Starship Troopers: Terran Command

Starship Troopers: Terran Command

STTA [05] - Royalty I
46 Comments
LionStein  [author] Mar 3 @ 2:04pm 
Removed Hoppers entirely from the Whiskey Outpost section of the missions. Hoppers have become way too overtuned and too hard to balance in the game's current state.

Thank you for the feedback.
SuRge Mar 3 @ 1:57pm 
Having no resupply for damaged squads for the last wave is absolute murder. I managed to get past the tanker but jesus. I quit after the third quick save load. You basically need to have squads in full HP and better hope to God you don't have any DPS loss. Even with MGs prioritizing hoppers, this was still absolutely brutal.

Sad... Sad...
archeryace Jan 25 @ 12:35pm 
good mission, ending is definitely rough if you have any damage squads. The ending does require good usage of skills and micro and targeting. Any loss of dps, either from turrets or units, can lead to mounting series of death and dps loss. I finally ended up winning barely thanks to the chokehold for pathing on the back left of the base allowing me to stall out the final wave long enough for the timer to finish. I was down to the Col., sniper team, 2 man rifle team and 3 man MK2 team. (missed some anti air shots against hoppers that royally screwed me)
Foam Born Dec 30, 2025 @ 5:42pm 
Love the mech warrior 3 briefing.
LionStein  [author] Oct 20, 2025 @ 1:36pm 
I do take feedback seriously, especially difficultly ones (I even ‘pretend’ that I don’t see something for about a second until after it appears after the fog of war, that’s my general balance and medium use of abilities), and if I reproduce an issue I strive to solve it :)

I’m glad you enjoyed Acts 1 and 2! If life lightens up I’ll get to wrapping up Act 3 :)
cpt.Tomik Oct 20, 2025 @ 1:27pm 
Thank you for the re-test, at least I know there is a way. But this mission literally bugs me...

I have finished every other mission in Act 1 and Act 2, mostly with basic squads before even doing the first objective. Imagine my surpsire of discovering Rainmaker in STTA 11 with whole map already clear :LTHbrewski:
LionStein  [author] Oct 18, 2025 @ 7:07pm 
Thank you for the comment, I went and re-tested this mission after your comment and there is no significant changes made to how waves form, sadly I cannot reproduce any difficulty hikes and it’s still beatable.
cpt.Tomik Oct 18, 2025 @ 1:13pm 
That ending just killed the mission for me...

Ending waves are just rudiculous, there is alsmot no way for causal players to survive. One tanker is challanging enough, but starting the countdown only after the second is spaned and most of squads are alredy dead and on cooldown with skills is just anoying.
LionStein  [author] Jan 28, 2025 @ 12:54pm 
It should be possible! I’ve tested the last battle recently. Definitely check out Ross Mahon or Milo Solaire on YouTube, they have gameplay :)
Kazraan Jan 28, 2025 @ 12:50pm 
So I just found these modded scenarios, and your line of missions are awesome!

Gotta say though, the last part of this mission is brutal. Haven't found a way to win yet. I keep getting overwhelmed. I do appreciate the challenge!
LionStein  [author] Sep 30, 2024 @ 3:18pm 
I'm glad you enjoyed it Hawkeye, and the rest of the campaign! Currently still in development of next mission in the series (mission 12)
hawkeye1963 Sep 30, 2024 @ 12:57pm 
I played the original for hundreds of hours, and modded it. This is an amazing recreation and perfectly recreates it. Genuinely made me smile right the way through, top work sir
LionStein  [author] Dec 4, 2023 @ 7:38am 
Oh, also put two squads to the north wall (MKII and regular) and then bunch the rest on the other wall, they don’t need to be all spread across the wall, have Colonel Owen on the ground a little behind the gate so he can Designate Target on either side that’s becoming a problem.
LionStein  [author] Dec 4, 2023 @ 7:36am 
The trick is to use the MKII grenade launcher abilities and use the Tactical Officer’s (Colonel Owen) Designate target ability, and have the turrets auto target Hoppers, but manually attack the Tankers when they show up. Should be an easy clear from there and using grenades against swarms.
Le Corbeau [Kapo] Dec 3, 2023 @ 1:15pm 
Don't be sorry dude, you can't possibly please everyone and i'm sure many better players than myslef had competed it without problemes.

I've re tried it and failed again, same thing, full army full life,i spam every skill at my disposal and sniper flare is working great to buy some time...still, the north side is a pain (no clear LOS) , the flying bug supression is a nightmare, 2 tanker bug and no rockets... too many waves. i've given up
LionStein  [author] Dec 3, 2023 @ 9:42am 
Well, I tested it, and no issues whatsoever and I haven't touched the game in 6 months. So, sorry to say the balance pass still works. :)
LionStein  [author] Dec 2, 2023 @ 6:58pm 
@Walter O'Dim [Kapo] Balance passes were implemented, tested, and confirmed very complete-able among my volunteer playtesters. :)

If there have been game changes in the last 9 months since they were last balanced, I've made no edits. Hope you continue on to the next missions, you're at the end so it's fine if you move on.
Le Corbeau [Kapo] Nov 30, 2023 @ 2:01am 
Can't edit for some reason had to post again sorry.

