Rain World

Rain World

SimplifiedMoveset
195 Comments
SchuhBaum  [author] May 14 @ 8:30am 
This is intended. You need some way to die. You can get stuck underwater. Some regions have water streams or the rain effect basically blinds you. In multiplayer this can lead to a forced restart because the shelter does not close when one player is stuck outside (even when easy mode is enabled).

You lose it too when leeches grab you.
Peacherweasel | Skyjackal May 12 @ 12:49pm 
Update: I did some testing around; It also seems to be occuring when the cycle rain timer reaches 0 & the night cycle begins (I have the "No more Rain World" mod enabled) & apparently when the night cycle arrives/time changes, the "infinite breath" seems to auto disable itself during this sequence & the player can drown despite the infinite breath/swim tweak on
Peacherweasel | Skyjackal May 12 @ 12:05pm 
Having an issue: I have the Swim moveset toggled on, (I didn't have issues before until now) & I'm not getting the "infinite underwater breath" in specific regions/on specific slugcats in Expedition Mode. (Specifically Artificer & Monk + in Drainage System & Outer Expanse)
Nyxlanders May 9 @ 2:07pm 
nvm, i fixed by unsubscribing and subscribing to the mod
SchuhBaum  [author] May 9 @ 1:26pm 
Zero horizontal speed even with swinging? Have you checked if this happens when the mod is disabled?

"What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it."
Nyxlanders May 8 @ 2:15pm 
no, you don't understand me, there's no boost at all, I just fall straight down
SchuhBaum  [author] May 8 @ 2:57am 
I don't think that the mod changes anything there. But I agree that you should be able to jump from ropes.

Context:
The game has a VineGrab animation. The mod does not touch that. When grabbing a vine you enter swim mode and you get a slight boost in the swim direction when you jump off. As far as I can tell you don't get a real jump. Maybe a larger boost would be nice or a real jump.
SchuhBaum  [author] May 8 @ 2:28am 
What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it.
Nyxlanders May 7 @ 5:11pm 
I find really annoying that you can't jump out of ropes whem Beam Climb is active, I often die in The Watcher in rotten regions because of that feature.
MaxedLunacy May 1 @ 8:47pm 
No, but for more casual uses, like exploring rain world in rain meadow, it can be really helpful. Especially because of the more generous whiplash timing, storing backflips would allow slugcat to more easily reach different areas of the map. I remember when I wanted to travel with a lizard, but I couldn't clear a gap, so I had to whiplash and store a backflip to make it onto a pipe. This took around 15 minutes to do, and being able to shorten that amount of time would be much appreciated.
SchuhBaum  [author] Apr 30 @ 10:32pm 
Issue is relative.

I basically replace some moves completely. You get either the full modded version or the full vanilla version. It is not surprising that these might not work anymore. Even in vanilla, these are unintended side effects (minor bugs).

The question is how much it matters. When would you care about these? Maybe in speedruns, but you would not use mods there, right?
MaxedLunacy Apr 30 @ 10:28pm 
Also, thanks for being so active! I've been getting a response from you every day, which is really cool and helpful!
MaxedLunacy Apr 30 @ 10:20pm 
From my limited knowledge, storing a turn is when the turn animation is interrupted by crouching or sliding, or doing some action that prevents the animation from completing. By doing this, you can backflip off poles by jumping like you would if you did a backflip on the ground. Unfortunately, the sliding functionality seems to be gone with the mod turned on. It could be poor execution, but I noticed I could not store turns by sliding, I had to crouch. This issue was fixed when I disabled the mod, so I believe that it is an issue with the mod. Although, because the standing up bug was fixed, this issue has been less annoying.
SchuhBaum  [author] Apr 29 @ 10:07am 
I don't know much about tech with storing things. Is that about delaying a back flip or jumping higher? In what situations is that relevant?
MaxedLunacy Apr 28 @ 9:49pm 
Okay, now I'm running into another problem... It seems really difficult to store any turns from slides. I can still store turns from crouching and grabbing a pole, but not sliding or whiplash. I tried to see if this was me being bad, but I turned the blacklist on for player 1, and I was able to store turns from slides much more consistently. I apologize for the inconvenience, thanks for fixing the previous bug!
MaxedLunacy Apr 28 @ 9:33pm 
Alright, thank you!
SchuhBaum  [author] Apr 28 @ 12:01pm 
This wasn't intended and should be fixed in v2.5.7. You need to have both options enabled.
MaxedLunacy Apr 27 @ 5:24pm 
To be specific, I noticed that the slugcat stands up automatically when sliding
MaxedLunacy Apr 27 @ 5:22pm 
It is possible to remove the automatic stand up from the "Belly Slide" feature? I would prefer to have the option to turn it on with "Stand Up", especially because it makes it harder to store flips and chain other movement options from whiplash.
Peacherweasel | Skyjackal Apr 20 @ 11:42pm 
Could there maybe be a future option to preform a ploink as rivulet easier with this sometime?
GR3ML!N<3 Apr 11 @ 3:24pm 
Would you mind adding an option to have the swim feature enabled, but without removing the breath limit? I like the change in speed and stuff, but I want to keep the difficulty of being able to drown. its perfectly fine if not, but if you end up doing it, I look forward to the results! Thanks in advance--Your local gremlin
SchuhBaum  [author] Apr 10 @ 12:01am 
Some are obvious, but most are subtle. How would you show somebody that the timing is removed or you can jump on horizontal beam while holding up? You can do these moves in vanilla too but they feel different.

