Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
495 Comments
half god  [author] Sep 10 @ 6:41am 
You also need to fix decision which replace capitals. There's you have to add lines of deleting AVB capital
Darkfalcone Sep 10 @ 4:31am 
@Computica: I've tried using the Irony Mod Manager to make a custom patch for the conflicts, and yet this mod still have incompatibilities with ACOT and AOT buldings.

For example, if I tried to convert the Planetary Administration into a Void Palace from ACOT, there would be two buildings installed instead: the Planetary Administration AND Void Palace both present on the planet.

I think without iBerg, this mod won't be compatible with ACOT and AOT buildings
Computica Aug 31 @ 5:02pm 
@Darkfalcon Use Irony mod manager to fix conflicts since every mod can't account for every list.
Darkfalcone Aug 31 @ 2:26am 
I just realized while playing a minute ago, without iBERG, this mod doesn't play nice with ACOT and AOT buildings. I hope everything goes smoothly for the iBERG update!
Computica Aug 29 @ 12:29pm 
In "avb_deposit_buildings.txt" is missing a closing bracket in "building_avb_betharian_power_plant_2"
Computica Aug 29 @ 12:27pm 
In "avb_trade_buildings.txt" is missing a closing bracket in "building_galactic_stock_exchange"
Computica Aug 29 @ 12:23pm 
in "avb_tech.txt" you had a missing closing bracket in "tech_avb_construction_templates_3"
crippencollin Aug 28 @ 2:50pm 
thank you:steamthumbsup:
half god  [author] Aug 28 @ 9:46am 
Hi, Founded issue. Now will be fine
crippencollin Aug 28 @ 7:28am 
Hey half god i found something else, the precint house upgrades, teh hall of judgement gives 500 like it should, but the upgrade above that the academy of law only gives single digit 6 jobs so does the upgrade to the judicial headquaters that only gives single digit 8 jobs, ill be happy to continue to help you in finding other things, have a good day:steamthumbsup:
crippencollin Aug 27 @ 5:46pm 
@half god, thank you very much, yes everythings working as it should, im able to upgrade, and your welcome im glad i i was able to help with mod development, your doing such a awesome job on this mod, keep up the good work and have a wonderful day:steamthumbsup::steamthumbsup::steamthumbsup:
half god  [author] Aug 27 @ 9:41am 
Hi, I found issue. AVB override megaplex commercial which before was a upgrade from commercial zone, now its fixed. Army buildings file was missing override for vanilla buildings to allow them upgrade, now its corrected. Also I found that dread encampment havent tier 2 gfx so I was also introduced.

Thank you for taking part in developing mod
crippencollin Aug 26 @ 5:52pm 
Hey Half god, i disabled all mods and i left yours enabled, its still showing the tech is finished but its not allowing me to upgrade the capital above the system complex and its not allowing me to upgrade the forts, the commerce buildings even though i researched the tech, but the hologram building, the alloy foundries, and the consumer factory"s allow me to upgrade but then stops when they require the next tier capital building above the system complex. could this be a bug of some sorts or could it be something else of a different type of mod conflict? and thank you for your time and effort for this mod:steamthumbsup:
crippencollin Aug 26 @ 5:16pm 
very well i will check for mod conflict, thank you
half god  [author] Aug 26 @ 2:11pm 
One possible issue is using another mod which overrides capital buildings.
crippencollin Aug 25 @ 10:04pm 
like i can upgrade the alloy and consumer buildings but when i need to upgrade the capital building the tier above the system capital complex i cant, the commerce buildings wont allow me to upgrade neither neither will the fort buildings even though i have the tech unlocked, if anyone can give me information that will be much appreciated:steamthumbsup:
crippencollin Aug 25 @ 9:58pm 
Is Anyone else not able to upgrade buildings to next tier or is it just me, i unlock the tech but it wont allow me to upgrade it, wont even show it neither but the techs there. im confused
half god  [author] Aug 22 @ 1:12pm 
I got today that I push update without changes (wrong directory).



Backup for Stelaris 3.14 AVBU 1.7.5 is on my git repository.

The link you always wanted: https://github.com/halfg0d/AVB-Unofficial/releases/tag/Stellaris3914