So this dude named Magos Hudson posted a comment on the 6 of marsh, i +1 to everything he said in his feedback post. Mod autor posted back like "Hello @Magos, thank you for the feedback! I'm taking note for a future update and balance pass! ".. Yet , we are in nomvember now and everything is still the same. That is a shame cuz the maps are very well crafted and full of details almsot like official release
Le Corbeau [Kapo] Nov 29, 2023 @ 2:46pm 
Very cool , but the 400k waves at the end are a bit to much, maybe concider lowering the number of waves ?, i mean after the 2 tanker ...i was like "More ? really ??!.. naaah " then i die
LionStein  [author] Jul 24, 2023 @ 6:51am 
Thank you all!! Next mission (mission 10) is in the works!
dennis.larsen Jul 24, 2023 @ 4:19am 
Nice work and fun to play
Xereshkigal Jul 16, 2023 @ 4:29pm 
Amazing recreation, doing god's work on this one
Chongo Jun 3, 2023 @ 7:47am 
Had a lot of fun with this one. The base defense was great.
servant of democracy Apr 27, 2023 @ 12:32pm 
good:steamthumbsup:
LionStein  [author] Apr 4, 2023 @ 12:50pm 
I'll see what balance tweaks can be done :)
Triarii Apr 4, 2023 @ 12:47pm 
Well done, but a bit too hard
RejectedByAnthonyDavis Apr 2, 2023 @ 10:22am 
It took 5 STTA scenarios before we finally got the awesome "Mobile Infantry" theme (that plays in the middle of this scenario). I hope you can use it more :)

Other than that, great work and thank you so much for remaking the STTA missions.
LionStein  [author] Mar 27, 2023 @ 5:27am 
Thanks friend!
[U-GR]Koteikas Mar 27, 2023 @ 1:57am 
I do not argue, squad skills and saving the game can increase the chances of winning. I'm not the best tactician myself, but I can do something. I'll try to replay using a different tactic. In the meantime, I will follow the updates and the development of new maps. Good luck.
LionStein  [author] Mar 26, 2023 @ 3:46pm 
Hello [U-GR]Koteikas, I appreciate the feedback, I'm not the best tactician when it comes to playing the game so I am basing the balance off of the average skill level for someone who is also not the best tactician. This campaign is an equivalent to the Official Challenge missions, and in those missions it does get brutal if you aren't careful with your units. Using abilities frequently is advised.

Saving often is also advised now that saving is an option for custom missions, and my missions do feature auto checkpoints at certain points.
[U-GR]Koteikas Mar 26, 2023 @ 3:39pm 
Quite an interesting campaign, but also too difficult. If at the end there are 3 squads left, then consider it possible to replay, because it will not be possible to win. At the end there are too many waves of arachnids and sooner or later they just sweep away your squads, especially if there is a tanker there. Undoubtedly, the work done is colossal, but it is worth thinking about the balance.
ExcruciatingLoad Mar 21, 2023 @ 7:16pm 
Really fun mission, good work man.
silversleek Mar 21, 2023 @ 5:38pm 
Damn, this defense just goes on and on doesn't it? That's not a complaint mind you.
LionStein  [author] Mar 14, 2023 @ 7:42pm 
THank you Gminy!!! I'm glad you enjoyed!
GMinyCricket Mar 14, 2023 @ 7:34pm 
Another fun mission! Everything worked as advertised!
LionStein  [author] Mar 12, 2023 @ 8:34am 
@Fallen Knight, you can check out “Assault on Whiskey Outpost”! It can get lag heavy after a while.

@BirdedOppress, I’m glad you enjoyed it!! I’m going through and adding checkpoints to my missions now (since they now work - they didn’t work before). I hope you take another crack at it later!
BirdedOppress Mar 11, 2023 @ 11:25pm 
movie*, sorry
BirdedOppress Mar 11, 2023 @ 11:24pm 
didn't win this one and forgot to save. was at the outpost, accidentally used the mkll shotgun ability on one of the turrets whilst my guys were low so it cost me it. it was tense, feeling just like the move. bugs, guns, screaming and blood! held out as long as i could. wasn't even frustrating that i lost, was just epic. damn fine voice acting for the characters, excellent map, worthy of a try for new players and old. keep it up!
𝓜𝓡 𝓡𝓲𝓰𝓱𝓽 Mar 11, 2023 @ 3:44pm 
hey by any chance do you have a survival map?
Angry Pillow Mar 7, 2023 @ 7:02pm 
@Magos Hudson select all turrets to focus fire the tanker and use sniper spot flare to distract it, easy mode.
LionStein  [author] Mar 6, 2023 @ 8:14am 
Hello @Magos, thank you for the feedback! I'm taking note for a future update and balance pass!
Magos Hudson Mar 6, 2023 @ 7:45am 
This is great, seriously love this so much I played STTA back in the day and to replay it like this is just phenomenal.

However, I do want to say, that some of these missions are ball bustingly hard without the equipment you could use in the original game, specifically this mission. Holding whiskey outpost, especially against the tankers, without rockets, or the miniguns for the hordes like you had in the original, makes this very difficult. I haven't been able to successfully hold out, even when I suffered 0 casualties up to this point and cleared the entire map of hives.

Is there anyway to tone down the amount of waves, or give us a rocket trooper? Maybe an engineer team so we can build some more turrets, or add a rocket turret or two to the base?

The position of the upper bug waves mean that by the time they're visable to engage, they're already very close to the wall, and while the first tanker is managable, the second is just too much.
LionStein  [author] Mar 5, 2023 @ 10:54am 
Updated to include new character portraits.
BarefootGoddess Mar 4, 2023 @ 2:16am 
Love this remake job bro, keep up the good work! :cozybethesda:
LionStein  [author] Feb 18, 2023 @ 11:29am 
In progress! :D
ddulbho Feb 17, 2023 @ 8:13pm 
cool, Waiting for next mission!