What options do you have trouble with? Would an updated description help?
NerdViking Apr 9 @ 1:17pm 
can you be a bit more clear about each moviment afected?
A gif for each one or a opdated video separated in chapters for each config option
NemoThePixelotl Apr 8 @ 6:31am 
I've been noticing a bug when using this mod and opened a thread on the RW discord in regards to it
https://discord.com/channels/291184728944410624/1358385808138178632
Following the instructions from SBCamera Scroll to post bugs there
SchuhBaum  [author] Apr 5 @ 9:51am 
It is not intended.

Can't reproduce. I tried WJ alone or together with Wall Climb. I tried Gourmand and Hunter in arena. I jump to a wall and from wall to wall. No exhaustion.

Other mods might interfere. See if this happens when other mods are disabled. If not, maybe you can find what other mod interferes.
󠀡󠀡 Apr 5 @ 2:11am 
With (Wall Jump) enabled, jumping toward the wall exhausts your slugcat. I don't know if this is intended.
SchuhBaum  [author] Apr 4 @ 12:21am 
You can use the mod as is. I updated the meta data in v2.5.5 if you are worried about the yellow text in the REMIX menu.
minzart77 Apr 3 @ 10:04pm 
I can't enjoy the game without this mod. Please update:steamsad:
SchuhBaum  [author] Mar 31 @ 10:14am 
Do you know which ones? If you have dev tools enabled, you can press O and check the yellow name in the top center (like CC_S01).
SpydrrCola Mar 31 @ 9:51am 
uhhh HUGE PROBLEM it freezes the game in certain watcher rooms AHHHHHHHH
SchuhBaum  [author] Mar 31 @ 8:11am 
For context: I can compile it without errors in Rain World v1.10. It seems that I only need to change the meta data. Currently, the game knows that this mod has not been tested for v1.10.
DarkPony Mar 31 @ 3:39am 
The mod works fine, even though it's marked in orange. Feel free to play with it—no issues have been detected
minzart77 Mar 31 @ 1:13am 
update plz
Gremory (palle king) Mar 30 @ 6:21pm 
Update please!!!!!
Fingusa of the East Mar 30 @ 3:40am 
Game marks the mod as broken.

Any idea if it works or if it is getting updated? :slugcatdead:
Byzz Mar 29 @ 12:02am 
welp I was wrong, now that the dev released an update simplified moveset works without needing an update
Arcologycrab Mar 28 @ 7:52pm 
Simpmove is back baby :rwslugcat::melon::rwslugcat:
xx_sunniez_xx Mar 28 @ 5:55pm 
simplified moveset my estranged lover
Byzz Mar 28 @ 2:52pm 
Considering it's the weekend, probably after Monday/Tuesday
SageisNIce Mar 28 @ 2:04pm 
i see... i wonder when that thing is gonna get fixed than?
McAwesome Mar 28 @ 1:59pm 
i'm about 95% sure that, as of right now, there isn't anything the mod creator can do.
it seems that the version of bepinex that comes with the game is broken and as such none of the code mods actually get loaded.
SageisNIce Mar 28 @ 1:40pm 
They do, its just gonna take a bit. They said that its gonna take them a couple of days to fix the camera scroll mod but idk for this one, as this is not as big as that one probably, and is much more simple to code i assume. Hopefully very soon tho...
la.carver83 Mar 28 @ 1:27pm 
yea i hope the creator of this mod notices it and fixes it
Leal Mar 28 @ 12:37pm 
New Update Broke this mod
SageisNIce Mar 28 @ 10:51am 
mind you i only have the basic stuff enabled like making sliding and backfliping more easy to do, and roll chains too.
SageisNIce Mar 28 @ 10:49am 
This makes me think of twitter a post a saw a while ago that basically said "what is a workshop mod to cant go without" or something like that. and this is it for me, taking this mod away from me is my kryptonite lmao!!!!
SageisNIce Mar 28 @ 10:46am 
yeah
wicketkv Mar 28 @ 10:02am 
It seems like most mods are broken rn sadly
Corvidology Mar 28 @ 9:51am 
was* :slugcatdead:
Corvidology Mar 28 @ 9:50am 
i REALLY hope this is compatible with the new game version, im so used to this movement now i need it for watcher lol