Stellaris

Stellaris

Gray Tempest Shipset
95 Comments
borsk  [author] Oct 26 @ 3:58pm 
updating a mod would take effort even if I had the files. It would require installing Stellaris again, which I don't wanna do. You can upload an updated version of the mod and I'll link it in the description
Wyverian Oct 26 @ 3:49pm 
Is there any way for me to send them to you?
borsk  [author] Oct 26 @ 1:27pm 
I respet your commitment, Wyverian
Wyverian Oct 25 @ 5:31pm 
Alright after waaaaaay longer than I would have liked. (I would have had this done as soon as I saw your comment @borsk but I switched to Linux and had to learn GIMP instead of Photoshop)

I have updated the city set to 800x400 sharpened the images a little due to the increase in size and placed them using the Aquatic city set as a placement guide. Is it perfect? Unlikely, but a far cry better.
borsk  [author] Sep 24 @ 10:00am 
paradox devs are bloody incapable of writing backwards compatible code. What else is new?

Yeah, if anyone feels like updating the mod and fixing that, feel free to do so because I aint doing it
Afire_Inquisitor Sep 24 @ 8:27am 
As of 4.1, city sets and planet view received an update that made them larger/higher resolution. The shipset in this mod works fine, but it looks like the city set is appearing in the bottom left corner of the frame, so outside of the actual window view, due to not being updated for this change. I understand the mod has not yet been updated to the new version, I just thought it would be good to point this issue out for when that actually occurs
borsk  [author] Sep 9 @ 7:26pm 
We didnt make the models. Go send this insult to the original author, Twinks315
COMMANDER_ INVICTUS Sep 9 @ 1:30pm 
Amazing Ship set except why is the colossus so darn ugly
borsk  [author] Aug 25 @ 9:27pm 
paradox broke mods again? I can't be bothered doing extra work just because someone at a faceless corporation doesn't know how to do backwards compatibility. FirePrince, if you feel like updating the mod, you are its only hope
SyndicalistZubat Aug 25 @ 8:56pm 
im having an issue where the nanite shipset is considered a biological ship, and therefore costs food to build? i dont want to build a nanite empire out of food. any help would be appreciated.
RezinQui Aug 16 @ 2:10pm 
Take my steam points
Fran Jun 7 @ 2:51am 
You are super welcome @FirePrince <3 THank you for adding me to the Compatiblitly Section!
FirePrince  [author] May 30 @ 2:20am 
Ah thanks to hear thx. ;-) Also thanks to Fran for the NSC Compat Patch https://steamcommunity.com/sharedfiles/filedetails/?id=3488882952 (desc updated)
borsk  [author] May 28 @ 2:36pm 
all thanks go to FirePrince
Space_Void May 28 @ 11:06am 
Very cool you came back to update this. Thanks.
borsk  [author] May 28 @ 9:32am 
yeah, you can go ahead and post it
Fran May 28 @ 7:01am 
Heyhey :)
Did a NSC3 Patch for your Mod.
I don't know if i'm alowwed to post it in your comments, but you can check out my profile or search for it :)
Zalera May 14 @ 1:40pm 
Thanks for the update!
FirePrince  [author] May 14 @ 1:02pm 
np, my last tribute :Hire:
borsk  [author] May 14 @ 9:09am 
thanks, firePrince
Mr. Kitty May 14 @ 8:53am 
DAMN! YOU AUTHOR! All that EFFORT for NOTHING! AGGGGHHHHH!!!
(Good work man. XD Glad you're still looking out for the mod.)
FirePrince  [author] May 14 @ 6:48am 
Updated to v4.0.
Mr. Kitty May 13 @ 11:18pm 
Until I can figure it out, I added some lines between the top
"grey_tempesttw = {"
And the line
"fallback = fallen_empire_01"

I'll post it but the formatting messes with the spacing and trying noparse or code doesn't seem to work. I might suggest looking in the workshop folder and finding another shipset that isn't labelled organic in game and yoinking something like the below (but formatted) from there? Idk. Sorry.

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}
Mr. Kitty May 13 @ 11:08pm 
I hate steam sometimes... figuring out how to send it without it messing up the format is proving harder for my walnut brain than fixing the ships.
Mr. Kitty May 13 @ 10:48pm 
Allow me, the super genius to saveth the day! Through my divine intellect (pissing about like a moron) I managed to get mine working as a normal shipset! HUZZAH!
I did as follows.

I went to the workshop folder.
*Steam\steamapps\workshop\content\281990\2932808239\common\graphical_culture

I opened the file
"grey_tempesttw_graphical_culture"

And meddled about in it.
For simplicity's sake I'll just paste what mine looks like now so anyone can just overwrite their file with it. But all I did was add some simple stuff to it.
I'm still testing so Idk if it's perfect but at least they aren't being treated as biological ships.
borsk  [author] May 12 @ 12:43pm 
I have no desire to touch stellaris again. Complain to paradox that they broke shipsets. Or fix this mod yourself
lada enjoyer May 12 @ 8:57am 
Hey, I really like this mod and the shipset, would it be possible just to fix the game marking it as a biological shipset?
Cat-Lunatic May 10 @ 12:51pm 
Well, its treated as a biological shipset now.
MightyThor769 Apr 23 @ 2:44am 
never mind, idk how to create a mod
MightyThor769 Apr 23 @ 2:23am 
can i take over your mod?
borsk  [author] Apr 22 @ 4:05pm 
I don't play stellaris anymore, so I don't have the motivation to maintain my mods. However, as a purely graphical mod, this one should work with all future versions of the game
MightyThor769 Apr 22 @ 7:05am 
can you do an update please?
Jake the Snake Mar 19 @ 6:10am 
respectable
borsk  [author] Dec 6, 2024 @ 3:18pm 
lol no sorry
JSHALO2025 Dec 6, 2024 @ 2:44pm 
Anyway you can bring this to Sins of a Solar Empire 2?
COMMANDER_ INVICTUS May 25, 2024 @ 8:56am 
Bro why the colossus have to be so UGLY for this ship set
Porcelain Doll May 14, 2024 @ 1:28am 
Appears to be working!
SUP3RCHI3F Mar 11, 2024 @ 7:09am 
im having an issue where the ships dont show up in the ship design menu thoughts?
borsk  [author] Dec 28, 2023 @ 9:09am 
it should
Lonely_DM Dec 28, 2023 @ 3:07am 
Is it still working?
borsk  [author] Oct 21, 2023 @ 11:30am 
We don't have special textures for gigastructures, but it should work just fine. The gigastructures should have the same appearance as they would with any vanilla shipset
Neon Oct 21, 2023 @ 10:10am 
I was wondering. The megastructure textures, are they compatible with Gigastructures?
HavocLordX Jun 6, 2023 @ 7:21am 
The Perfect Mod for the Perfect Origin.
Solodon May 21, 2023 @ 10:40pm 
guys it works with NSC, you just get the default NSC ships (deal with it)
FirePrince  [author] May 18, 2023 @ 2:21am 
@WatcherCCG: as far as i know you don't need NSC compat for this as NSC doesn't change nanite ships.
borsk  [author] May 14, 2023 @ 7:21am 
nope
WatcherCCG May 13, 2023 @ 6:57pm 
Any plans for NSC compatibility?
Commander Ashfield Apr 21, 2023 @ 7:48am 
Awesome! I'm subscribing too then.
FirePrince  [author] Apr 20, 2023 @ 8:08pm 
yes
Commander Ashfield Apr 20, 2023 @ 9:01am 
Does the light color of the ships also change with the primary color of your empire flag like other ships do?