Crusader Kings III

Crusader Kings III

EK2: New Men-At-Arms
434 Comments
Tensar May 15 @ 8:48am 
Minotaurs for minotaur cult would be nice
Jimmywhite  [author] May 13 @ 11:41am 
@Doc Dearden There is no such unit actually if you see Google doc :) The picture is a little misleading though, but they replace vanilla order kinights.
Doc Dearden May 13 @ 9:03am 
Noticed the knights of the eight in the artworks above, are they still in the mod ? I tried to unlock them holding the abbey of the eight and high piety with no result
tsukiouji May 11 @ 8:47pm 
Wasn't there a submod for this that added Akulakhan? I can't seem to track it back down after a year or 2 not playing
@Jimmywhite Thank you ever so much!
Jimmywhite  [author] May 6 @ 9:30pm 
@My Bread Isnt Buttered That Way Hi, no problem, you may use any art or code part
Hello! I've been working on a personal submod which some people are interested in trying out. But I have used the creature type for some MAA and wouldn't upload without your permission.
Sol Apr 22 @ 10:31am 
Are there dwemers? Cliff racers?
Gajus Julius Apr 16 @ 5:35am 
Does this mod work with the Ultimate EK2?
Cookie Mar 30 @ 11:17pm 
@Jimmywhite Thank you!
Jimmywhite  [author] Mar 30 @ 7:56am 
@Cookie New game is required or you will encounter bugs most likely
Cookie Mar 29 @ 11:03pm 
Hello! Thanks for the Update, Is this save game compatible or no?
Katia Managan Mar 29 @ 3:05pm 
Thanks for updating these
Jimmywhite  [author] Mar 29 @ 9:20am 
@Rainy Yep it's ok. It should be unlocked for all cultures.
Rainy Mar 29 @ 7:29am 
Hi. Just asking to make sure - should the "Creatures of Tamriel" innovation be unlocked from the start for all of the cultures? Also thanks for the mod, a must have for me with EK2
Constantinos XI Mar 28 @ 2:59pm 
The second perk of scholar that can make adventurer recruit cultural MAAs of the located culture, but they can only recruit the MAA unlocked by traditions, the maa unlocked by innovations can't be recruited. So cultural maa only means maa unlocked by traditions? I have not tried to hire maa unlocked by innovations without mods.
Jimmywhite  [author] Mar 28 @ 1:22pm 
@Fey Hm, seems I found out why. Will fix it now
Fey Solstar Mar 28 @ 1:19pm 
I think something is wrong with golems, I have the highest magic education but the golem creatures are not showing up for me. :torielsad:
Jimmywhite  [author] Mar 28 @ 10:27am 
@Constantinos XI what do you mean by "local"? Which maa exactly are unavailable?
Constantinos XI Mar 28 @ 9:41am 
it seems that this mod will make me can't hire local maa.
Tyku Mar 28 @ 2:07am 
@jimmywhite ааа, ну все ясно
Что ж жаль ну ладно
Jimmywhite  [author] Mar 28 @ 2:02am 
@Tyku Нет, я же написал - весь связанный с рим функционал пока убран из мода, ссори
Tyku Mar 28 @ 1:32am 
А можно ли как то в уже существующей игре активировать дагот-ура? Я там просто так хорошо в Морровинде оселся, а тут такой вызов
Fox_Tek Mar 27 @ 8:27pm 
@jimmywhite literally just discovered that when I tested by adding Meridia Champion trait for the Auroran Sentries MAA.. Apologies! I probably should have checked that first lol!


Might be worth adding to the description that the event is gone though, to avoids others assuming the same as I did.
Jimmywhite  [author] Mar 27 @ 8:22pm 
@Fox_Tek It is working, see the creatures innovation available in nativity era. I just removed the event, forgot to mention that. Creatures option will be always "on".
@Mirotvorez_ Maybe, but this won't be soon
Fox_Tek Mar 27 @ 8:07pm 
This mod does not seem to be working for me despite the update and correct load order, there is no pop up asking about creatures.. Is there something I'm missing?
DisgustingIncelPervertFreak Mar 27 @ 7:38pm 
thanks for updating your mods ek2 just isnt the same without them
Gbboxer Mar 27 @ 2:16pm 
Is it possible to get a compatch with this and DICM?
Mirotvorez_ Mar 27 @ 2:13pm 
@Jimmywhite , Is Dagoth Ur and 6th House house cut out forever or is there a possibility of their return in future updates?
Jimmywhite  [author] Mar 27 @ 1:25pm 
Update is here, but I had to disable Dagoth Ur and 6th House MAA due to some difficulties with making it work again.
Adventuredude Mar 27 @ 1:25pm 
YESSSSS
Mirotvorez_ Mar 27 @ 8:12am 
Hello, is there an approximate update release time?
Adventuredude Mar 27 @ 7:54am 
Best mod this game has, holding off playing the new EK patch.
What is a nord to do without his giant friends?
Immense Whumpus Mar 26 @ 5:08pm 
Thanks for all your hard work, this mod is a must for me, I appreciate the timely updates
Papajek Mar 26 @ 5:06pm 
update this mod i beg you
Lunar_Daemon Mar 26 @ 3:14am 
Жду обновления, и очень благодарен автору за эту работу.
Lunar_Daemon Mar 26 @ 3:12am 
Без этого подмода основной мод ЕК2 уже не впечатляет.
Fey Solstar Mar 25 @ 8:53am 
When is the mod getting update? I love this mod and i can't play without it :steamthumbsup::steamhappy:
outlander7 Mar 23 @ 11:55am 
WAITING PATIENTLY! grateful for your mod
AzoorFox Mar 23 @ 5:27am 
UPDATE WHEN???????????????????????
Rangology Mar 22 @ 11:58pm 
excited for this mod to update! holding off on playing the new patch. thank you for your hard work! :steamthumbsup:
Bitcoin Mar 22 @ 5:13am 
UP DATE
Yanush Pendragon Mar 22 @ 4:11am 
EK2 Обновился если что
Prone2Aneurysms Mar 12 @ 9:11pm 
There's a bug where some men are missing their left eye lid and have glowing eyes such as the duke of Alcaire in the 440 start date
TeaLord Feb 21 @ 3:38pm 
Were the Dagoth Ur assets removed? They seem to be missing. Even inside the barbershop.
KingKongs223 Feb 12 @ 8:44pm 
Is this mod incompatible with 1.12.5? The beginning events doesn't give me any options and I cant close the window.
Drakomis Feb 12 @ 5:39am 
Your mod is spawning a window without any option to close it at the beginning of a game. This is with a modlist on 1.12.5 for Elder Kings, properly sorted as instructed. Just a fyi.
Arphar Jan 23 @ 9:34am 
As far as I can see, it seems to be for all of them
Jimmywhite  [author] Jan 23 @ 12:41am 
@Arphar Which units exactly? It is possible that stats do not improve for new "creatures" class
Arphar Jan 22 @ 1:41pm 
Hello, i believe there is a bug where men at arms added by this mod do not gain stats from the "Train Commanders" Marshall action.