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The main reason I didn't remove the dialogue was because I felt like people would be confused if the game just closed without any confirmation.
Also, since someone else made a mod for hiding the dialogue I kinda don't want to make their mod redundant with mine.
Tested it with -popupwindow set as launch option in Steam and it worked:
First launch -> Window without border
Restart after changing mods -> Arguments gets preserved and window still has no border
I could look into maybe figuring out how to preserve these/pass them on and if that isn't possible maybe add a textbox to the mods Remix settings where one can put any additional launch args they want
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HAHA
NO MORE BODY FOR YOU BOBYY
There were no actual code changes so no changelog / version number increase.
You will need at least the v1.10.1 update of the game (from like 12 hours ago) because in the original release all code modes were broken.
(Im finding the mods that do this and notifying yall to help the mod developers out)
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOBYY
▄░▐░░░▄▄░█░▀▀ ░░ I DECAPITATED HIM
▀█▌░░░▄░▀█▀░▀ ░░ YOU'RE SAFE NOW.
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOBYY
▄░▐░░░▄▄░█░▀▀ ░░COPY AND PASTE HIM
▀█▌░░░▄░▀█▀░▀ ░░ SO HE CAN TAKE
░░░░░░░▄▄▐▌▄▄░░░ OVER THE
░░░░░░░▀███▀█░▄░░ WORKSHOP.
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I would recommend disabling and re-enabling the mod in the Remix menu in case you haven't tried that yet
If that doesn't work try unsubscribing and resubscribing to the mod
use one OR the other, not both
Maybe try disabling the mod, unsubscribing and then subscribing again
The mod should have worked even before this but since the game updating disables all mods you have to enable it again and then you have to manually reopen the game once because the mod isn't active till the next start.