Tabletop Simulator

Tabletop Simulator

S.T.A.L.K.E.R : AWAKENING
46 Comments
Cody Maverick Dec 23, 2024 @ 11:42am 
Any chance to Russian language?
brekiy Sep 2, 2024 @ 1:57am 
really fun game but i kind of wish rep was more impactful in narrative mode. maybe let it be used as money at the trader? or do something else
S.T.A.L.K.E.R Aug 25, 2024 @ 1:24am 
A nu cheeki breeki iv damke!
Hades Jun 19, 2024 @ 5:50am 
@Quoeiza amazing mod brother you can see you have put in a lot of work.

Would love to see something like this but either like in a Halo reskin or even a Medieval rework. Stalker was such a good vibe to pick for it but i love the mechanics of what you have made mate!
MumNiam Jun 17, 2024 @ 6:21pm 
Quoeiza - Cool Thx <3
Quoeiza  [author] Jun 17, 2024 @ 9:38am 
MumNiam - Fixed now!
Quoeiza  [author] Jun 17, 2024 @ 8:53am 
MumNiam - Had another player report this issue as well, I'll try and fix it this evening.
MumNiam Jun 17, 2024 @ 4:18am 
Hello, I have a problem with "Build Sidebar UI" - No matter who presses this button, one player's sidebar will be created and no one else's
yimjabo Feb 6, 2024 @ 8:15am 
Hello, I'm having a problem where none of the decks load except for the tier 1 weapos deck. None of the others do. Is there any way to fix that?
Quoeiza  [author] Dec 3, 2023 @ 8:39am 
@Tech-Priest - In fairness, if people want to play it that way it still works. It would make artefacts more rare and desirable for sure. It seems like a lot of players come up with house rules to mix things up which is all good by me. My goal was to lay the foundations that others could build upon.
The Seraph of Tomorrow Dec 3, 2023 @ 8:09am 
@Quoeiza thank you for clarifying. I just played the game, and the guy hosting was certain that you could only search an Anomaly zone once ever based on what he read in the turns section and I was pretty sure that wasn't the case based on what I read in the Anomaly section of the rules.
Quoeiza  [author] Dec 3, 2023 @ 4:58am 
Weftin & Myflyingbucket - Another 3 months late, but I've also clarified these rules.It is intended that you receive rewards for any successes immediately, but obviously death leads to dropping your cards.

"After concluding combat and defeating opponents you are entitled to rewards following the process below. If you are defeated during combat but managed to defeat any opponents, you still collect the reward for the defeated foe but your cards are dropped. "
Quoeiza  [author] Dec 3, 2023 @ 4:43am 
Tech-Priest: Once per dice per turn, after all combat resolved. Checked over the rules, and I tweaked it a bit for clarity.
The Seraph of Tomorrow Dec 2, 2023 @ 10:15pm 
Question: When you search an anomaly zone. Can you only do it once ever? Or can you search a zone once per turn?
Weftin Sep 23, 2023 @ 11:20am 
Hey Myflyingbucket, 3 months late here but hey maybe you notice my answer. I'd say no, the "Loot & Combat Rewards" section opens with "After concluding combat and defeating opponents you are entitled to rewards..." so since you are still in combat due to there still being one enemy alive, combat has not concluded, even though an opponent was defeated
Myflyingbucket Jun 5, 2023 @ 11:22pm 
Can't really find an answer in the rules for this.

I'm in combat with two mutants. I kill the first mutant and some damage transfers over to the second mutant. The first mutant then attacks me and does X damage, and then the second mutant attacks and does X damage which kills me. Do I still collect the 'mutant parts' and 'reputation' for killing the first mutant?
cradboard May 28, 2023 @ 7:56pm 
A technician expansion would be very cool. Purchasing weapon/armor upgrades that stay with the weapon and armor. RoF and Acc upgrades with Dmg debuffs. Finding a balance.
cradboard May 28, 2023 @ 7:50pm 
Incredibly fun. Especially for a group of D&D players who are capable of interpreting rules and making custom rule sets. My friend group has already put 6 hours into two different sessions. Hopeful the mod maker will create expansions.
serPiente solidΔ May 13, 2023 @ 10:53pm 
Can this be played endlessly, or does it have some sort of ending?
xstevenssl May 3, 2023 @ 9:45am 
sehr nice
TheRealMcFoy Apr 13, 2023 @ 7:49pm 
If you teleport to an empty location from an event card, do you roll the encounter dice again before drawing a new card?
Dingus Donkus Apr 10, 2023 @ 12:24am 
Great game, 10/10, me and my friends will be playing this a bunch more, possibly with modded rules to allow friendly NPC's to attack/get attacked by other NPC's and edited win conditions.

Loved the clean assets and cards, and was a breeze to pick up and understand.
Koopi Apr 9, 2023 @ 3:27pm 
Big chungus UwU lol haha xD... xDDDD
Vendun Apr 6, 2023 @ 10:23am 
thank for the info, me and my friend saw the change occuring in live while playing.

