Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

King Slayer - Manual Battle and Auto-Resolve Kill modifiers
57 Comments
Richard Ramirez Jun 18 @ 3:50pm 
Downloaded this in 2025 June, set the heroes death chance to 0.02 because I didn't want that to be higher, set the troops death chance to 0.5 which is what I wanted.

I don't know why so many people are asking for an update. I think it works fine because since I set death chance to 0.5 the dead and wounded troops are almost the same number, I even tried 0.9 to test the mod's function and about 90% of troops died.
Gazeteci Şerif Bey May 18 @ 6:07pm 
Update
brucesmithkr Dec 31, 2024 @ 3:23am 
UPDATE
Shadow Aug 4, 2024 @ 8:25am 
Update please!!!
[BRE]Hector Jun 10, 2024 @ 12:08pm 
Please an update
vim`רייכר May 24, 2024 @ 4:07am 
Update please
Dodik_69 May 6, 2024 @ 11:58am 
Hello. Will there be an update to the mod? I can't enjoy the game if I don't kill my enemies instead of stunning them. Having the skull stay white when you kill instead of being red is very annoying.
Tactical Kebab Dec 20, 2023 @ 8:55am 
Is this still working on 1.2.7?
rustydragonling Oct 17, 2023 @ 2:34pm 
Zombie clans is the correct term for this.

To recreate problem:
1. Don't join a faction and do not create your own.
2. Help as a mercenary in destroying most, if not all, original factions.
3. Work towards gaining enough fame to be approached by courier to speak with a ruler.
4. ???
5. Zombie clan wants you as their vassal.
EfeTheCaptain Oct 17, 2023 @ 12:37am 
There is a medical perk "Character heals 30% of lost health points after each battle" Some NPCs with the perk won't die and it bugs the game. I have seen 0 vs 300 stuck in the middle of the map quite a bit of times. You can't quit or leave the battle window, also the game won't crash, so Idk how to report it.
Gwenolric  [author] Oct 16, 2023 @ 8:57am 
@rustydragonling
I don't think it is my mod. I can't say it with 100% certainty, but if multiple lords belonging to the same clan were to die in the same battle, I don't know if the game will handle it correctly (possibly leading to zombie clan).
rustydragonling Oct 16, 2023 @ 1:07am 
Encountered several times a dead clan trying to recruit me. Is that related to this mod or is the vanilla going bonkers because its never had a morbid experience like this before?
Amarock Oct 7, 2023 @ 10:45pm 
What is deafult death parameter for troops? I know for lords it is set to 0.02% chance of death in vanilla, but what about regular units?
ᗷᑌᒪᗩᗰᗩTᗩRI Jun 17, 2023 @ 4:43pm 
Just for scientific test purposes: Death Rate Up To 100% - Bannerlord 1.1.0 AI Time Lapse :cozyteddymoo: :cozyspaceengineersc:

0:00 - Intro
4:41 - Time Lapse
6:26 - Who survived?
gmeads360 Jun 11, 2023 @ 4:30pm 
please update
WPizzA May 27, 2023 @ 3:42am 
thanks a lot :lunar2019wavingpig:
Arkadios May 24, 2023 @ 11:33pm 
It says the mod is loaded for me, but when I launch my last save and hit autobattle no companions die. I had the kill/wounded at 1.0 ratio
Gunter McGunt May 11, 2023 @ 7:11pm 
Just to clarify, if i want this to affect everyone including myself - this means the medicine skill for surviving deathblows no longer applies or is just weaker?
Akahige Apr 27, 2023 @ 6:56pm 
The harmony nexus mods that edit your launcher gives you an option to autosort mods.
It fixed a BUNCH of my problems. I didn't even think this game's mod orders mattered until I tried it like many years later.
tusyok Apr 27, 2023 @ 1:47pm 
@Gwenolric - thank you for your response, no worries at all! Most of all - thank you for your awesome mod. I have list of mods without which I can't play game, and your mod is something I can't imagine BL without. Thank you!!
Gwenolric  [author] Apr 27, 2023 @ 10:13am 
@tusyok ヽ( ・ ◡ ・ )ノ
Yeah, should have put the disclaimer before. I know it crashes. I do not know why exactly and what action is the cause. Sometimes I can play up to a day (in-game) before it crashes, sometimes it's just 10s later. So, do not use this option, I will remove it this week end if I don't fix it.
tusyok Apr 27, 2023 @ 12:59am 
Could you plesae let me know what might be the reason behind this? It crashes in v. 1.0.3, (tested with this single mod enabled) if settings are applying to "Player only" with the following callstack:

