Stellaris

Stellaris

LLX's Mods - Dirty Jobs (3.6 'Orion')
10 Comments
Beast-Storm Aug 25, 2024 @ 12:10am 
I like the concept of this mod but so far it needs more refining, these resources seems to be accumulating in that galactic market and not do anything else but I haven't gotten far in the game to make a good assessment of this mod. In the meantime I will continue to play the current game with this mod, I will report when I've seen this mod in its full scope
Proxy Jul 18, 2024 @ 7:16pm 
Can there be a car factory? it produces cars.
VenomShadow Oct 29, 2023 @ 7:26am 
Does this still work I really want to do a Willy Wonka megacorp run
StemPunkAngel Feb 9, 2023 @ 7:51pm 
Ok then, which means its most likely because my save is a older save. After all turning on every possible crisis with max difficulty does take a bit to wrap up.
nekollx  [author] Feb 9, 2023 @ 7:19pm 
as o the latest update they should be buildable and upgradable for sweets at least check edicts i set it up like the stratigic resources
StemPunkAngel Feb 9, 2023 @ 12:52pm 
Question is the sweats thing implemented yet as my pops don't get a happiness bonus, if anything I've just been selling them via the market.
Wilmfe23 Feb 9, 2023 @ 12:32pm 
I will try it for my next play. Though it seems like a very tricky thing to do correctly.
nekollx  [author] Feb 5, 2023 @ 10:56pm 
they are...thus this mod....
Wilmfe23 Feb 5, 2023 @ 10:54pm 
A lot of these are good ideas but they really need to be implemented into Stellaris from the ground up.
Crazy Old Texan Feb 4, 2023 @ 9:28pm 
Nice.