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Would love to see something like this but either like in a Halo reskin or even a Medieval rework. Stalker was such a good vibe to pick for it but i love the mechanics of what you have made mate!
"After concluding combat and defeating opponents you are entitled to rewards following the process below. If you are defeated during combat but managed to defeat any opponents, you still collect the reward for the defeated foe but your cards are dropped. "
I'm in combat with two mutants. I kill the first mutant and some damage transfers over to the second mutant. The first mutant then attacks me and does X damage, and then the second mutant attacks and does X damage which kills me. Do I still collect the 'mutant parts' and 'reputation' for killing the first mutant?
Loved the clean assets and cards, and was a breeze to pick up and understand.
Oh, and I visited 4 regions in 1 turn due to random 10/10 great game and lot of laughing.
There is a lot of weapons, artefacts, events, all uniques, that great.
Don't know if you plan do add stuff but it is cool.
Songbird - You can never lose the makarov or improvised stalker gear.
What does that include ? Can we sell 1 item or buy 1 once per turn ? Or sell 1 and buy 1 ?
Because it really slow down the rythme of the game when selling
Gray Sun - Nope, they are dead. 😉
@Gomorrha Expand the rules as in make it more detailed? Or add new rules? I'll be clarifying rules wherever there's common confusion. As for new rules, I have concepts in place for an expansion but I wanted to get the base version in place before making drastic changes.
Idk how to understand this...
"Non-Hostile NPCs only engage in combat if attacked first. They do not assist the player."
We did toy around with having NPCs taking more active part in "defending" players, but it got a bit messy responsibility-wise and extended the turn time too much. I'm welcome to anyone willing to test it in their own games and report their findings.
Oh and lastly, NPCs cannot loot. Their damage and abilities are fixed for balance purposes. If they had the same damage potential as players, they would steam-roll us. ;)