Crusader Kings III

Crusader Kings III

EK2: New Men-At-Arms (upd. in progress!)
449 Comments
Shaani Aug 21 @ 1:24pm 
It would also be nice if conjurers could summon atronachs, since that's what you summon most often in-game when playing TES games.
kasper.krusejensen45 Aug 17 @ 4:31am 
@Theres a couple more materials for equipment in the lore, but i dont think they ever feature as equipping whole armies in lore, like mithril and adamantine or dwarven metal, stalhrim and orichalcum. Not sure you need orichalcum as the orcs in game already seem equipped in it, same with dwemer and dwemer metal. It could be cool though to have adamantine armored champions in regiments with like 100 men max in the same vein as the monsters. Mournhold would be where adamantine is found as well as the adamantine tower and mithril comes from the dragons teeth mountains. This is not 50 man regiments like the mages but rather 10 man regiments like the golems, i also think it was only the direnni who ever had adamantine armies. Yeah, restrictions for the different species in game makes sense, although i think everyone loves ebony metal armors.
Jimmywhite  [author] Aug 16 @ 11:42pm 
@kasper.krusejensen45 Sounds as a really well implemented concept, I will consider doing that. Maybe it needs also certain race restrictions, like glass for elf, silver for human etc. for the variety not to be over the top
kasper.krusejensen45 Aug 16 @ 4:29pm 
@Jimmywhite Take your time man, you are doing this for free and presumably for fun. You made a cool mod that really helps sell the elder scrolls by including the actual monsters and fantasy elements that are in the original games. I have a suggestion, since you are updating the mod anyway. It would be really cool to have resource clad infantry or legionaries where the requirement is holding one of the resource mines on the map. Like, i feel it would be pretty awesome to be able to hold a particular resource node on the map and see that reflected in your troops. Like a glass mine can produce glass equipped infantry or maybe silver hand troops who counter werewolves and undead if you have a silver mine. Or even ebony armored troops if you hold one of the rare ebony mines. Just something to think about. Thanks for your hard work, it is an awesome mod.
Jimmywhite  [author] Aug 16 @ 8:03am 
@Gunk_Bunkus Sure, I will update my mods, but it will require a week or two. I am also updating every MAA picture so they will remind of vanilla illustration style. But I will leave old illustrations as an option.
Gunk_Bunkus Aug 16 @ 6:53am 
This is a cool mod and I hope you update it in the coming weeks
Jimmywhite  [author] Jul 3 @ 10:18am 
@Kotch Sounds like their stats need to be tweaked a little, thanks
Kotch Jul 2 @ 5:47am 
I've noticed that Khajiit rulers spam Cathay Berserkers...a lot, like at least 95% of MAA everywhere were just Cathay Berserkers. Besides that it's a very cool mod
SeamedCarrot Jun 24 @ 5:37pm 
awesome, thanks for the response mate
Jimmywhite  [author] Jun 24 @ 8:37am 
@SeamedCarrot Hi! Will try to restore it in future, maybe I will connect it with the updated Trial of Vivec mod
SeamedCarrot Jun 24 @ 7:57am 
will the sixth house content ever be restored? main reason why i loved this mod
Dark_knight1571 Jun 12 @ 10:03pm 
I have the master mage perk but Golems do not seem to appear as an option. is it because its a 4 star?
Jimmywhite  [author] May 29 @ 9:48pm 
@Trortu Hi, it was "Become briarheart" mod. This trait was not available by default in vanilla EK2, not sure if it has changed
Trortun May 29 @ 4:58pm 
I love the idea of having Hagravens for my reachmen run. But you need another mod and when I tried the link from Google doc it didn't work. What was the mod? is it still available?