at KingSlayerUnlocked.KingSlayerUnlocked.QAIKingSlayerUnlocked.Postfix(Single& __result, PartyBase party, CharacterObject character)
at TaleWorlds.CampaignSystem.GameComponents.DefaultPartyHealingModel.GetSurvivalChance_Patch1(DefaultPartyHealingModel this, PartyBase party, CharacterObject character, DamageTypes damageType, PartyBase enemyParty)
at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.ApplySimulationDamageToSelectedTroop(Int32 damage, DamageTypes damageType, PartyBase strikerParty)
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateSingleHit(Int32 strikerSideIndex, Int32 strikedSideIndex, Single strikerAdvantage)
仙人卡尔 Apr 24, 2023 @ 12:57pm 
added in mid game,crash after 5 minutes,game ver 1.1.3
Akahige Apr 24, 2023 @ 11:01am 
@Gwenolric
Ahh, I figured it was something that complex.
Is it possible to modify only the enemy Heroes' chances of death, then? I went through a 5 year campaign without seeing a single one of them die, and I wanted to try a 10% death chance instead of the 2% like in the Original release.
Gwenolric  [author] Apr 24, 2023 @ 9:03am 
@RedCell
Depends on a lot of factor. Blunt Damage means always Injured no Death possible. But overall, it's 1 (100% survival) - 1 / (sum of modifier). So if the sum is like 20 because good armor, young age, high Medecine, ect you have 1 - 1/20 = 19/20 of survival. If the sum is 2 like a looter because no armor, no perk, nothing you have 1-1/2 = 1/2 of survival.
Akahige Apr 24, 2023 @ 1:32am 
Out of curiosity, what was the vanilla value for the chance of AI Troops dying? Vanilla value for their Heroes was 0.02, iirc, but I don't know what the chances for their rank and file was.
sk8trdude2003 Apr 4, 2023 @ 11:50am 
yes does it work with 1.1.1
Gwenolric  [author] Mar 31, 2023 @ 3:39pm 
@RiccusThiccus
It override medicine skill for those affected by it. If the mod targets AI not in your Clan, all AI in your Clan and yourself will still have medicine skill applied.
RiccusThiccus Mar 31, 2023 @ 8:19am 
does this mod completely override medicine skill?
Ukashq Mar 19, 2023 @ 8:47am 
@KnightedWarrior if u want kill lords -YES, if u want save some soldiers from dying in battles with bandits - NO :(
KnightedWarrior Mar 16, 2023 @ 7:07pm 
Hello, does this work for 1.1.1?
Gwenolric  [author] Mar 11, 2023 @ 10:13am 
@Dads&Dragons
Yes, the main issue you would face would be MCMV. If you can get it to work in any version, this mod will also work. I created it in 1.0.2 and then "updated" it to 1.0.3 but there was no code modification, they are the same.
GlongsAnonymous Mar 11, 2023 @ 8:49am 
Hi, will this work with 1.0.2?
Uncle Brick Feb 17, 2023 @ 7:52am 
@Desu!

Actually I think it is doable - I know there is a function of getting the medic skill of a party, and we can dynamically set the auto-resolve death ratio to [default death ratio / (a scalar x medic skill)], where you have lower death rate with high medic skill.

Suppose the medic skill of a team less than 20, and the scalar is 0.05, everyone knocked out in the battle will die.

Suppose the medic skill of a team is 100, and the scalar is 0.05, the expectation of death will be 20 when 100 being knocked out.

