Crusader Kings III

Crusader Kings III

Census
85 Comments
Stehr  [author] Oct 21 @ 1:16pm 
@Hellstoaster Thank you so much for checking! I also appreciate any reports if its not working correctly. I get frustrated myself about abandoned mods so I am always happy to fix if I can. Sorry about the compatibility issues! If you find out what mod might conflict please let me know and I can see if its fixable!
Hellstoaster Oct 5 @ 7:41am 
Apologies. The error log is showing a lot of script errors from the take census decision but I don't think it is this mod causing the crash. My kingdom was relatively small, but after some more investigation I don't think this mod is the issue but rather this mod might've exposed an issue with another mod. Running just a clean save with no mods but this one the game works as it should.

Sorry again for the incorrect crash report. Thank you for checking into it anyway. I really appreciate authors that keep an eye on their creations and don't abandon them.
Stehr  [author] Oct 3 @ 11:56am 
@hellstoaster I just tested it on a new save and it seemed to be working ok. How big was your kingdom when you did the census and do you have any other mods or newer dlc installed?
Stehr  [author] Oct 3 @ 8:22am 
@hellstoaster Thanks for letting me know! I haven't played for a little while, there are probably some changes in the code that need to be updated, I'll try to look into it!
Hellstoaster Oct 2 @ 9:52am 
This mod seems to be causing my game to crash with game version 1.17.1. The error log is showing a bunch of script errors after completing the Census decision.
shlejma Dec 26, 2024 @ 1:12pm 
Update.
Caloens2k1 Oct 19, 2024 @ 5:12am 
Shouldn't the cooldown be at least 5 years? Most modern Census is around every 10 year. Also, doing the decision after 1 year time in-game seems a bit too repetitive.
HeirandtheSpare Oct 7, 2024 @ 1:41pm 
Very cool!
LickitySplit Jan 6, 2024 @ 7:55pm 
update ?
Eatme Sep 21, 2023 @ 1:56pm 
this needs an update 1.10?
Doozer64  [author] Jul 5, 2023 @ 2:23pm 
Hello Stehr, yes, i already found out to change the localization myself and had the same idea, to translate the file. I already did it partially for my own use and testing. I just came here to tell you. But anyways thank you very much for your detailed explanation how to solve this.

I must say, CK3 is very mod friendly. I didn't expect it to be so easy to add stuff without much hazzle. Years ago i modded a lot on Elder Scrolls Oblivion and other games and it was much more complicated to no mess up folders and files etc. I went over to console playing not at least to get out of this modding hell XD.

