NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Rylek's Raiders
117 Comments
Exist Boi Sep 7 @ 8:36am 
is there anyone allowed to maintain this?
i know youre going for a more grounded artstyle w/ the RR revision in the sovereign incident, but id still love to use the predator-class
Ccℓ» DefaultQ Mar 29 @ 7:24am 
I am sorry that the new Sovereign Incident mode no longer includes the Predator class galleon as the main ship type. However, the rest of your work is amazing and impressive, thank you!
nfnick Jan 24 @ 10:59am 
nice
Gwyvern  [author] Jan 22 @ 9:23pm 
Functionally, I'm rebuilding the faction from the ground up in Sovereign Incident
nfnick Jan 22 @ 1:36pm 
is this mod dead?
tredavidson77 Aug 9, 2024 @ 11:13am 
Cool can't wait to see what you cook up.
Gwyvern  [author] Aug 9, 2024 @ 10:59am 
Sovereign Incident will have carriers and fighters when i get to it.
tredavidson77 Aug 9, 2024 @ 9:34am 
Do you have plans to do anything involving carriers and fighters with any of your mods once the update comes out or do you not really have any plans for them?
reaperox1999 Jun 25, 2024 @ 3:16pm 
Ok, thank you, I'll look it up
Gwyvern  [author] Jun 23, 2024 @ 8:17pm 
This mod is depricated, I'm reworking the faction entirely in my new mod, Sovereign Incident, which currently has a demo.

I have no intention to maintain this mod.
reaperox1999 Jun 23, 2024 @ 6:11pm 
I'm missing all the ships except the new one, and the railgun on it is broken.
Gwyvern  [author] Jun 7, 2024 @ 1:25pm 
No
Slamdingo Jun 7, 2024 @ 1:10pm 
Does this mod add the heating mechanic to vanilla ships, as well?
Gwyvern  [author] Jan 28, 2024 @ 9:40pm 
Those are plasma drivers, you need Nationless Yards State Yards Surplus (Formerly State yards Surplus) installed to have access to them.
Wake Jan 28, 2024 @ 9:24pm 
Hey are the blue lasers on the laborer class preview image part of a separate mod? I can't find them in the part selector. Am i missing something? I haven't played in a while and haven't gone through all the new stuff so i might have missed it.
Gwyvern  [author] Oct 12, 2023 @ 6:24pm 
Sure, though I cant promise I'll make an update any time soon.
Astra Anima Oct 12, 2023 @ 6:17am 
Hey, I'd like to help by proofreading some of the equipment descriptions and the like. Let me know if you're interested.
Gwyvern  [author] Aug 24, 2023 @ 3:00pm 
AGMLIB should be the first thing in your list.
Crazy_man476 Aug 24, 2023 @ 12:33am 
what is the load order that i should use to get this mod to work properly. im knew to these mods
Gwyvern  [author] Aug 19, 2023 @ 4:44pm 
That also sounds like an AGMLIB load order issue.
randomness5555 Aug 19, 2023 @ 6:55am 
The heat system doesn't seem to be causing damage at the moment, testing with only the require and two optional mods. The ship heats and cools as expected but sitting at max for ages just does nothing.
Gwyvern  [author] Aug 18, 2023 @ 5:22pm 
you need to have AGMLib Installed, if it is installed, it needs to be loaded first.
Crazy_man476 Aug 17, 2023 @ 11:49pm 
How do i not get thhe spammed error log messages on the developers console. this is a badass fleet but is very annoying with that flaw. if anyone knows how to fix this please lmk
Gwyvern  [author] Jul 10, 2023 @ 6:28pm 
Make sure AGM lib is set to first in the load order, at some point i need to update the local versions of the lib so that it doesn't matter as much
Gerdz Jul 10, 2023 @ 12:57am 
ive read through the comments, uninstall/reinstalled the mods yall were talking about that might be giving this mod a headache, verified my game files. fully deleted my appdata files and and and all mod files etc etc. cleanly downloaded just this mod. and im getting spammed with this

NullReferenceException: Object reference not set to an instance of an object
at ResourceBar.FixedUpdate () [0x00000] in <55ce293ef0a1425c8524cc06ed623ca9>:0
Crixtl Jun 8, 2023 @ 9:42pm 
log error still present :c
_LordPL_ May 27, 2023 @ 10:51am 
the predator crusier is a bit on the OP side
just won against double my points against capital killer fleets and the crusier didnt even go into red in any important compartments
other that that great mod
atr3uh May 4, 2023 @ 12:20pm 
I removed all mods, checked integrity, loaded only AGMLib, Ryleks and SYS, 65EIN is still not damaging missiles.