Suppose the medic skill of a team is 300, and the scalar is 0.05, the expectation of death will be 7 out of 100.

Of course, different scalars could be tested to make it reasonable, or leave it configurable for users.
Gwenolric  [author] Jan 23, 2023 @ 9:51am 
@Krepic
Above Issue and Bugfixes. But no new save is required since I tested on my own 20+ mods campaign who was like 15 years in. And it worked fine. Without removing any mod to not have a corrupted save, did you try what I wrote right under and did you die / not die / AI not die / AI die / troop die / troop no die?
Krepic Jan 22, 2023 @ 4:48pm 
I've tried removing Fourberie, dismemberment and Realistic Combat mod and seeing if it would fix it. Not sure if i have to start a new save. Honestly i have no idea what it could be and i'm running 30+ mods. Do you have a preference as far as where i fwd the list to or would you want it on this thread?
Gwenolric  [author] Jan 22, 2023 @ 12:14am 
@Krepic
Every mods that modify the SurvivalChance function with a PostFix. A Prefix would crash (should crash). So, I guess anything that modify the result of an auto-resolve for example.
If you are not IronMan, or you are but make a back up in that case, just save, set the Target Party to Player and Target Troop Player and go killyourself on a stronger party with your companions. If you die (means game over), the mod works. Also try it, a few times anyway, if everytime you die with your PlayerCharacter, but when it's AI heroes they don't, I think it's a conflict and I would need your mod list.
Desu! Jan 21, 2023 @ 10:20pm 
@Gwenolric I'd like to play with 100 ratio for everyone but with medic affecting death ratio. Can you make medic skill to affect death rates? That will probably go beyond the scope of this mod but I will just throw at you some ideas how I see it:
1) medic can only save so many people that his skill allows him. more companions with medic skill = more troops/companions saved
2) medic prioritizes party leader over companions, companions over troops, higher tier troops over recruits
3) there's always a chance a wound is lethal no matter what
4) medic himself has less chance to die
Krepic Jan 21, 2023 @ 6:55pm 
Are there any known mod conflictions? I have heroes to 1.00 for the ratio and I'm not able to get any kills
Gwenolric  [author] Jan 21, 2023 @ 2:24pm 
@Desu!
Disable all mechanisms related to death in a battle or autoresolve, yes. If the mod is activated for that category of character, NOTHING will affect the ratio you choose.
Desu! Jan 21, 2023 @ 12:37pm 
> Disable all death preventions mechanism in the game
including medic skill?
Master Firebending Jan 19, 2023 @ 9:35am 
this is the best mod til date
endospore64 Jan 18, 2023 @ 9:28pm 
oooou very nice update :steamhappy:
Krepic Jan 18, 2023 @ 7:49pm 
Great concept and idea!!!!!! Giving this mod a try.

Here's a suggestion for you -- Personally i would like to make it so that during Manual battles there's a high chance of death,

BUT auto resolves there are 0 chance of it happening.

Not sure if that is possible for you to implement. But it is an idea!

Great idea by the way!!!
Comedy Jan 18, 2023 @ 1:29am 
Amazing!
Gwenolric  [author] Jan 18, 2023 @ 1:23am 
Done, new slider for Heroes so you can have a 100% kill rate for troop and 0 % for Heroes.
Guardian Angeel Jan 14, 2023 @ 1:27am 
i agree this mod is amazing but we need an option for just hero deaths else it becomes very well
unbalanced? i dunno xd
Calypso Jan 13, 2023 @ 5:55pm 
I love this mod, finally can have heroes actually die instead of getting injured a million times in battle and not dying, only thing is I wish I could have troops and heroes separated so I can have kill rate for heroes lowered and have it not effect the troops but overall love the mod.
Comedy Jan 12, 2023 @ 8:52am 
+1, great mod just 1 thing if possible, add different sliders for troops and heroes (player, lords, companions).
Pewpewpew Jan 12, 2023 @ 1:31am 
Can you make separate sliders for troops, heroes, and companion/clan? Currently I cant use this mod without breaking my campaign.