Garry's Mod

Garry's Mod

trigger buttons with guns (CinematicButtonsFR)
33 Comments
Chief_TopKek Mar 31 @ 6:46pm 
this wouldn't really work, you'd end up destroying it
Termin.x Mar 24 @ 1:08pm 
duke3d moment
NextKurome76TheSoldier  [author] Dec 10, 2024 @ 12:03pm 
the turrets must do damage
Cad Dec 10, 2024 @ 11:56am 
it doesnt work with wiremod turrets sadly
digict Aug 15, 2024 @ 11:36am 
"That only works in Star Wars" -Timbleweebs (Deadwater Gaming) Jul 26, 2020
Lord of Cheese Jul 8, 2024 @ 4:14pm 
"Come on though, it was worth a try."
Canned.Yellowfin.Tuna May 15, 2024 @ 3:26am 
Black mesa ish
♬♫~Joe Blaze~♫♬ Feb 16, 2024 @ 1:31pm 
Doesn't work with TFA oddly enough
NotOceanic620 Aug 29, 2023 @ 6:30pm 
Thank
NextKurome76TheSoldier  [author] Aug 29, 2023 @ 10:55am 
i dont use vmanip nor ultrakill, the requirements are either that its bullet damage, direct damage, club damage or slash (the attacker also has to be valid)
bre Aug 29, 2023 @ 10:49am 
do you have any clue why the ultrakill arm feedbacker punch thing doesn't work with this? it's coded as dmg_club
i guess it's just because of how the vmanip stuff handles damage?
Penser Jun 20, 2023 @ 6:20am 
any more cool addons that make me feel like a baddass?
NextKurome76TheSoldier  [author] May 26, 2023 @ 12:16pm 
if the wire button sparks, then its done right, if it doesnt, you are using a wrong button or the script is not enabled, cheers
landon.on.dick22 May 26, 2023 @ 12:07pm 
this does work with wiremod buttons, right? (yes i read the description) tried this and the button did not function when shot. does a specific amount of damage need to be done or is it just my fault for setting a wire contraption up wrong. thanks.
Halberd Apr 18, 2023 @ 5:05pm 
"Come on though, it was worth a try!"
Muchtoodog Apr 2, 2023 @ 1:18pm 
"that only works in star wars"
NextKurome76TheSoldier  [author] Mar 5, 2023 @ 12:44am 
its only ran when a button gets damaged
king von Mar 4, 2023 @ 7:25pm 
Does this script run every time a bullet is fired cause i can see that causing lag?
Kirb Feb 15, 2023 @ 9:18pm 
nice mod
NextKurome76TheSoldier  [author] Jan 29, 2023 @ 2:33am 
keysentence, "explosions excluded due exploits"
♬♫~Joe Blaze~♫♬ Jan 28, 2023 @ 2:21pm 
This could end terribly in some way, Imagine a shootout in a nuke launching room and a bullet, grenade, or rocket hits the launch button.
umiguro Jan 18, 2023 @ 4:31am 
Genius
Delnor Shinobu Jan 10, 2023 @ 7:53pm 
W mod dev for seeing someones suggestion, figuring out how it works, troubleshooting it if need be, and adding it to the mod in just under an hour
Geisteskrankenchan Jan 9, 2023 @ 2:32pm 
Quake buttons
Dr. peter griffen Jan 8, 2023 @ 4:24pm 
opossing storm
♀Doctor Twiλight♀ Jan 7, 2023 @ 6:00am 
"That only works in Star Wars."
vtyz Jan 7, 2023 @ 2:29am 
based addon
Fvynchynch Jan 6, 2023 @ 6:30pm 
Nice addon. Reminds me of some custom Doom maps where certain switches can be triggered by gunfire as well.
jopster1336 Jan 6, 2023 @ 5:10pm 
cool
Mannytko Jan 6, 2023 @ 9:44am 
thank you
NextKurome76TheSoldier  [author] Jan 6, 2023 @ 8:24am 
added
NextKurome76TheSoldier  [author] Jan 6, 2023 @ 7:27am 
that gives me INFRA vibes, i will figure out if i can find a callback function and add it to this aswell
Mannytko Jan 6, 2023 @ 7:26am 
can you make a script to activate the button from physical action? e.g. throw prop etc.