Stellaris

Stellaris

Magnificent Megastructures: Necroids
57 Comments
Dustreaper Aug 15 @ 2:51pm 
Sweet
tilarium Mar 10, 2024 @ 12:00pm 
Better late then never, but it would literally never be able to make a version that works in 1.10 because that version doesn't exist, Paradox just recently started with the .10+ versions and so it went 1.9 to 2.0. Unless you meant version 1.1 in which case, again, that would be impossible because that takes you all the way back to the base version of the game before even the first DLCs came out if my memory serves me correctly.
Athena Dec 7, 2023 @ 4:24pm 
please, patch for 1.10
Vent Xekart Nov 29, 2023 @ 7:02pm 
@Bread Fair enough.
ЛюбительЧая Sep 13, 2023 @ 8:30am 
please, patch for 3.9
DarkApothecary Aug 13, 2023 @ 6:45pm 
Any chance that you could do this for the Imperial Shipset from the Nemesis DLC?
Theta-6 May 29, 2023 @ 3:35am 
Corsair Could do it, With your Permission atleast? (also, If your Still Taking Suggesstions for Doing more Shipsets, Would you be up for doing Humanoid? Giveing them a Dyson Swarm instead of Proper Dyson Sphere would be a Nice Change! Plus would fit with a More Realistic Design for A Species that is making a Dyson Structure on their only star)
Toast™  [author] May 28, 2023 @ 8:27am 
No. I don't have the time or willpower to make 50+ extra megas for each shipset.
Theta-6 May 28, 2023 @ 7:27am 
Yo Bread, Is this Compatable with Gigas (Im guess it Probably is Since Your a Dev for it)
Vent Xekart May 5, 2023 @ 8:02pm 
Any chance you could do something like this for the plantoids shipset?
Ovid Mar 17, 2023 @ 11:41pm 
I'm in the middle of a crashing-before-main-menu hunt, and my playlist of UI mods and this mod doesn't crash. So this mod is fine, despite whatever is going on with JVMMs's game.
JVMMs Mar 16, 2023 @ 3:33pm 
Weird, cuz disabling this mod stopped the game from crashing on start. Yeah I have mods that add the number of ascension perks and overhauls traditions, but those are working fine
Toast™  [author] Mar 16, 2023 @ 3:14pm 
@JVMMs Nothing has changed with the games handling of entities, the closest change is shaders have been restructured but I don't add my own shaders for magnificent megas as it would be unneeded. I'd recommend you double check your mod list as again this has 0 changes needed for 3.7 other than changing the descriptor.
Hazardous Mar 16, 2023 @ 11:50am 
@JVMM do you have slighty faster galaxies or mods that add to the number of traditions and ascension perks you can take? I did a shitload of testing on my modlist when the DLC came out and narrowed it down to those two.
JVMMs Mar 16, 2023 @ 11:24am 
Currently broken, seems to crash game on start up
Frettchen Feb 23, 2023 @ 11:59am 
sadly your mod wont like system scale mods :c
Toast™  [author] Feb 10, 2023 @ 3:24pm 
@lord hand For now it will stay as is, however its certainly something I can look at changing in the future when I do a second pass for some of the megas when I'm able to
Lord Hand Feb 10, 2023 @ 11:03am 
These mods are add phenomenal flavor and are A++ quality.

If I had a request; could you make the hyper relay less round and more angular? oo and with a green energy?
Guy Feb 1, 2023 @ 4:34pm 
The Necroid Ringworld is absolutely beautiful. :approved::approved::approved::approved::approved:

Do Plantoids next? i would love to see what a true mandala ring would look like.
Toast™  [author] Feb 1, 2023 @ 2:15am 
@Jack_Hazardous The issue with doing gigastructures would be that doing gigastructures for one shipset would be the equivalent amount of work to doing every other shipset for all the vanilla megas all over again. I simply will not have the time, nor will I end up being able to do them justice because I can only muddle out so much variation from a given shipset to make the vanilla megas.

