Europa Universalis IV

Europa Universalis IV

Slower Colonization
126 Comments
1231577368 Sep 7, 2023 @ 4:00pm 
Appears broken; a clone would be great. Crash on day 1.
SilentN4saken Sep 29, 2022 @ 9:22am 
broken or not broken? update?
Solodon May 30, 2022 @ 10:19pm 
broken or not broken?
Benito Tortellini Mar 22, 2022 @ 10:56am 
Will this updated to 1.33?
Two-Tailed Cat Feb 15, 2022 @ 8:18am 
Portugal still gets +50 colonial growth from their Age of Discovery ability. It makes them get a pretty big advantage in the colonial game.
NicolasCinoB Jan 18, 2022 @ 6:13pm 
Hi, what files are affected by this mod? I'd like to know what I can combine it with. Thanks!
Bandus  [author] Dec 9, 2021 @ 7:53pm 
Thus far, I have not been able to reproduce this bug. Is anyone else experiencing crashing when using only this mod?
AliceInDystopialand Dec 8, 2021 @ 9:56am 
It seems to still cause crashes a couple years into the game unfortunately :c
Bandus  [author] Dec 7, 2021 @ 5:08pm 
Mod updated for 1.32.2! Please let me know if there are any issues!
Bandus  [author] Dec 7, 2021 @ 11:33am 
I have updated the mod for 1.32, however, currently I am unable to login to Paradox to upload it. As soon as the Paradox servers get sorted, I will push the update.
[TZF] Teal Dec 7, 2021 @ 9:28am 
God speed father
AliceInDystopialand Nov 26, 2021 @ 2:59am 
Awesome to hear ^^
Bandus  [author] Nov 25, 2021 @ 5:50pm 
You're not wrong! I am in a currently play through using 1.31 and even then it's unreal how fast the natives get stomped into the ground. I'm *almost* done with my game and as soon as I am I will update. My best estimate is not this weekend, but next.
AliceInDystopialand Nov 25, 2021 @ 12:38pm 
Definitely not meant to rush you, but are you planning to update this for 1.32, since it doesn't work right now? Definitely fine if not, I'm just curious because I've been wanting to do a run where this mod would be good. Unfortunately paradox has leant so hard in the other direction when nerfing the native mechanics from the previous patches that we're back to the entirety of the americas being european in 1720....
Bandus  [author] Nov 18, 2021 @ 1:49pm 
Unfortunately, the mod is not backwards compatible with 1.30.6. The definition files changed significantly between 1.3 and 1.31.
legionaer20 Nov 18, 2021 @ 6:13am 
can i use this mod with the version 1.30.6?
Bandus  [author] Oct 20, 2021 @ 6:22am 
Mod has been updated for 1.31.6.

Please let me know if the bug continues with nations never taking provinces? Thanks!
[TZF] Teal Oct 20, 2021 @ 1:17am 
I once again come for food father, for I am starved of your fruits.
Bandus  [author] Sep 4, 2021 @ 3:34pm 
Thank you for making me aware. I'll see about updating it later this weekend.
Ziemniak Sep 4, 2021 @ 3:19am 
I checked and when I deleted the defines file but kept the other ones it works fine now. So the issue is caused by something in the defines. I'm guessing paradox changed some things in the defines in the newer patches and you still have the old defines in the mod and it somehow breaks the AI.
Ziemniak Sep 4, 2021 @ 1:46am 
Can you update the mod? Technically it works but for some reason it completely breakes the AI. Nations declare war but never take provinces and it's this mod causing it.
Bandus  [author] Jul 16, 2021 @ 9:30am 
The last version I tested this mod with awas 1.31.3 and with only this mod running it ran fine for me. I will take a look at this mod again soon, however, I am currently away from my computer for a week or two.

I apologize for the delay!
Palpat Jul 16, 2021 @ 2:17am 
I guess all the changes done in the past betas made it incompatible.
Baker0214 Jul 15, 2021 @ 4:59pm 
The mod just doesnt work at all for me, it loads, no crashes, but the modifiers arent present in my games
Ziemniak Jul 2, 2021 @ 8:20am 
Hey is there really no way to get this mod to work with 1.30? 1.31 is completely retarded in terms of realism, and the last semi realistic and historical version is 1.30 so that's what I'm playing, people who play this mod probably are looking for historical accuracy, and 1.31 does not provide it. It's a bummer you updated this to 1.31. There isn't much colonization in 1.31 anyways, since most of north america gets conquered by OP natives before the europeans get there.
Palpat Jun 29, 2021 @ 1:00am 
I did some tests again. I killed all mods and launched a vanilla 1.31.5 beta with this mod only.
Still got the coalition bug.
Couldn't it be something to do with defines?
Bandus  [author] Jun 24, 2021 @ 11:10am 
My gut tells me this is likely a game bug as opposed to a mod bug. However, I will definitely have a look this week and see if I notice anything the mod might have done.
Palpat Jun 24, 2021 @ 10:52am 
Yeah, I guess so...
It was frankly my least suspected one. I tried killing Xorme AI, Expanded missions & govt, well, most big ones.
The last beta did some changes to the AI, could it be it?
Bandus  [author] Jun 24, 2021 @ 8:39am 
Hm, I'll take a look at this but I have no idea how it would effect those things. This mod does nothing to change any values related to peace deals, warfare, etc. The only thing it changes are values related to colony growth speed.
Palpat Jun 24, 2021 @ 8:17am 
Hello there!

