Kenshi
NPCs actually use their Splint Kits
32 Comments
team_on Apr 10 @ 7:50pm 
Looks like not working more?

I got AI stuck in aimless after fight, when splitting needed

Checked with this mod only.

Happen with Slave Hunters. Maybe, because they don't have Splint Kit in inventory?
nIKNAKNUIE Jun 4, 2024 @ 5:42am 
800 hours and I had no clue this was an issue lmao. Maybe hit up GE0 and add this to the UPK. Great work btw brother.
FrankieWuzHere  [author] Apr 24, 2024 @ 10:28pm 
@Tagek Should be able to. If they aren't splinting though you may need to import.
Tagek Apr 8, 2024 @ 10:06am 
Can this be added mid-save?
Notim Portant Feb 14, 2024 @ 1:26am 
I wasn't even aware npcs never used splint kits. I guess it makes sense now thinking about it...
Ksquize Oct 18, 2023 @ 2:00pm 
@joyofday maybe Kenshi 2 will have this feature.
moonracer May 13, 2023 @ 10:36am 
Thanks! and yeah, I think evolving NPCs is beyond Kenshi. The closest you could do would be adding more world states that change things other than towns.
FrankieWuzHere  [author] May 13, 2023 @ 9:31am 
@joyofdayI wish I knew how to do that :/ I don't believe it is possible.
FrankieWuzHere  [author] May 13, 2023 @ 9:30am 
@moonracer Go for it! I don't even need credit.
moonracer May 9, 2023 @ 6:09pm 
Thank you for this. Are you okay with people using this in their own mods and giving credit? If not, I'll just keep it in my collection.
joyofday May 3, 2023 @ 1:33pm 
I haven't worked much in FSK and I don't know how units appear and what their life cycle is - how they die. But I really want to add an RPG element for NPCs, so that NPCs strive to evolve, get better, strive to live as long as possible. And for this, he acquired first-aid kits, the best weapons and armor, pumped, slept in cities until he recovered, and all that. It would be possible to try to start by prescribing this to some one class, for example, to the killers of Shinobi and observe how it works.
joyofday May 3, 2023 @ 6:30am 
Sincere thanks. In my opinion, Kenshi lacks AI mods. You worked in this plan, is it possible to created a mod so that NPCs kill someone and rob him and change their weapons to the best. So that NPCs can sell stolen weapons. So that NPCs can buy better weapons in stores than they have? And armor too.
Adventi Apr 21, 2023 @ 8:03am 
@FrankieWuzHere, did you see a difference in assigning this A.I. Package as part of a race vs squad level?
Jakethesnake12124 Apr 15, 2023 @ 11:01am 
Very good quality of life.
timmercado1975 Apr 12, 2023 @ 1:11am 
Hey, bro, faved instantly! Also, Frankie, LOVE your youtube man, your Kenshi vids are super awesome. Hope to see more from you in that area! Also, thanks for this mod, man, seems excellent! I'm really hoping this will help guards in otherwise dangerous areas like Mourn to stay alive. I've got a house there where I sell like meat and basic bandages, think I'll start selling splint kits there too so the NPC's can keep each other healthy. Killer idea, bro! Have fun.
Lato Apr 5, 2023 @ 7:35pm 
Then you doing the lords work. I hope he sees this and adds it to the base. Seems pretty critical. :Flonne:
FrankieWuzHere  [author] Apr 5, 2023 @ 3:58pm 
@Lato Devs discord? I'm very active in the Kenshi Discord if that's what you mean but I don't like have a way to reach the devs. Reported bugs in the past on the Lofi forums and haven't seen them fixed so I assume they are busy on K2.
Lato Apr 3, 2023 @ 9:16pm 
Shouldn't you post this in the devs discord so this broken part of the BASE GAME can be fixed??
Myst Leissa Mar 31, 2023 @ 8:20pm 
Pretty sure I tried to do something similiar ages ago for Shek Kingdom Specifically, but it "sort-of" worked (not really, wasn't able to achieve what I wanted tbpf, which was not so much for them to use splint kits but for their AI to apply bandages to nonfaction members)
FrankieWuzHere  [author] Mar 16, 2023 @ 1:03pm 
@Dampback No problem! Thanks for commenting!
Dampback Mar 16, 2023 @ 10:20am 
Hey thanks for making such a small yet impacting mod
FrankieWuzHere  [author] Mar 4, 2023 @ 11:23am 
@雨殇孤魂 You may need to put that mod before or after my mod.. That might fix it.
雨殇 Mar 3, 2023 @ 1:24am 
Hi! Thank you for your brilliant work! Just wanna ask if this mod is compatible with Everybody Talks? When both mod is loaded the dialogue is no longer available... it would be so great if you can fix it, and thanks again for making this mod!
FrankieWuzHere  [author] Jan 18, 2023 @ 12:13pm 
@RevRept No Problem! If any other problems arise please let me know and I'll do my best to fix it.

@Trinity Unsure which mods you mean. It just adds the Splinting job to the Leader or Squad AI Goalss of certain AI packages. For instance "throne room / king" for the Phoenix. If a mod uses the same AI package for a faction they add in, and they own a splint kit it should work for them as well.
RevRept Jan 16, 2023 @ 10:25am 
TheThornyKnight, thanks, I've noticed.

frankieWuzHere, thanks you for your mod, it really makes the NPCs more realistic.
Trinity Jan 15, 2023 @ 7:08pm 
this edits the vanilla ai, like essentially the same ones I use in my faction mods, right?
TheThornyKnight Jan 14, 2023 @ 8:34pm 
@RevRept - You got a reply
DUCATISLO Jan 13, 2023 @ 8:34am 
gg
M1sHaV Jan 12, 2023 @ 9:23am 
Very cool
FrankieWuzHere  [author] Jan 9, 2023 @ 12:59pm 
I am new to the workshop comments so unsure how to respond but RevRept just so you know I rolled out an update that should fix that behavior now. Thanks for letting me know!
RevRept Jan 9, 2023 @ 11:34am 
Cool idea, but unfortunately this mod makes NPC squads (mercs, shinobi) in most town stay just in the middle of streets without entering bars. Had a lot of time wondering which mod causes this issue.
I suppose that something is not ok with AI hoals priority or some sort of.
Vladislav Jan 7, 2023 @ 3:40pm 
Читы, не?