On console this year i fell in love with CK3 and just to mod it i came over to Steam. Now i run it with around 50 mods and it is amazing how well it all works together. Compared to the console edition it feels like a pencil scetch vs an oil painting. So many fine mods out here. Great community. d
Stehr  [author] Jul 5, 2023 @ 12:32pm 
@[+DG+] Sir_Castic Thanks for pointing out the typo, I fixed it now. Nice pun!
Stehr  [author] Jul 5, 2023 @ 12:28pm 
@ Doozer64 I don't speak German myself so I would be unable to do a proper translation for you. If you or anyone else is willing to do that I would be very grateful and I can point the steps to do that. It would just be a matter of copying the localization files and translating over the English text(minus the coded parts). For now you could get it working even though it would be in English by going into the mod folder. For me it is Program Files (x86)\Steam\steamapps\workshop\content\1158310 Then you need to find my mod, I'm not sure what the number it is. Once you are in my mods folder ( You will probably see a lot of images from my mod as I store them there) Go into the localization folder. Duplicate the english folder and rename it to german Once you do this it should show up fine in the game but it will just be in English.
Stehr  [author] Jul 5, 2023 @ 12:27pm 
@Doozer64 I'm sorry this mod only works in English and another modder helped add a translation into Russian. I didn't really expect this mod to gain so much popularity with other languages. All of the game text is in the localization files so the lack of the files in German is most likely causing your issue.
Doozer64  [author] Jul 4, 2023 @ 2:51am 
Hi there again, i just took a look at Paradox Launcher and in playset manager it says with a yellow triangle this mod is for the wrong version (1.9.0.4). I don't know how critical this is. I've got a few mods running smoothly with yellow triangle, but in this case i thought it could be useful to mention.
Doozer64  [author] Jul 4, 2023 @ 1:40am 
Hello, i'm a total noob in ck3 modding, that said first. I'm running your mod on a full dlc-equipped game with some already well running mods in version 1.9.2.1 Lance, language German. Your Mod is the only one, that doesn't work right, sadly. It shows up in game, but there are just Code-Snippets in the game menus, not the ingame text. It looks like the language strings are not loaded properly. I placed your mod to the very end of my mod list, but it didn't help. Do you have any suggestions on how to find out, what's going wrong here? Any help would be great, because this mod is something i always imagined to have in CK and i really would like to make it run. Regards
[+DG+] Sir_Castic Jun 17, 2023 @ 11:47am 
also because you misspelled "additionally" .
[+DG+] Sir_Castic Jun 17, 2023 @ 11:47am 
You should change the description's first paragraph so that it reads:
" Additially, you get an actu(ari)al artifact! "
because that is a census pun
drago0281 May 30, 2023 @ 6:34pm 
fantastic sub mod
radwilly1 May 18, 2023 @ 11:35am 
@Stehr court position type common adds an extra button which makes it incompatible with Ketaros' "advanced court positions," although it's an easy fix, all that's needed is to change court position type to learning
Stehr  [author] May 17, 2023 @ 3:40pm 
@Prusbartek It works with new update, I just updated it and I don't see anything broken but please let me know if you find something..

@MedievalHistoryMann Thank you so much!
I did get it sort of fixed for AGOT but am not sure whether to post a patch now or wait until after they are able to fix it for the new update.
MedievalHistoryMann May 16, 2023 @ 8:37pm 
Thank you even more so for updating it with the new updates and expansions
MedievalHistoryMann May 16, 2023 @ 8:37pm 
Stehr, Thank you for such a simple yet amazing mod! It makes CK3 even more immersive!! Many thanks..
prusbartek May 16, 2023 @ 7:26am 
Hello, work for a new update 1.9.0.4?
see two May 14, 2023 @ 9:12am 
yeah, vanilla event does not give info
BloodW0lf May 12, 2023 @ 2:28pm 
oh I see, good luck :D!
Stehr  [author] May 12, 2023 @ 12:54pm 
All of my script values are in the common/script_values/census_values.txt I have starr_total_courtier_or_guest which includes both. If its wanted I could make a script value that just finds the number of guests
laxfeed May 12, 2023 @ 12:48pm 
In the localization there is a line [ROOT.ScriptValue('starr_total_courtier')|0], which displays the number of courtiers, is there the same, but specifically for guests? I tried [ROOT.ScriptValue('starr_total_guest')|0], but it doesn't work
Stehr  [author] May 12, 2023 @ 11:46am 
@laxfeed Yes this is on purpose. If the user doesn't actually choose to do the census for whatever reason, then I don't want them to have to wait out the cooldown. But if the census is running the cooldown should be there and it no longer removes it at the end.
laxfeed May 12, 2023 @ 11:31am 
I can still make a decision after rejection. https://imgur.com/a/ID0igFT
Stehr  [author] May 12, 2023 @ 9:32am 
I am able to put a script value in the cooldown. So now it is five years plus the total time to do the census. Please let me know if it feels too long/short!
Stehr  [author] May 12, 2023 @ 9:21am 
@laxfeed Oh I see yes. I can definitely increase the limit. Unless I am able to put a script value in the cooldown for the decision, if someone has a massive empire with a lot of provinces they might still go over but it will certainly help.
laxfeed May 12, 2023 @ 9:12am 
@Stehr I mean, even though the last census isn't over yet, a year from now, you can decide again.

