpanzer, seldom a Panther. Haven't seen a Tiger and King Tiger ever produced by the AI. Is this a problem?
Meatknocker May 25 @ 5:24am 
The mod has stopped being fun and has gone all out to be competitive. Vehicle wrecks can no longer be easily flattened which leads to unnecessary clogging. Everything feels like it has the same range. Concentrating the view to the front makes no difference and the resource limit is utter nonsense. This only means that you can't keep up in a 2v4
☠Charles Vane☠  [author] May 19 @ 9:42am 
nope.
dd_penny May 19 @ 2:27am 
Any chance for a Super Pershing call in?
☠Charles Vane☠  [author] May 17 @ 5:28pm 
your statement is a lie.
whosasaltyboi May 17 @ 4:10pm 
A'ight this mod is a little ridiculous and unbalanced, how does a Panzer F1 bounce 5 rocket launcher hits???:steamsad:
mbnq Apr 14 @ 3:56am 
Buff Brits, they are so crappy, not fun playing them at all.
maru Apr 13 @ 1:39pm 
It seems like the 2-inch HE mortar barrage ability for the 1st Canadian Sappers/Shock troops does not work. When I try to use the ability the munitions are deducted, but nothing happens and a moment later the munitions are refunded.
Achronos  [author] Apr 13 @ 10:44am 
@maru
That's intentional. It's a modding limitation we have. ATM Marines don't have any unique researches (yet).

@Staalby
Nope. Just another chinese dude stealing my mod again.

@Peresto
- Haven't found a fix for the mortar crew yet
- I intentionally set those limits based on how rare these tanks are and balance.
Peresto Apr 13 @ 5:07am 
-is it posible to fix mortar crew, during firing they moving out of mortar pit
- could u change to be able to buy 2 pershing , churhil VII / crocodile . wermacht can create 2 panters/tiger I
:cozycrashfish:
maru Apr 5 @ 12:45am 
I cannot seem to build the marine support center. It just builds the Air support center instead. I tried it with both the special operations battlegroup and the advanced infantry battlegroup, and it's the same thing with both.
Peresto Apr 4 @ 3:41pm 
Thank You:cozycrashfish:
Achronos  [author] Apr 4 @ 2:26pm 
@Peresto
It replaces the Brummbar in DAK's Normandie Theatre.
Peresto Apr 4 @ 2:14pm 
Which wermacht battlegroup has jagdpanzer iv?
Peresto Apr 1 @ 1:47pm 
-mortar crew in Mortar Pit are moving after time from the pit
Klovok Apr 1 @ 9:52am 
This plus advanced AI is an insane combo.. thank you for this mod!
Hunter2k6 Mar 29 @ 9:32pm 
Forgot to mention, the Panzercheck from tank buster upgrade not shooting anything (Playing yesterday)
Hunter2k6 Mar 29 @ 9:25am 
Found 1 bug today,
Sd Kfz. 142 Stug III Ausf. G tank 's range is not working correctly

I pick Panzerjäger Kommand Battlegroup
Hunter2k6 Mar 25 @ 8:23am 
oh hey,
Everytime I playing Spearhead with Realism Tuner, my game suddenly get crash to desktop after 10 minutes. This only happened when playing as Dak Infantry Battlegroup. I test all others battlegroup and all Country, all seem to work fine


I also try enable the -devmode, and send the log file to Nox (Realism mod's Maker) but still can't find the cause
Could you try investigate this case ?

This is the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2944728963
springy Mar 19 @ 5:37pm 
Game Modes+
DOUBLEDROP Mar 19 @ 11:22am 
any way to increase pop cap?
Noire Mar 16 @ 9:05am 
Oh hell yes. I loved Spearhead and Blitzkrieg! glad to see this is here for Coh3!
Achronos  [author] Mar 12 @ 9:38am 
@Kingdome RRM

I don't see a reason why we would do that.
Kingdome RRM Mar 11 @ 11:44pm 
just wondering is it possible to mod the bg trees to take everything vs paths it be chill af
shane.k419 Mar 7 @ 8:36pm 
@Achronos

I appreciate the message back. I'll give it a shot. Thanks for the work you guys put into this
CFG100 Mar 4 @ 12:38am 
@Achronos Thanks for the replies and help. Its a lot of fun and after resubscribing all units seem to be able to use the grenades and healing works again. Thanks for quickly fixing the issues. Excited to see what you do with the new battle groups. I wish you and any others working on the mod a nice day.
Hunter2k6 Mar 3 @ 7:30am 
Could you apply Pyrotechnics (from Canadian Shock battlegroup) on all flame weapon ?
I think it much much more realistic that way :steamhappy:
Achronos  [author] Mar 1 @ 8:02pm 
@shane.k419

Resubscribe to the mod. It's very likely steam did not update your version.
shane.k419 Mar 1 @ 6:24pm 
Is there a way to use this mod with the new battle groups? Couldn't build past the 2 tier buildings due to the inability to select an upgrade at HQ
Jsopasas Feb 28 @ 5:11pm 
I can confirm with UnHand, some grenades still not working. The Werch. Panzerjager Incendiary Grenade not working still.