So as far as magnificent megastructures is concerned there will not be a gigas variation. However given I do end up doing work for gigas You might end up seeing some things I make if you use that mod.
[E] Z_THETA_Z Jan 31, 2023 @ 8:33pm 
he almost certainly will not, gigas adds a *lot* of megas, which would be far too much work for one lad to do
Hazardous Jan 31, 2023 @ 12:54pm 
Can't wait for the aquatic superstructures. Once you've given each shipset their own megastructures, do you think you'll tackle Gigastructures next?
Steve the hunter of tri. Jan 31, 2023 @ 9:30am 
I would LOVE to see one of these for the imperial shipset.
KopskiXIII Jan 31, 2023 @ 8:16am 
Just for the showcase picture this needs a 6/5 stars !!! Here. I gave you an award that was perfect !
Cosmosteller Jan 31, 2023 @ 4:21am 
I love this series. Thank you always!
PipeMessiah777 Jan 29, 2023 @ 7:21pm 
can you make a aquatic and humanoid mega structures?
Grunt4life Jan 29, 2023 @ 5:29pm 
So essentially no robot dildo missiles?
Toast™  [author] Jan 29, 2023 @ 11:42am 
@Monochrome_Soft a combination of both.
Toast™  [author] Jan 29, 2023 @ 11:42am 
@Devidose Thats just empire colour. It'll change to be whatever your empire colour is.
Devidose Jan 29, 2023 @ 10:34am 
As the Necroid shipset is inherently [eerie] green why does this mod use so much red?
Monochrome_Soft Jan 29, 2023 @ 9:37am 
are these just made with kitbashing or were they all modeled by hand? either way, excellent work on the series as a whole so far, these included
xDanilor Jan 29, 2023 @ 3:42am 
alright thanks!
Toast™  [author] Jan 29, 2023 @ 12:17am 
@xDanilor It doesn't really matter.
xDanilor Jan 28, 2023 @ 2:50pm 
does this mod need to be below gigastructural engineering, above or doesn't matter?
Battlespark Jan 28, 2023 @ 10:41am 
POINTY FTW!
CadianCastellan Jan 28, 2023 @ 10:34am 
Been smacking my head trying to do Real Space-System Scale compatibility but to no great avail Lol
A little help? THX
General_Nekko Jan 28, 2023 @ 9:03am 
I JUST SAW THE MOVIE CLIP ABOUT THIS HAHA
Atlantispy Jan 28, 2023 @ 5:31am 
@Bread™ Very fair, it did seem like a bit of a pie in the sky idea
ZodiacTyko Jan 28, 2023 @ 5:24am 
OMG I was just watching a youtube short from Dictator and just found your mod :D
Toast™  [author] Jan 27, 2023 @ 11:31pm 
@Atlantispy I will likely not make versions for gigastructures, people tend to forget how huge of a mod gigastructures actually is (something like 44-45 megas). So I'd probably run out of ideas for new appearances after doing like 15 of them at best, and anything beyond that is probably just going to end looking like/feeling repetitive.
CTH2004 Jan 27, 2023 @ 3:09pm 
ow

@vaylin
not if I killed first!
Vaylin Jan 27, 2023 @ 1:30pm 
I would kill for an imperial set
[E] Z_THETA_Z Jan 27, 2023 @ 12:29pm 
poimty
paulo Jan 27, 2023 @ 9:58am 
Ouch! These megastructures are so pointy that hurts just look at them.

Perfect!
Ksavera Jan 27, 2023 @ 8:47am 
This shit POINTY
Jeffbacca Jan 27, 2023 @ 7:52am 
This...This I like, It seem's like something that should actually be included as vanilla. Great work
Cephalon Sithalo Jan 27, 2023 @ 5:33am 
@Atlantispy, iirc, alot of gigastructures just reuses vanilla assets. Dont get me wrong there are a number of custom things in it. Or at least I think they are custom. And it would still be alot of work. But for the vanilla stuff it would just be a matter of replacing all the vanilla assets with these ones.
Karrok Jan 27, 2023 @ 2:47am 
This mod is.. Aladeen
Atlantispy Jan 27, 2023 @ 1:52am 
I know it's a mad thing to ask given how much extra work it would be... but once you've done all the species vanilla megastructures... would you ever consider gigastructures?
Toast™  [author] Jan 27, 2023 @ 1:39am 
@Cup of Joe how will they know that they're not allowed to rebel against my galactic imperium if its not menacing