About the limit the suggestion is relevant
Stehr  [author] May 12, 2023 @ 9:10am 
@Yes I made the cooldown refresh unless the census actually happens. I didn't want the user to use the decision and then if they didn't have enough money be forced to wait out the decision again.
laxfeed May 12, 2023 @ 9:08am 
And I've also noticed that after one year, even though the last census didn't end, a new one begins... That's weird too, it would be cool if you could fix that... And maybe we should put a limit: population census every 5 years or 10 years. A limit of 1 year is very little.
laxfeed May 12, 2023 @ 9:03am 
In my opinion, I can still make a decision, choose items to decline and kool down doesn't happen. The problem is not solved, unlike the custom event background.
Stehr  [author] May 12, 2023 @ 8:40am 
@laxfeed I like your suggestions! My original idea was to have a longer event that has more story elements in order to get the good scribe. I like the idea of having multiple candidates to choose from, and even a bad outcome to the census. I think the census is a little to op anyways since the user can just technically fill up their court with the best census if they have enough money.

And thank you so much for working on the Russian translation! It means so much for someone to spend time on the mod.
laxfeed May 12, 2023 @ 8:31am 
@Stehr Great, thank you so much for your hard work!
laxfeed May 12, 2023 @ 8:30am 
At least, I do not see posts from earlier dates describing a similar problem.

I would like to thank you for listening to my problem, taking your time and solving it. In the future it would be great to see updates to the mod that would, for example, add historical characters-scientists during the decision-making process.

Well, or for example there will be a chance, the scribe will cheat you, along with this would be appropriate to make it possible to choose from several candidates scribe at different cost, so that their properties affect the final result.

Now in the game there is an effect on possession "illiterate census" or something like that, perhaps you could make, that if the census is of poor quality, you got minus to taxes and militia, and if good - on the contrary.
Stehr  [author] May 12, 2023 @ 8:29am 
@laxfeed Yes it seems the developers changed the code for the event theme background slightly. (from event_background= to reference= ) I just updated it so hopefully it should work now! Both the cooldown and the background should be fixed
laxfeed May 12, 2023 @ 8:18am 
@Stehr I used the mod when I first tried to translate it into Russian, and there were no problems, so this error most likely occurred after the update
Stehr  [author] May 12, 2023 @ 8:04am 
@laxfeed Oh thanks, I think I forgot to add the cooldown back. I remove it during testing and forgot to put it back. I am aware of the bug and I really tried to fix it last night. I'm not sure if they changed something in this update to break it so I will try to pinpoint the problem. Does anyone know if it was working fine before I updated with this new update? I didn't think I made any changed besides the localization so I am confused why it suddenly broke.
Hinkel May 12, 2023 @ 7:00am 
Yes I got the same bug.
laxfeed May 12, 2023 @ 4:20am 
And it looks to me like something is broken here, or not? It's about the background. https://imgur.com/a/zpTHjMY
laxfeed May 12, 2023 @ 4:10am 
If you select "Nevermind" after deciding to "Census", you can make the decision again without a kuldoon, although the tooltip says that after a year.
Stehr  [author] May 11, 2023 @ 9:38pm 
@Ed Wuncler III from Boondocks Oh no! Someone else also mentioned the scribe was too op. I will try to finish the event I have been planning to make the great scribe more special. Also maybe make the census have a higher cooldown.
Stehr  [author] May 11, 2023 @ 9:35pm 
@BloodWolf Still everything but the date seems working! I looked into it more and its a bigger problem with fixing the date. I need to contact the AGOT modders to figure out how to call their number.
Stehr  [author] May 11, 2023 @ 9:34pm 
@see two There is. I don't think the vanilla event gives you any information at the end, its more for favor. I guess if you wanted to know some numbers about your kingdom you can use this mod.
Stehr  [author] May 11, 2023 @ 9:32pm 
@laxfeed Sorry I didn't realize anyone would do translation so I never finished the localizations in the event since I figured them out part way through the mod. I now updated all the files so it should all be in the localizations files now!
Dih Cheney May 11, 2023 @ 5:47am 
The scribe you get is mega OP he was my steward and took my 4 dev level county into 20 dev in his lifetime