Ty Gents for the continued updates and working out the bugs.
Wh1teReaper Feb 28 @ 4:45pm 
Love the description Ye boiii
Unhand_Anton Feb 27 @ 5:12pm 
Hopefully this little bug will be fixed. Thanks to the author for a great mod. Really love it:lunar2019piginablanket:
Unhand_Anton Feb 27 @ 4:51pm 
16 “Pistoia” Fanteria cannot throw smoke grenades or AT grenades. Checked in several matches and reinstalled the mod, still didn't work
Wh1teReaper Feb 26 @ 2:32pm 
odd question but which factions have been tuned is it just 2 right now or 3?
Achronos  [author] Feb 26 @ 8:31am 
@CFG100

Healing wasn't working at all for most units, this should be fixed alongside the grenade issue. Resub from the mod.
Jsopasas Feb 26 @ 1:54am 
All working right now, not sure if my earlier launch did update properly. Ty so much :steamhappy:
Achronos  [author] Feb 25 @ 11:49pm 
Which units are unable to throw grenades? It may be an issue with workshop not updating.
CFG100 Feb 25 @ 11:42pm 
I am also having an issue where units cannot use grenades or similar abilities. Also as U.S. when commanding the em-placed mortar crews to barrage an area they will run out of the emplacement to fire. Kinda funny but not good. Also healing outside of HQ is really slow. No idea if this was intended but thank you for keeping it playable. I consider it an extra challenge till the next update. Take care and appreciate all you guys do to make this mod awesome : )
Achronos  [author] Feb 25 @ 10:55pm 
@Jsopasas

I haven't had the same experience. CBs have better stats. Regarding grenade abilities, they should be fixed now. Please report any that aren't working.
Jsopasas Feb 25 @ 9:31pm 
Ty for the Initial Patch Gents. :steamthumbsup:

It appears none of the grenade abilities for certain units are working atm.

Also, this was before the new patch, The US Marine Engineers (seem to die like butter vs. the normal US Engineers that seem to last much longer in a fire fight.)

In time of course, thank you so much for your hard work.
Wh1teReaper Feb 25 @ 5:21pm 
which advanced AI is recommended???
Achronos  [author] Feb 24 @ 9:55am 
@[x] Leng Tch'e
Our discord.

@SilentScav
You're welcome

@bwc153
Thanks, that's what we tried working on for Spearhead 3. Realism is cool, but it should never replace fun.

@[BrB] Whittles
Afaik this is an issue with workshop/COH3. I've had to this for other mods as well.
☠Charles Vane☠  [author] Feb 24 @ 9:48am 
@Whittles, best try is to delete the SGA file manually. I just know that this solves the issue in CoH 2 in 95% of the time.

I cant say if this works here too.
[BrB] Whittles Feb 23 @ 6:47pm 
Anyone else having an issue where the mods don't sync when trying to play with a friend in a custom game? We unsubscribe/resubscribe and it fixes itself, but we have to do it every time.
bwc153 Feb 19 @ 3:24pm 
I've played a bunch of realism mods and such over the years for all 3 CoH games - really impressed with this.

It's not bloated with lots of duplicate units with different names like a lot of the mods, the units and upgrades are really clearly communicated what you're getting, there is a pretty good balance between realism but also fun. The AI also handles the changes pretty well
SilentScav Feb 19 @ 12:53pm 
This is a really good tuning pack. Thank you for it!
[x] Leng Tch'e Feb 17 @ 12:29am 
where i can look at change notes? :B1:
Achronos  [author] Feb 1 @ 2:27pm 
@Disappointed Dog
No, there isn't. Reason being unit balance and changes happen frequently, and we don't have the current manpower to be constantly updating these entires.
Disappointed Dog Feb 1 @ 1:22pm 
Is there a website or discord channel or google doc that gives the stats of the units? It'd be nice to see it when not in a match