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"Thats something i waited for since train fever thanks 👍"
Yes, same here! Finally it is made possible (SO weird that something like that is not innit
since the very first game. I mean, come on, the game is for train enthusiasts, not Duplo-Train
pushers )
Thank you, Nina :oD
We are happy to help popular mods not to crash
Greetings from Urban Games
Thank you for that! :)
I had used this mod successfully with this game before we had this problem. Maybe I am using a mod that you are not using that's causing the problem?
I suspect the "testing branch" is a pristine game with few or no mods running.
(According to the Changenotes of TPF)
What exactly did the Devs change that caused this mod to break exactly? I am curious.
As soon as you send a train onto a line, you can no longer touch the thing at all or the game hangs and crashes.
It's a great mod, but yeah, after this update it's broken
I will look into this once the version is out of Beta! Looks like they are working on the UI.
@APasz
I have no Controller, so i have no way to test for that issue
breaks the mod :(
trainshunter_gui.lua"]:107: attempt to call method 'getItem' (a nil value)
trainshunter_gui.lua - game/res/gameScript/trainshunter_gui.lua_guiHandleEvent() - hints: id = "temp.view.entity_254331", name = "idAdded" - mod: "*2917544739" version 1