Just create mod for yourself using lanucher and place there those files
衛宮 Aug 22 @ 8:19am 
Same problem with Darkfalcone.
Darkfalcone Aug 22 @ 6:24am 
The latest update seems to break this mod again. I got crashes when starting a new game with this mod activated.
GnoSiS Aug 21 @ 1:33am 
Can you please update the mod description for this under 4.21 version?
Because whatever the mod did under 3.xx is now irrelevant!
xray163 Aug 17 @ 6:45pm 
the Planetary overhaul completely threw everything about buildings that we had previously established. it was so different that i still know a few people that refuse to update to 4.0. I'm just glad to hear that you are still working on it. since i'm sure that it was quite the difficult journey to get to this point. and your the only one i've seen still working on a building mod like this
Darkfalcone Aug 17 @ 5:49am 
Thanks for your hard work maintaining this mod! Can't wait for the mod update!
half god  [author] Aug 16 @ 10:05am 
Oh thanks for reminding me. Update will be in next week so with wilderness update I will wait.
alankraskow Aug 16 @ 9:07am 
*Or subscribe to beta, to see the changes.
alankraskow Aug 16 @ 9:07am 
@half god please mind that they made some changes in wilderness beta. You might wanna wait for that one to drop before updating it, cuz Wilderness is reworked there as far as I know.
half god  [author] Aug 16 @ 8:06am 
Before me last 5 files of buildings and 1 which contain every building for wilderness. I'm thinking of updating mod without wilderness and then update with it.
Misterwheatley Aug 13 @ 7:44am 
Not to be rude, but any status update? You doin' ok my dude?
half god  [author] Jul 22 @ 10:15am 
Hi @alankraskow, I understand your stand and agree with you that current state of game is kind a unplayable. I hope they will fix it soon. I wish you nice rest with plenty of ideas.
alankraskow Jul 18 @ 8:16pm 
Hi @half god, thank you for fast response.
Sorry to hear about your disc failure.
Unfortunately I won't be able to help.
In last two days (after I wrote to you) I encountered some serious issues with performance in Stellaris and I'm not happy with the current state of the game, which led me to make the decision that I will take a break from it and put my own mods on hold until Paradox fixes the issues.
Sorry for the inconvenience and good luck with your progress.
half god  [author] Jul 18 @ 1:10pm 
Hi @alankraskow, I'm still trying to maintain the mod. Just last month I had to focus on studies due to end of semester. I wanted to write here how much I made, but apparently I lost my almost every files (disk failure). Well, I'm starting from 0. However If you or anyone want help there's a repo on github so any help will make it faster.
alankraskow Jul 16 @ 4:46pm 
Hey @half god, just checking in. I saw you mentioned updating your building mod a while ago, but since there hasn’t been any recent update, I wanted to ask if you’re still planning to continue it. I’m currently working on a mod that also focuses on buildings, and if you’re no longer interested in maintaining yours, I’d be happy to incorporate it into mine, with full credit and a link to your profile. Only if you’re okay with that, of course :)
Blazingdevil Jul 5 @ 1:30pm 
any progress on the next update? take your time and dont rush it
xray163 Jun 9 @ 8:09am 
especially with how much 4.0 changed everything. It probably needs to be rebuilt from the ground up. Good luck with the update. So if you need another month or two just to make sure you release something amazing. I can wait.
Misterwheatley Jun 4 @ 12:36pm 
Don't rush the mod update. I'd rather wait for a finished update than a rushed buggy mess.
half god  [author] Jun 4 @ 5:12am 
I will try to make it before end of month. For while many buildings will be temporary disabled, because of lack textures for convert versions (or I will make placeholder and change graphics later)
Ekmah [FR] Jun 2 @ 12:35pm 
Can we have an estimated update date for the 4.0 version?
Misterwheatley May 10 @ 2:08pm 
You love to see it! :happy_creep: Take your time, friend!
Zeizei Pumpum May 7 @ 1:32pm 
hell yeah
half god  [author] May 7 @ 3:13am 
Yes, AVB for sure will be working 4.0 and it'll not be abandon
Zeizei Pumpum May 6 @ 10:18am 
so u have plans for a 4.0 update?
half god  [author] May 6 @ 5:00am 
Ye it's 101% broken in 4.0, I will play few hours to recognize how much buildings were change since beta. Then fix AVB and then BERG (it'll take longer, bcs I will rewrite almost entire mod in different/easier way)
xray163 May 5 @ 6:05pm 
i believe that 4.0 broke this mod. Hopefully you're still up to fixing it. I really enjoyed playing it
maverick91141 Apr 19 @ 2:39pm 
Causes CTD with no other mods enabled
Darkfalcone Mar 26 @ 12:48am 
Yeah, I don't know what caused this either. The issue just suddenly appear one day, even though I didn't change anything to my modlist. For now, the issue still persists. But anyway, thanks for your help and quick response!
half god  [author] Mar 25 @ 11:38am 
So I don't know. Last thing you can check is using Irony Mod Manager with analyze mod
Darkfalcone Mar 25 @ 11:21am 
Okay, I tried deleting the "zavb_vanilla_amenity_buildings", but I still can't upgrade the overrided buildings. Also, it affected the ACOT buildings, as I can't upgrade from Void Palace to Phanon Palace. But when I disabled AVB, these upgrades working normally.
half god  [author] Mar 25 @ 10:37am 
AVB is overrided by BERG and if you see a gray "upgrade" it may be only scripted trigger issue, because to build paradise dome you have to build upgraded capital. If you want force to work and you are sure that overrided building is the issue you can delete file or from this file "zavb_vanilla_amenity_buildings". I hope I helped
Darkfalcone Mar 25 @ 8:52am 
Hi! Like I said in BERG thread, I stumbled upon a problem of not being able to upgrade the buildings when used with ACOT and AOT. I also used BERG and a Merger of Rule. Is there anything I can do to fix this issue? I really love your mod! Thanks a lot!
half god  [author] Jan 31 @ 3:50am 
In theory it's easy, but I don't know if someone did this. Practically you can do it by yourself, because it's easy. You just need to create a mod and override 1T of alloy foundry by removing base_cap_amount line.
Here's the link https://stellaris.paradoxwikis.com/Modding
If you have any questions or need help you can write to me on Discord (dc in profile)