Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
55 Comments
NextKuromeThe76Soldier  [author] May 24 @ 11:55am 
they will ignore it when they already got an enemy target, and the maps must have an nodegraph
Ryder2015 May 24 @ 10:30am 
it seems to not work some times on regular zombies.
Odcub Apr 2 @ 7:02pm 
Thanks!
NextKuromeThe76Soldier  [author] Apr 2 @ 5:40pm 
there, DrG Nextbots will now get alerted to your location when you trip an car alarm
NextKuromeThe76Soldier  [author] Mar 10 @ 1:44am 
I could add nextbot alert support i think
Odcub Mar 9 @ 6:53pm 
Wait so DRGBase Nextbots wont also be related to the car alarms.. right?
engineer gaming Mar 9 @ 10:04am 
i can finally read, YAYY!!!!!!!!!!!!!!!!!!!
NextKuromeThe76Soldier  [author] Feb 16 @ 7:54am 
it doesnt because most nextbots dont have a relationship towards npcs, and since the attacker or alerter will be an nextbot, its gonna throw you an error if they could
Francis Jan 28 @ 5:04am 
can car alarms triggered by nextbots when hit?
engineer gaming Dec 25, 2023 @ 8:35am 
use*
engineer gaming Dec 25, 2023 @ 8:34am 
@Lombaxtard, I do know that could be done but just user wiremod and a sensor for now maybe until he updates it.
Lombaxtard Aug 2, 2023 @ 8:32am 
It's so great I just have to ask
Can you add a non-car alarm entity? I'm not sure how it should look, maybe an invisible trigger
It'd be awesome to have an alarm go off by going into a building or something
NextKuromeThe76Soldier  [author] Jun 6, 2023 @ 4:57am 
It does
Gunslinger2009 Jun 5, 2023 @ 11:28pm 
any chances that you could make it compatible with vj base npcs cause i wanted to attract a horde of zombies from l4d
Eli Mar 18, 2023 @ 10:54am 
I wish I could read what the required items are
Cheaple Feb 14, 2023 @ 2:37pm 
thx dawg
NextKuromeThe76Soldier  [author] Feb 14, 2023 @ 8:19am 
done
Cheaple Feb 13, 2023 @ 3:13pm 
can you make this wiremod supported?
HELL Jan 28, 2023 @ 2:14pm 
Military çarş Humvee alarm
Kone :3 Jan 17, 2023 @ 3:25pm 
it only works 14.5% of the time, otherwise it repeats the lock sound
NextKuromeThe76Soldier  [author] Jan 13, 2023 @ 9:42am 
i fixed it, my bad adding an npc check to the player that trigger it
edgyzombie Jan 13, 2023 @ 4:59am 
npcs don't care about the car alarm
Grim Jan 12, 2023 @ 1:05pm 
well its is still cool but if there is a way to make more than 1 car be set off at a time that would be nice
McNewman Jan 12, 2023 @ 3:52am 
im a one man cheeseburger apocalypse
Sgt. Peanut Jan 12, 2023 @ 12:13am 
You have alerted the horde!
StrawWagen Jan 11, 2023 @ 5:01pm 
lol
JuicyMango1 Jan 11, 2023 @ 1:56pm 
When i set the alarm off nothing spawns help pls
Aukan_diamond Jan 11, 2023 @ 1:50pm 
Yes... I get shot from every possible side
NextKuromeThe76Soldier  [author] Jan 11, 2023 @ 1:08pm 
well every enemy npc
Aukan_diamond Jan 11, 2023 @ 12:50pm 
wow
NextKuromeThe76Soldier  [author] Jan 11, 2023 @ 12:43pm 
when i say every npc, i mean every npc
Aukan_diamond Jan 11, 2023 @ 12:38pm 
work with combines?
StrawWagen Jan 11, 2023 @ 11:37am 
Was dreading having to make this for a gamemode, Awesome!
NextKuromeThe76Soldier  [author] Jan 11, 2023 @ 7:35am 
it tells every npc that therres a new enemy
Spongy Sponge Jan 11, 2023 @ 4:04am 
This mod has support for that?
NextKuromeThe76Soldier  [author] Jan 11, 2023 @ 4:00am 
Use global npc spawner
Spongy Sponge Jan 11, 2023 @ 1:47am 
I'm wondering if you can add a settings to make the car spawn in zombies from far away possibly?
NextKuromeThe76Soldier  [author] Jan 11, 2023 @ 12:51am 
That is done to prevent code spam if more than 50 npcs are around, they also reset thier alarm after 30 sec to not be useless after activation
Grim Jan 10, 2023 @ 2:14pm 
also only 1 car can be set off at a time
Grim Jan 10, 2023 @ 2:08pm 
the cars keep clicking like the car alarm is not set off but they will constantly click over and over to silence the alarm even though the alarm was not set off
Spongy Sponge Jan 10, 2023 @ 9:59am 
I suppose it could be a friendly combine turret mod I had as I spawned a couple of those in for support to the rebels.
NextKuromeThe76Soldier  [author] Jan 10, 2023 @ 9:36am 
i will do an patch that will probably fix the issue, i still didnt get an error and the only explaination would be that you had an nextbot somewhere on the map
Spongy Sponge Jan 10, 2023 @ 9:19am 
Maybe I spawned in wayyy too many zombies I think I spawned in 120 with 20 rebels.
Spongy Sponge Jan 10, 2023 @ 9:18am 
On gm_construct.
NextKuromeThe76Soldier  [author] Jan 10, 2023 @ 9:14am 
or better, just tell me the map you tested on
NextKuromeThe76Soldier  [author] Jan 10, 2023 @ 9:11am 
i cant replicate the issue, verify if you testes this on gm_flatgrass
Spongy Sponge Jan 10, 2023 @ 9:09am 
I get spammed with this error with default hl2 zombies

[L4D2 Alarm Rigged Cars [ENTITY]] lua/entities/sent_car_alarm.lua:75: attempt to call method 'GetEnemy' (a nil value)
1. WeeWoo - lua/entities/sent_car_alarm.lua:75
2. unknown - lua/entities/sent_car_alarm.lua:157 (x1431)
computer addict Jan 10, 2023 @ 2:17am 
this is one of the mods created
LemonCola3424 Jan 9, 2023 @ 3:21am 
Must
Bash
Andrew Boss Jan 8, 2023 @ 12:32pm 
Cool