And since most daedric princes have a unique MAA, an option for Vaermina could be the “Omens”
TehL33tBrice May 22 @ 9:58pm 
Just curious as I've been running a Dragon Cult lich, are draugr supposed to be extremely expensive? Even with a couple of perks and march contract a size 8 army of them is about 5.6 gold when raised for a unit that is pretty terrible. Having no upkeep when not raised is nice but doesn't balance the cost. I'm not running Ultimate EK2 or anything.
Tensar May 15 @ 8:48am 
Minotaurs for minotaur cult would be nice
Jimmywhite  [author] May 13 @ 11:41am 
@Doc Dearden There is no such unit actually if you see Google doc :) The picture is a little misleading though, but they replace vanilla order kinights.
Doc Dearden May 13 @ 9:03am 
Noticed the knights of the eight in the artworks above, are they still in the mod ? I tried to unlock them holding the abbey of the eight and high piety with no result
tsukiouji May 11 @ 8:47pm 
Wasn't there a submod for this that added Akulakhan? I can't seem to track it back down after a year or 2 not playing
@Jimmywhite Thank you ever so much!
Jimmywhite  [author] May 6 @ 9:30pm 
@My Bread Isnt Buttered That Way Hi, no problem, you may use any art or code part
Hello! I've been working on a personal submod which some people are interested in trying out. But I have used the creature type for some MAA and wouldn't upload without your permission.
Sol Apr 22 @ 10:31am 
Are there dwemers? Cliff racers?
Gajus Julius Apr 16 @ 5:35am 
Does this mod work with the Ultimate EK2?
Cookie Mar 30 @ 11:17pm 
@Jimmywhite Thank you!
Jimmywhite  [author] Mar 30 @ 7:56am 
@Cookie New game is required or you will encounter bugs most likely
Cookie Mar 29 @ 11:03pm 
Hello! Thanks for the Update, Is this save game compatible or no?
I Have Thrust Issues Mar 29 @ 3:05pm 
Thanks for updating these
Jimmywhite  [author] Mar 29 @ 9:20am 
@Rainy Yep it's ok. It should be unlocked for all cultures.
Rainy Mar 29 @ 7:29am 
Hi. Just asking to make sure - should the "Creatures of Tamriel" innovation be unlocked from the start for all of the cultures? Also thanks for the mod, a must have for me with EK2
Constantinos XI Mar 28 @ 2:59pm 
The second perk of scholar that can make adventurer recruit cultural MAAs of the located culture, but they can only recruit the MAA unlocked by traditions, the maa unlocked by innovations can't be recruited. So cultural maa only means maa unlocked by traditions? I have not tried to hire maa unlocked by innovations without mods.
Jimmywhite  [author] Mar 28 @ 1:22pm 
@Fey Hm, seems I found out why. Will fix it now
Fey Solstar Mar 28 @ 1:19pm 
I think something is wrong with golems, I have the highest magic education but the golem creatures are not showing up for me. :torielsad:
Jimmywhite  [author] Mar 28 @ 10:27am 
@Constantinos XI what do you mean by "local"? Which maa exactly are unavailable?
Constantinos XI Mar 28 @ 9:41am 
it seems that this mod will make me can't hire local maa.
Tyku Mar 28 @ 2:07am 
@jimmywhite ааа, ну все ясно
Что ж жаль ну ладно
Jimmywhite  [author] Mar 28 @ 2:02am 
@Tyku Нет, я же написал - весь связанный с рим функционал пока убран из мода, ссори
Tyku Mar 28 @ 1:32am 
А можно ли как то в уже существующей игре активировать дагот-ура? Я там просто так хорошо в Морровинде оселся, а тут такой вызов
Fox_Tek Mar 27 @ 8:27pm 
@jimmywhite literally just discovered that when I tested by adding Meridia Champion trait for the Auroran Sentries MAA.. Apologies! I probably should have checked that first lol!


Might be worth adding to the description that the event is gone though, to avoids others assuming the same as I did.
Jimmywhite  [author] Mar 27 @ 8:22pm 
@Fox_Tek It is working, see the creatures innovation available in nativity era. I just removed the event, forgot to mention that. Creatures option will be always "on".
@Mirotvorez_ Maybe, but this won't be soon
Fox_Tek Mar 27 @ 8:07pm 
This mod does not seem to be working for me despite the update and correct load order, there is no pop up asking about creatures.. Is there something I'm missing?
DisgustingIncelPervertFreak Mar 27 @ 7:38pm 
thanks for updating your mods ek2 just isnt the same without them
Gbboxer Mar 27 @ 2:16pm 
Is it possible to get a compatch with this and DICM?
Mirotvorez_ Mar 27 @ 2:13pm 
@Jimmywhite , Is Dagoth Ur and 6th House house cut out forever or is there a possibility of their return in future updates?
Jimmywhite  [author] Mar 27 @ 1:25pm 
Update is here, but I had to disable Dagoth Ur and 6th House MAA due to some difficulties with making it work again.
Adventuredude Mar 27 @ 1:25pm 
YESSSSS
Mirotvorez_ Mar 27 @ 8:12am 
Hello, is there an approximate update release time?
Adventuredude Mar 27 @ 7:54am 
Best mod this game has, holding off playing the new EK patch.
What is a nord to do without his giant friends?
Immense Whumpus Mar 26 @ 5:08pm 
Thanks for all your hard work, this mod is a must for me, I appreciate the timely updates
Papajek Mar 26 @ 5:06pm 
update this mod i beg you