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The new version. It both fixes the issue with the crash as well as the scripted variables breaking the AI, haven't tested the variables fix. Should let me know if it is still broken.
crashes to desktop when trying to load the game unless I disable this mod
Thank you and much appreciated!
triggered_planet_modifier = {
potential = {
exists = owner
owner = { NOR = {
is_machine_empire = yes
is_hive_empire = yes
}}
OR = {
num_districts = {
type = district_farming
value >= 2
}
num_districts = {
type = district_farming_uncapped
value >= 2
}
}
}
modifier = {
job_researcher_add = 1
}
}
and the produces section with this:
produces = {
trigger = {
OR = {
num_districts = {
type = district_farming
value >= 2
}
num_districts = {
type = district_farming_uncapped
value >= 2
}
}
}
food = 1
}
The protected lands (and possibly more buildings) do not work if you have the state element "angler". I do not specifically know why, I've tried to change a few things in the file (changing
owner = {is_regular_empire}
to the negative
Nor={
owner = {is_hive_empire}
owner = {is_machine_empire}
}
and tried to duplicate the regular empire part and change
owner = {is_regular_empire}
to
owner = {is_angler_empire}
(as in the vanilla farming district))
but that didn't worked.
Its display needs another mod.
Functional update till author updates main version
cause i tried lewisharrison141's method to add the UL to the file and it didn't work.
One of the Stellaris update made changes to the names of the variables of the file.
"Release first, fix later."
The change is usually something stupid, like capitalizing the first word because they originally forgot. Or changing 1A to A1, because they originally wrote it like that, and their OCD kicked in or something.