Gwyvern  [author] May 4, 2023 @ 11:51am 
No I dont think it is.
atr3uh May 4, 2023 @ 11:22am 
Is it normal for the 65EIN PSC Shell to do no damage to missiles?
Thatoneplayer Apr 29, 2023 @ 4:50pm 
One thing that I've noticed very recently about the Sabariggan WEP system is that it says Battleshort reduces Missile Programming time by 50%, but it seems to have no such effect
Gwyvern  [author] Apr 25, 2023 @ 2:31pm 
No
_LordPL_ Apr 24, 2023 @ 8:05am 
is rylek raiders faction having acces to all SYS ships intentional?
Nyx (She/Her) Apr 11, 2023 @ 1:29am 
cannot actually recall right now? but yeah four mods are using AGM lib
AGM-114  [author] Apr 7, 2023 @ 8:49am 
What's the fourth AGMLib mod?
We'll swap to one consolidated lib mod eventually to reduce these update headaches.
Nyx (She/Her) Apr 7, 2023 @ 6:04am 
...loading all four AGMLib mods first solved all issues. Boy I sure do like user unreadable error logs
Nyx (She/Her) Apr 7, 2023 @ 5:58am 
ok hang on so something that DOESN'T use it appears to be the problem
Nyx (She/Her) Apr 7, 2023 @ 5:52am 
mind uploading your current version of AGMLIB somewhere and throwing it at me? Would like to see if it is just that steam is being a shit
Nyx (She/Her) Apr 7, 2023 @ 5:51am 
after un/resubbing all four mods that use AGMlib (checked each folder to be sure), it still gives me Nullref spam
Gwyvern  [author] Apr 6, 2023 @ 3:30pm 
This error is consistent with nebulous having an old version of AGMLIB loaded, which can only occur if you are somehow running an outdated version of the mods I outlined. It cannot be replicated locally, try disabling all your mods and seeing if rylek's works on its own, and then go from there.
Nyx (She/Her) Apr 5, 2023 @ 6:57pm 
NullReferenceException: Object reference not set to an instance of an object
at DynamicGlow.Update () [0x0000b] in <75d2ead1100b4349a9b80d4e0c63e3cf>:0 seems to be the glow update code, somehow?
Nyx (She/Her) Apr 5, 2023 @ 6:56pm 
just did, still get error spam
Gwyvern  [author] Apr 5, 2023 @ 1:07pm 
Force update Rylek's Raiders, State Yards Surplus, Cold Space Systems.
Nyx (She/Her) Apr 5, 2023 @ 4:24am 
getting NullRef error spam for some reason when any of these ships are laoded
Gwyvern  [author] Apr 4, 2023 @ 12:58pm 
Thank you, I try
Rolo Apr 4, 2023 @ 9:55am 
im sure it was my mod setup, have not experienced any more wierd speed glitches. I wanted to say that as an architect, you'r ship designs are absolutely gorgeous, balancing functionality, esthetics and a little bit of attitude. Absolutely A+ mod all around.
Ms. robthebrave Mar 26, 2023 @ 8:55pm 
oh my I wish you the best of luck reguardless :)
Gwyvern  [author] Mar 26, 2023 @ 7:20am 
Eventually, my life has taken a bit of a turn lately and Ive not got a lot of time for it at the moment.
Ms. robthebrave Mar 25, 2023 @ 8:17pm 
Do you have intentions of adding any more modules or hulls to this mod? regardless this is my favorite mod for this game :)
Gwyvern  [author] Mar 25, 2023 @ 5:11pm 
Any projectile weapon is classified as 'discrete'