Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
There is a way to remove negative effects on plantes via console, but its a lot of work for every single planet
If you are interested in putting it in your mod give em a hint where I can upload it.
Hello yes, as the Gigastructures creator, I can guarantee that we are most definitely not moving our core systems
What you can do to guarantee compatibility is set up your system-spawning event to spawn your core system in a different spot if the "gigastructures_enabled" flag is present AND if the "giga_core_disabled" flag is NOT present.
Jokes aside, I feel like you may want to look at the code that prevents you from just jump driving to the L-Cluster, I had the option to just jump drive to the core system well before I had gotten any kind of events to figure out who was behind the crisis.
I had a bulwark vassal, and once I concluded the crisis my economy bleeding ;)
Cool crisis, thank you!!
The mod spawned at the galactic center could you please move it off center so it doesn't overlap over gigastructure engineering galactic center. - Aeternum, an extremely ancient Fallen Empire residing on a Birch World in the galactic core. Thank you.
Also, put it in my special guide Over Here