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@Obinobi - I wouldn't know. Never played, nor planning to play multiplayer.
how stable is this collection in multiplayer games ? Tried creating my own collection inspired by this one just to fine tune everything and its desyncing immediately. If any of you have a collection you like to run in MP games, feel free to let me know. Thanks!
That mod would be obfusCKate - Hidden Information
https://steamcommunity.com/sharedfiles/filedetails/?id=2874007571
You can mess with the settings in the game rules
Thank you <3
Do you run original Dark Ages?
Hi!
What mod raises lifestyle xp needed for a perk point? 3000 is kinda slow, even with Dynamic Lifestyle XP Redux. Right now 3000 xp for level + dynamic xp makes so charecters should be 1 trick ponyes or they wont get any xp at all, and that's not fun.
Game State: There are only mods from your list + ur rules
P.S Love your work, played over 60+ hours with your previous versions of the list <3
The game is for sure slower to begin with. There is a lot of triggers, effects, character creations, trait creations, etc etc ... so yeah, slower at the start of the game for sure. But after that, it seems extremely stable (compared to the amount of content,) with barely slowing down even after 100 years. There are actually more characters with MB+ compared to MPE I believe, but it is close to the same, and maybe the biggest hit on performance for most people.
As for the game running slowly thing, it's nothing that concerns me much as it gets better as the first years of the game go by. I'm also using MPE instead of MB+, so all the new titles added make the character count understandably higher.
I should not have a very hard time fixing because I haven't added many mods and the issue only appeared after the latest modlist updates, so the amount of mods that can be causing this is, I believe, very much limited. Anyway, thanks for the help again, keep up the good work!
Check your error log. Could give you an idea of why your game is slowing down. Mostly, the slow down is duo to the error log stacking up quickly with something overwriting each other, or having to many characters running rabbit. Neither of those two is a problem for me. I'm steady on 100k population in simulations, and the error report is around 20-30mb after 100 years.
1- When in the character creator, most lifestyle traits and all education ones have an invisible image, and for some of them I can't even see what they give. I don't know if this is because of the modlist or just some mod I added (I haven't added many, so if it is that, it shouldn't take much to figure out which one).
2- Since one or two days ago, the time in the game runs painfully slow (several seconds to pass a single day at speed 5, in some cases). This is especially true at the start of the game. The game also gets quite laggy when doing sudden camera movements or interacting with the GUI.
Thanks a lot
Missing councilor alert, is a bug that is happening be course of the extra seats in Minor Titles not being completely filled. Unfortunately, as a king or duke, you will never be able to fill them all duo to the rules added by the same mod, so the alert will popup from time to time. I'll let the creator know this, and also put it my known bug and issues section.
steamapps\workshop\content\1158310\2216670956\common\scripted_triggers
Quote from their discord
{
"My ruler can't lead an army"
I edited some triggers to prevent pregnant women from leading armies and while doing that also made it so commanders need to be at least 20 as generally armies weren't going to be lead by someone who has just recently come of age."
}
Here is the thing, you might have other presets, and for the presets to work, the file need to be named (preset,) and I do not want to overwrite accidently what people had, so I decided to add it on the drive with the extended name.
I'm not seeing any issue with dynamic backgrounds not working in my game.