Oh, and I visited 4 regions in 1 turn due to random 10/10 great game and lot of laughing.
There is a lot of weapons, artefacts, events, all uniques, that great.

Don't know if you plan do add stuff but it is cool.
Quoeiza  [author] Apr 3, 2023 @ 10:45am 
Vendun - Buy 1 gun and armor, Sell as much as you want. I elaborated on this in the rules.

Songbird - You can never lose the makarov or improvised stalker gear.
Songbird Apr 1, 2023 @ 5:57pm 
My very first event was a Vortex - does this mean the game is effectively over for me, as I don't have any weapons and parts to get them?
Vendun Mar 23, 2023 @ 2:22pm 
in the rule for the safe-zone, it is stated that we can only trade once per turn.
What does that include ? Can we sell 1 item or buy 1 once per turn ? Or sell 1 and buy 1 ?
Because it really slow down the rythme of the game when selling
Quoeiza  [author] Mar 17, 2023 @ 11:27am 
neat1701 - I laughed, but you're right. I hadn't outlined that. I guess give yourself a number of lives? I'll have to add this to my notes.
neat1701 Mar 14, 2023 @ 6:42pm 
Might be a dumb question but how do you lose in a co-op game?
Quoeiza  [author] Feb 18, 2023 @ 4:12am 
rocafuente - That would require a significant amount of work to achieve and I don't think it's worth it I'm afraid. A region isn't likely to have more than 6 or 7 models in it at once and I've never had a situation where they need to overlap.
rocafuente Feb 18, 2023 @ 12:17am 
Nice work, colleague! The only moment: as I see, all non-scripted miniatures are physical, and they interact each with other, that annoys. Maybe it would be reasonable to make figures as phantom objects with physical stands? My experience confirms this is not a bad idea)
诺马克 Feb 17, 2023 @ 5:25am 
Will there be any major changes to the basic rules of the game?
Quoeiza  [author] Feb 16, 2023 @ 4:42am 
诺马克- If you wanna join the discord, I'm going to make a channel for discussing translations. My plan is to make a framework to make translating easier. I appreciate the offer and would welcome the support.
诺马克 Feb 15, 2023 @ 5:53pm 
Hello, I want to make a Chinese version. I want to know when it will take to improve the basic rules of the game?
Quoeiza  [author] Feb 14, 2023 @ 4:06am 
Stellar - They stay, and good idea. I messaged about this in discord.

Gray Sun - Nope, they are dead. 😉
GraySun Feb 13, 2023 @ 3:42pm 
During combat, if you deal enough damage to kill a mutant or NPC stalker, do they still get a chance to retaliate?
Stellar ❤️💙💛 Feb 13, 2023 @ 12:55pm 
Also if you kill friendly NPC's I think should lose reputation.
Stellar ❤️💙💛 Feb 13, 2023 @ 11:50am 
@Quoeiza does NPC vanish from area if there are no human players in that area or stay until killed?
Quoeiza  [author] Feb 12, 2023 @ 12:55pm 
Oops, and no npc's don't attack eachother. Again, this was put in place to keep turn times short and snappy.
Quoeiza  [author] Feb 12, 2023 @ 12:51pm 
@Playdo You only roll the encounter dice if there's no npc's or mutants present. The only way for a location to have more than 2 hostiles is if an event cards causes it. I'll go over the rules and check it's clear.

@Gomorrha Expand the rules as in make it more detailed? Or add new rules? I'll be clarifying rules wherever there's common confusion. As for new rules, I have concepts in place for an expansion but I wanted to get the base version in place before making drastic changes.
Playdo Feb 12, 2023 @ 10:29am 
@Quoeiza Let's say you have Cordon and there are no players but you have monolith and military grunt. Should they attack each other? And if player enter Cordon they should also roll encounter dice which will spawn even more enemies (or friendlies). If npc's won't attack themselves then there will be infinite npc spawn.
Idk how to understand this...
GomorrhaJr Feb 12, 2023 @ 10:14am 
You should expand the rules but otherwise great game
Quoeiza  [author] Feb 12, 2023 @ 9:53am 
@Playdo Point well made. I think I briefly touched on it but as I couldn't find it, I've clarified it in the combat section of the rules.

"Non-Hostile NPCs only engage in combat if attacked first. They do not assist the player."

We did toy around with having NPCs taking more active part in "defending" players, but it got a bit messy responsibility-wise and extended the turn time too much. I'm welcome to anyone willing to test it in their own games and report their findings.

Oh and lastly, NPCs cannot loot. Their damage and abilities are fixed for balance purposes. If they had the same damage potential as players, they would steam-roll us. ;)
Playdo Feb 12, 2023 @ 7:57am 
Great work! Although there is no explanation what should friendly npc's do when mutant spawns at their location, should they help player and if so in which order? And do they loot before player?
TheUnproGamer Feb 10, 2023 @ 11:23am 
Brilliant game will spend hours arguing with friends 10/10
Murronaise  [author] Feb 10, 2023 @ 9:40am 
Fairly easy to pick up and great to play with friends. 10/10 Great game