Seems the mod is messing with current 1.35 : I had the AI acting up, not conquering. Actually, the coalition warning is activated for even one province in peace deals. So I guess the AI is reluctant to conquer.
I did some tests and the only time I hadn't the issue is when Slower colonization is turned off.

If it can help with the update...
Bandus  [author] Jun 16, 2021 @ 10:06am 
Unfortunately, I did not save the older versions of the mod. I will look into rolling back and trying to get the mod working with 1.3 again.
Marvelous Wheat Jun 16, 2021 @ 9:52am 
Is it possible to have a link to an older version of the mod for EU 4 1.30 version ?
Palpat May 28, 2021 @ 11:52pm 
That's great!!
Bandus  [author] May 28, 2021 @ 6:47am 
Scratch that last post, I managed to steal some time just now. The mod is now updated to work with the most recent version of EU4. I hope everyone enjoys!
Bandus  [author] May 28, 2021 @ 6:28am 
I definitely plan on updating this mod. I was unable to do so last weekend. This weekend is certainly looking better though! I appreciate you all being patient with me!
[TZF] Teal May 28, 2021 @ 2:57am 
plz feed us
Palpat May 28, 2021 @ 2:00am 
Great news, can't wait!
Bandus  [author] May 20, 2021 @ 6:41am 
I suspect it needs to be updated for the latest EU4. I will look into this sometime this weekend.
Boyle ******* May 19, 2021 @ 10:14pm 
Would love to use this mod, since it's very frustrating for everything to be colonized before 1700. However, I cannot get this mod to work. Every time I start a new game, it can never make it past the "initiating" part of loading; always crashes. It's not a compatibility issue, since the same thing happened when it was the only mod loaded up.
Francissaucisson Feb 11, 2021 @ 10:04am 
@Bandus oh i thought it was way more bcs i think it may be a little too much : atm i get to the point where, in 1600 there are no colonies in north america so i think that a mod with 2/3 or 3/4 of the original settler growth would be nice then
Bandus  [author] Feb 11, 2021 @ 9:27am 
@Francissaucisson - That's actually exactly what this mod does already!
Francissaucisson Feb 11, 2021 @ 8:32am 
Hey, could you tell me where can i find the files to modify the global settler increase plz ? i'm trying to do a mod about it to half the colonies growth but i cant find the files where it is stored (exept for the events)
john.fisher.bobbins66 Jan 27, 2021 @ 7:13am 
@bandus
Hi,
I managed to resolve this myself - it appeared to be a sub mod conflicting, so sorted thanks.
Having played through to 1730 in my latest game I have to say that colonisation (although more realistic) still seems too fast. Im going to play around with load order on mods and see if that makes a difference, thanks.
Bandus  [author] Jan 25, 2021 @ 1:42pm 
@John.Fisher.Bobbins66 - I have not actually played EU4 myself in a bit. Are you able to be more specific as to what disagrees with building selection? For example, are there buildings that increase colony growth speed now?
john.fisher.bobbins66 Jan 23, 2021 @ 3:24pm 
im playing with beyond typhus - as with extra places and slower colonies it get closer to reality - but it seems to disagree with the buildings selection?
john.fisher.bobbins66 Jan 23, 2021 @ 12:39am 
just finishing a game - soon as i have will try this out!
Bandus  [author] Jan 19, 2021 @ 11:44am 
Hello again! I have uploaded an updated version of the mod. Please let me know if anything seems to be functioning incorrectly!
Bandus  [author] Jan 19, 2021 @ 8:16am 
Hi all! I am working on getting this updated, however, I am encountering some issues. Please bear with me and I will have an update available hopefully by the end of the day.
john.fisher.bobbins66 Jan 19, 2021 @ 2:25am 
love you to update this!
Spaceman Spiff Jan 17, 2021 @ 9:10pm 
Yep, out of date, but I'd love if you updated it, best mod imo